Squashed 'external/SDL/' content from commit 716c767b7

git-subtree-dir: external/SDL
git-subtree-split: 716c767b7e7099fb0e2fda9db59227a7e1d1d8a4
This commit is contained in:
2026-05-13 17:47:57 +02:00
commit 411251c624
2245 changed files with 975842 additions and 0 deletions
@@ -0,0 +1,12 @@
This example creates an SDL window and renderer, and draws a
rotating texture to it, reads back the rendered pixels, converts them to
black and white, and then draws the converted image to a corner of the
screen.
This isn't necessarily an efficient thing to do--in real life one might
want to do this sort of thing with a render target--but it's just a visual
example of how to use SDL_RenderReadPixels().
A better, but less visual, use of SDL_RenderReadPixels() is to make
screenshots: you grab the current contents of the screen, and save the pixels
as a bitmap file or whatever.