#include #include namespace n64 { #define AUDIO_SAMPLE_RATE 44100 #define SYSTEM_SAMPLE_FORMAT AUDIO_F32SYS #define SYSTEM_SAMPLE_SIZE 4 #define BYTES_PER_HALF_SECOND (((float)AUDIO_SAMPLE_RATE / 2) * SYSTEM_SAMPLE_SIZE) void audioCallback(void* user, Uint8* stream, int length) { auto audioDevice = (AudioDevice*)user; int gotten = 0; audioDevice->LockMutex(); int available = SDL_AudioStreamAvailable(audioDevice->GetStream()); if (available > 0) { gotten = SDL_AudioStreamGet(audioDevice->GetStream(), stream, length); } audioDevice->UnlockMutex(); int gottenSamples = (int)(gotten / sizeof(float)); auto* out = (float*)stream; out += gottenSamples; for (int i = gottenSamples; i < length / sizeof(float); i++) { float sample = 0; *out++ = sample; } } AudioDevice::AudioDevice() { SDL_InitSubSystem(SDL_INIT_AUDIO); AdjustSampleRate(AUDIO_SAMPLE_RATE); request.freq = AUDIO_SAMPLE_RATE; request.format = SYSTEM_SAMPLE_FORMAT; request.channels = 2; request.samples = 1024; request.callback = audioCallback; request.userdata = (void*)this; if(!handle) { handle = SDL_OpenAudioDevice(nullptr, 0, &request, &audioSpec, 0); } if(!handle) { Util::panic("Failed to initialize SDL Audio: {}", SDL_GetError()); } SDL_PauseAudioDevice(handle, false); audioStreamMutex = SDL_CreateMutex(); if(!audioStreamMutex) { Util::panic("Unable to initialize audio mutex: {}", SDL_GetError()); } } void AudioDevice::PushSample(float left, float volumeL, float right, float volumeR) { float adjustedL = left * volumeL; float adjustedR = right * volumeR; float samples[2]{ adjustedL, adjustedR }; float availableBytes = SDL_AudioStreamAvailable(audioStream); if(availableBytes <= BYTES_PER_HALF_SECOND) { SDL_AudioStreamPut(audioStream, samples, 2 * sizeof(float)); } } void AudioDevice::AdjustSampleRate(int sampleRate) { LockMutex(); if(audioStream) SDL_FreeAudioStream(audioStream); audioStream = SDL_NewAudioStream(AUDIO_F32SYS, 2, sampleRate, SYSTEM_SAMPLE_FORMAT, 2, AUDIO_SAMPLE_RATE); UnlockMutex(); } }