#pragma once #include #include #include #include struct Window; namespace n64 { struct Core { ~Core() { Stop(); } Core(); void Stop(); void LoadROM(const std::string&); void Run(float volumeL, float volumeR); void TogglePause() { pause = !pause; } [[nodiscard]] VI& GetVI() { return cpu.mem.mmio.vi; } u32 breakpoint = 0; bool pause = true; int cycles = 0; bool romLoaded = false; std::string rom; Interpreter cpu; }; }