#pragma once #include #include #include namespace Util { enum State { Idling, Playing, Paused }; FORCE_INLINE void UpdateRPC(State state, const std::string& game = "") { DiscordRichPresence presence{}; std::string textState, textDetails; switch(state) { case Idling: textDetails = "Idling"; break; case Playing: textDetails = "In-game"; textState = "Playing \"" + game + "\""; break; case Paused: textDetails = "In-game"; textState = "Playing \"" + game + "\" (Paused)"; break; } presence.details = textDetails.c_str(); presence.state = textState.c_str(); presence.startTimestamp = time(nullptr); presence.largeImageText = "Kaizen"; presence.largeImageKey = "logo"; Discord_UpdatePresence(&presence); } FORCE_INLINE void ClearRPC() { Discord_ClearPresence(); } }