#include #include #include #include #include #include #include #include int main(int argc, char **argv) { weee::core::mem mem; weee::core::broadway broadway; cflags::cflags flags; flags.add_string_callback( '\0', "elf", [&](const std::string &v) { if (!weee::core::load_elf(v, mem, broadway)) ircolib::panic("Could not load '{}'", v); }, "ELF binary to load"); flags.add_string_callback( '\0', "dol", [&](const std::string &v) { if (!weee::core::load_dol(v, mem, broadway)) ircolib::panic("Could not load '{}'", v); }, "DOL binary to load"); if (!flags.parse(argc, argv)) return -1; SDL_Init(SDL_INIT_VIDEO); SDL_Window *window = SDL_CreateWindow("weee", 800, 600, SDL_WINDOW_HIGH_PIXEL_DENSITY | SDL_WINDOW_RESIZABLE); SDL_Renderer *renderer = SDL_CreateRenderer(window, nullptr); SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_UYVY, SDL_TEXTUREACCESS_STREAMING, 640, 240); SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX); bool open = true; while (open) { broadway.run(mem); SDL_Event e; while (SDL_PollEvent(&e)) { if (e.type == SDL_EVENT_QUIT) open = false; } SDL_RenderClear(renderer); SDL_UpdateTexture(texture, nullptr, &mem.mem1[0x104000], 640 * 4); SDL_RenderTexture(renderer, texture, nullptr, nullptr); SDL_RenderPresent(renderer); } SDL_DestroyWindow(window); SDL_Quit(); return 0; }