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Kaizen

Experimental N64 emulator

Sister projects

  • n64: Low-level, fast, accurate and easy to use Nintendo 64 emulator
  • Panda3DS: A new HLE Nintendo 3DS emulator
  • Dust: Nintendo DS emulator for desktop devices and the web, with debugging features and a focus on accuracy
  • SkyEmu: A low-level GameBoy, GameBoy Color, GameBoy Advance and Nintendo DS emulator that is designed to be easy to use, cross platform and accurate
  • NanoBoyAdvance: A Game Boy Advance emulator focusing on hardware research and cycle-accurate emulation
  • melonDS: "DS emulator, sorta"; a Nintendo DS emulator focused on accuracy and ease-of-use
  • n64-emu: Experimental N64 emulator
  • ares: ares is a multi-system emulator that began development on October 14th, 2004. It focuses on accuracy and preservation.

Build instructions:

First clone the repository: git clone https://git.sr.ht/~irisz64/kaizen

Dependencies:

  • GCC or Clang with C++23 support (it's possible to use Clang-cl on Windows)
  • CMake 3.20 or higher
  • Qt6 development libraries installed system-wide
  • Vulkan API (including the validation layers) + SPIR-V tools
cd path/to/kaizen
mkdir build
cmake -DCMAKE_BUILD_TYPE=Release -B build
cmake --build build/ --config Release

Running:

./build/kaizen [ROM] [Mupen Movie]

Your GPU needs to support Vulkan 1.3+, because the RDP is implemented via ParaLLEl-RDP.

Roadmap

  • Full R4300i emulation
  • Full RCP emulation
  • Full TLB emulation
  • Full joybus emulation (but it's not configurable by the user at the moment)
  • TAS replay (using Mupen's format)
  • Qt6 frontend
  • Performance improvements:
    • Cached interpreter
    • JIT, with support for x86_64 and ARM (using an IR).
  • Debug tools: disassembly, breakpoints, single-step and memory editor
  • TAS tools:
    • TAS replay
    • TAS input (think Dolphin's)
    • Recording (using Mupen's format)
    • Save-states,
    • Rewind
    • Frame-advance
  • Cheat support
  • Allow to optionally pass a PIF image for the boot process (it's HLE'd at the moment)

This list will probably grow with time!

Special thanks:

  • ares for being the cleanest and most accurate Nintendo 64 emulator out there. It served as a reference time and time again. Especially regarding FPU accuracy.
  • Dillonb and KieronJ for bearing with me and my recurring brainfarts, and for the support ❤️
  • WhoBrokeTheBuild for the shader that allows letterboxing 🚀
  • Kelpsy, fleroviux, Kim-Dewelski, Peach, kivan, liuk and Skyler for the general support and motivation ❤️
  • Spec for being an awesome person in general ❤️

Nintendo 64 is a registered trademark of Nintendo Co., Ltd.

S
Description
Experimental Nintendo 64 emulator
Readme BSD-3-Clause 49 MiB
Languages
C 99.1%
C++ 0.9%