Squashed 'external/ircolib/' changes from ce3cd726c..de6e324bd

de6e324bd separate emu thread
10d3daf86 Roms List improvements
95d202f37 Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.
fc306967f Wow the ROM Header was just completely busted. Game list view works now
bad1691ee fuck this shit
2b59e5f46 game list in progress
d26417b83 remappable inputs in progress
ac4af8106 input
e72abc240 update readme
430139dc9 Qt6 frontend
3080d4d45 Fix this small bug too
08cd13b85 Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.
61bb4fb44 make idle loop detection a little more specific with where the load goes
b037de4c3 SAZDFsdff
12e81e73e need to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)
204f0e13b idle skipping seems to work!
cb8bb634a sdkfjlasdf
58e5c89c1 Fix compilation issue on my machine (no idea)
24fb2898e attempting more serious idle skipping
214719577 Place rsp.Step inside cached interpreter. Gains about 3 more fps
bb97dcc23 mmmmm
920b77d38 wjkhasdfjhkasdf
430ccdab4 it's a start...
4f42a673a Cached interpreter plays Mario 64. Start looking into RSP as well
c9a030787 idle skipping works!
5fbda03ce new idea
366637aba Idle skipping... maybe?
609fa2fb0 Cache instructions implemented but broken lmao. Commented out for now
e140a6d12 - Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work
68e613057 prep cache impl
811b4d809 fix clang format
fda755f7d idk
d5024ebbf small MI refactor in preparation of (eventually) implementing the RDRAM interface properly
694b45341 Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'
206dcdedf Squashed 'external/SDL/' content from commit 4d17b99d0a
4d16e1cb4 need to update sdl
848b19920 Fix compilation error
db61b5299 Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'
e94a94559 Squashed 'external/imgui/' content from commit 02e9b8cac
52edb3757 need to update imgui
c1a705e86 Emulate weird JALR behaviour
4b4c32f4b Fix exception for "unusable COP1" in 4 instructions i missed accidentally (again)
df5828142 Bug putting 0s in the log everywhere
f8b580048 Make isviewer a sink to file
8241e9735 Fix exception for "unusable COP1" in 4 instructions i missed accidentally
b29715f20 small changes
d9a620bc1 make use of my new small utility library
0d1aa938e Add 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'
e64eb40b3 Fuck git

git-subtree-dir: external/ircolib
git-subtree-split: de6e324bde
This commit is contained in:
2026-06-15 11:56:38 +02:00
parent ce3cd726c8
commit 00cc9309cb
4479 changed files with 2943227 additions and 7 deletions
+137
View File
@@ -0,0 +1,137 @@
# This cmake build script is meant for verifying the various CMake configuration scripts.
cmake_minimum_required(VERSION 3.12)
project(SDL_cmake_selftest LANGUAGES C)
include(CheckLanguage)
# FIXME: how to target ios/tvos with Swift?
# https://gitlab.kitware.com/cmake/cmake/-/issues/20104
if(APPLE AND CMAKE_SYSTEM_NAME MATCHES ".*(Darwin|MacOS).*")
# multiple values for CMAKE_OSX_ARCHITECTURES not supported with Swift
list(LENGTH CMAKE_OSX_ARCHITECTURES count_osx_archs)
if(count_osx_archs LESS_EQUAL 1)
check_language(Swift)
if(CMAKE_Swift_COMPILER)
enable_language(Swift)
endif()
endif()
endif()
message(STATUS "CMAKE_SYSTEM_NAME= ${CMAKE_SYSTEM_NAME}")
message(STATUS "CMAKE_SYSTEM_PROCESSOR= ${CMAKE_SYSTEM_PROCESSOR}")
include(GenerateExportHeader)
if(ANDROID)
macro(add_executable NAME)
set(args ${ARGN})
list(REMOVE_ITEM args WIN32)
add_library(${NAME} SHARED ${args})
unset(args)
endmacro()
endif()
cmake_policy(SET CMP0074 NEW)
# Override CMAKE_FIND_ROOT_PATH_MODE to allow search for SDL3 outside of sysroot
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE NEVER)
include(FeatureSummary)
option(TEST_SHARED "Test linking to shared SDL3 library" ON)
add_feature_info("TEST_SHARED" TEST_SHARED "Test linking with shared library")
option(TEST_STATIC "Test linking to static SDL3 library" ON)
add_feature_info("TEST_STATIC" TEST_STATIC "Test linking with static library")
option(TEST_TEST "Test linking to SDL3_test library" ON)
add_feature_info("TEST_TEST" TEST_STATIC "Test linking to SDL test library")
option(TEST_FULL "Run complete SDL test suite" OFF)
add_feature_info("TEST_FULL" TEST_FULL "Build full SDL testsuite")
find_package(SDL3 REQUIRED CONFIG COMPONENTS Headers)
add_library(headers_test_slash OBJECT inc_sdl_slash.c)
target_link_libraries(headers_test_slash PRIVATE SDL3::Headers)
if(TEST_SHARED)
find_package(SDL3 REQUIRED CONFIG COMPONENTS SDL3-shared)
add_executable(gui-shared WIN32 main_gui.c)
target_link_libraries(gui-shared PRIVATE SDL3::SDL3-shared)
if(WIN32)
add_custom_command(TARGET gui-shared POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "$<TARGET_FILE:SDL3::SDL3-shared>" "$<TARGET_FILE_DIR:gui-shared>"
)
endif()
add_library(sharedlib-shared SHARED main_lib.c)
target_link_libraries(sharedlib-shared PRIVATE SDL3::SDL3-shared)
generate_export_header(sharedlib-shared EXPORT_MACRO_NAME MYLIBRARY_EXPORT)
target_compile_definitions(sharedlib-shared PRIVATE "EXPORT_HEADER=\"${CMAKE_CURRENT_BINARY_DIR}/sharedlib-shared_export.h\"")
set_target_properties(sharedlib-shared PROPERTIES C_VISIBILITY_PRESET "hidden")
add_executable(cli-shared main_cli.c)
target_link_libraries(cli-shared PRIVATE SDL3::SDL3-shared)
if(WIN32)
add_custom_command(TARGET cli-shared POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "$<TARGET_FILE:SDL3::SDL3-shared>" "$<TARGET_FILE_DIR:cli-shared>"
)
endif()
if(TEST_TEST)
add_executable(sdltest-shared sdltest.c)
target_link_libraries(sdltest-shared PRIVATE SDL3::SDL3_test SDL3::SDL3-shared)
endif()
if(CMAKE_Swift_COMPILER)
add_executable(swift-shared main.swift)
target_include_directories(swift-shared PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/swift")
target_link_libraries(swift-shared PRIVATE SDL3::SDL3-shared)
endif()
endif()
if(TEST_STATIC)
find_package(SDL3 REQUIRED CONFIG COMPONENTS SDL3-static)
add_executable(gui-static WIN32 main_gui.c)
target_link_libraries(gui-static PRIVATE SDL3::SDL3-static)
if(TEST_SHARED)
# Assume SDL library has been built with `set(CMAKE_POSITION_INDEPENDENT_CODE ON)`
add_library(sharedlib-static SHARED main_lib.c)
target_link_libraries(sharedlib-static PRIVATE SDL3::SDL3-static)
generate_export_header(sharedlib-static EXPORT_MACRO_NAME MYLIBRARY_EXPORT)
target_compile_definitions(sharedlib-static PRIVATE "EXPORT_HEADER=\"${CMAKE_CURRENT_BINARY_DIR}/sharedlib-static_export.h\"")
set_target_properties(sharedlib-static PROPERTIES C_VISIBILITY_PRESET "hidden")
endif()
if(TEST_TEST)
add_executable(sdltest-static sdltest.c)
target_link_libraries(sdltest-static PRIVATE SDL3::SDL3_test SDL3::SDL3-static)
endif()
if(CMAKE_Swift_COMPILER)
add_executable(swift-static main.swift)
target_include_directories(swift-static PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/swift")
target_link_libraries(swift-static PRIVATE SDL3::SDL3-static)
endif()
endif()
find_package(SDL3 REQUIRED CONFIG COMPONENTS SDL3)
add_executable(gui-whatever WIN32 main_gui.c)
target_link_libraries(gui-whatever PRIVATE SDL3::SDL3)
if(TEST_FULL)
enable_testing()
set(SDL_TESTS_TIMEOUT_MULTIPLIER "1" CACHE STRING "Test timeout multiplier")
set(SDL_TESTS_LINK_SHARED ${TEST_SHARED})
add_definitions(-DNO_BUILD_CONFIG)
add_subdirectory("${CMAKE_CURRENT_LIST_DIR}/../../test" SDL_test)
endif()
if(ANDROID)
find_package(SDL3 REQUIRED CONFIG COMPONENTS Jar)
endif()
feature_summary(WHAT ALL)
+8
View File
@@ -0,0 +1,8 @@
#include "SDL3/SDL.h"
#include "SDL3/SDL_main.h"
void inc_sdl_slash(void) {
SDL_SetMainReady();
SDL_Init(0);
SDL_Quit();
}
+13
View File
@@ -0,0 +1,13 @@
/* Contributed by Piotr Usewicz (https://github.com/pusewicz) */
import SDL3
guard SDL_Init(SDL_INIT_VIDEO) else {
fatalError("SDL_Init error: \(String(cString: SDL_GetError()))")
}
var sdlVersion = SDL_GetVersion()
print("SDL version: \(sdlVersion)")
SDL_Quit()
+15
View File
@@ -0,0 +1,15 @@
#define SDL_MAIN_HANDLED
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
int main(int argc, char *argv[])
{
SDL_SetMainReady();
if (!SDL_Init(0)) {
SDL_Log("Could not initialize SDL: %s", SDL_GetError());
return 1;
}
SDL_Delay(100);
SDL_Quit();
return 0;
}
+37
View File
@@ -0,0 +1,37 @@
#define SDL_MAIN_USE_CALLBACKS
#include <SDL3/SDL_main.h>
#include <SDL3/SDL.h>
static SDL_Window *window;
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
{
return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppIterate(void *appstate)
{
SDL_Surface *screenSurface = NULL;
screenSurface = SDL_GetWindowSurface(window);
SDL_FillSurfaceRect(screenSurface, NULL, SDL_MapSurfaceRGB(screenSurface, 0xff, 0xff, 0xff));
SDL_UpdateWindowSurface(window);
return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
{
if (!SDL_Init(SDL_INIT_VIDEO)) {
SDL_Log("Could not initialize SDL: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
window = SDL_CreateWindow("Hello SDL", 640, 480, 0);
if (!window) {
SDL_Log("could not create window: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
return SDL_APP_CONTINUE;
}
void SDL_AppQuit(void *appstate, SDL_AppResult result) {
SDL_DestroyWindow(window);
}
+34
View File
@@ -0,0 +1,34 @@
#include <SDL3/SDL.h>
#define SDL_MAIN_HANDLED /* don't drag in header-only SDL_main implementation */
#include <SDL3/SDL_main.h>
#include EXPORT_HEADER
#ifdef _WIN32
#include <windows.h>
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
return TRUE;
}
#endif
int MYLIBRARY_EXPORT mylibrary_init(void);
void MYLIBRARY_EXPORT mylibrary_quit(void);
int MYLIBRARY_EXPORT mylibrary_work(void);
int mylibrary_init(void) {
SDL_SetMainReady();
if (!SDL_Init(0)) {
SDL_Log("Could not initialize SDL: %s", SDL_GetError());
return 1;
}
return 0;
}
void mylibrary_quit(void) {
SDL_Quit();
}
int mylibrary_work(void) {
SDL_Delay(100);
return 0;
}
+24
View File
@@ -0,0 +1,24 @@
#define SDL_MAIN_USE_CALLBACKS
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
{
return SDL_APP_SUCCESS;
}
SDL_AppResult SDL_AppIterate(void *appstate)
{
return SDL_APP_SUCCESS;
}
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
{
SDLTest_CommonState state;
SDLTest_CommonDefaultArgs(&state, argc, argv);
return SDL_APP_SUCCESS;
}
void SDL_AppQuit(void *appstate, SDL_AppResult result) {
}
+4
View File
@@ -0,0 +1,4 @@
module SDL3 [extern_c] {
header "shim.h"
export *
}
+3
View File
@@ -0,0 +1,3 @@
/* Contributed by Piotr Usewicz (https://github.com/pusewicz) */
#include <SDL3/SDL.h>
+51
View File
@@ -0,0 +1,51 @@
#!/bin/sh
if test "x$CC" = "x"; then
CC=cc
fi
machine="$($CC -dumpmachine)"
case "$machine" in
*mingw* )
EXEPREFIX=""
EXESUFFIX=".exe"
;;
*android* )
EXEPREFIX="lib"
EXESUFFIX=".so"
LDFLAGS="$EXTRA_LDFLAGS -shared"
;;
* )
EXEPREFIX=""
EXESUFFIX=""
;;
esac
set -e
# Get the canonical path of the folder containing this script
testdir=$(cd -P -- "$(dirname -- "$0")" && printf '%s\n' "$(pwd -P)")
SDL_CFLAGS="$( pkg-config sdl3 --cflags )"
SDL_LDFLAGS="$( pkg-config sdl3 --libs )"
SDL_STATIC_LDFLAGS="$( pkg-config sdl3 --libs --static )"
compile_cmd="$CC -c "$testdir/main_gui.c" -o main_gui_pkgconfig.c.o $SDL_CFLAGS $CFLAGS"
link_cmd="$CC main_gui_pkgconfig.c.o -o ${EXEPREFIX}main_gui_pkgconfig${EXESUFFIX} $SDL_CFLAGS $CFLAGS $SDL_LDFLAGS $LDFLAGS"
static_link_cmd="$CC main_gui_pkgconfig.c.o -o ${EXEPREFIX}main_gui_pkgconfig_static${EXESUFFIX} $SDL_CFLAGS $CFLAGS $SDL_STATIC_LDFLAGS $LDFLAGS"
echo "-- CC: $CC"
echo "-- CFLAGS: $CFLAGS"
echo "-- LDFLAGS: $LDFLAGS"
echo "-- SDL_CFLAGS: $SDL_CFLAGS"
echo "-- SDL_LDFLAGS: $SDL_LDFLAGS"
echo "-- SDL_STATIC_LDFLAGS: $SDL_STATIC_LDFLAGS"
echo "-- COMPILE: $compile_cmd"
echo "-- LINK: $link_cmd"
echo "-- STATIC_LINK: $static_link_cmd"
set -x
$compile_cmd
$link_cmd
$static_link_cmd