Controller + avoid disassembling if in Release build + minor things
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@@ -174,6 +174,9 @@ Window::~Window() {
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vkDestroyDescriptorPool(device, descriptorPool, nullptr);
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vkDestroyDevice(device, nullptr);
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vkDestroyInstance(instance, nullptr);
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SDL_DestroyWindow(window);
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SDL_DestroyWindow(g_Window);
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SDL_Quit();
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}
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ImDrawData* Window::Present(n64::Core& core) {
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