(Game List) Do not use parallel execution in directory iteration

This commit is contained in:
Simone Coco
2022-12-19 14:50:55 +01:00
committed by GitHub
parent 5905529982
commit 03c6231742

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@@ -10,38 +10,13 @@
using namespace nlohmann; using namespace nlohmann;
using namespace std::filesystem; using namespace std::filesystem;
inline std::string CountryCodeToStr(u8 code) {
switch(code) {
case 0x37: return "Beta";
case 0x41: return "Asian (NTSC)";
case 0x42: return "Brazilian";
case 0x43: return "Chinese";
case 0x44: return "German";
case 0x45: return "North America";
case 0x46: return "French";
case 0x47: return "Gateway 64 (NTSC)";
case 0x48: return "Dutch";
case 0x49: return "Italian";
case 0x4A: return "Japanese";
case 0x4B: return "Korean";
case 0x4C: return "Gateway 64 (PAL)";
case 0x4E: return "Canadian";
case 0x50: return "European (basic spec.)";
case 0x53: return "Spanish";
case 0x55: return "Australian";
case 0x57: return "Scandinavian";
case 0x58: case 0x59: return "European";
default: return "Unrecognized";
}
}
GameList::GameList(const std::string& path) { GameList::GameList(const std::string& path) {
if(!path.empty()) { if(!path.empty()) {
std::ifstream gameDbFile("resources/db.json"); std::ifstream gameDbFile("resources/db.json");
json gameDb = json::parse(gameDbFile); json gameDb = json::parse(gameDbFile);
std::vector<u8> rom{}; std::vector<u8> rom{};
std::for_each(std::execution::par, begin(directory_iterator{path}), end(directory_iterator{path}), [&](const auto& p) { for(const auto& p : directory_iterator{path}) {
const auto filename = p.path().string(); const auto filename = p.path().string();
if(p.path().extension() == ".n64" || p.path().extension() == ".z64" || p.path().extension() == ".v64" || if(p.path().extension() == ".n64" || p.path().extension() == ".z64" || p.path().extension() == ".v64" ||
p.path().extension() == ".N64" || p.path().extension() == ".Z64" || p.path().extension() == ".V64") { p.path().extension() == ".N64" || p.path().extension() == ".Z64" || p.path().extension() == ".V64") {
@@ -65,7 +40,7 @@ GameList::GameList(const std::string& path) {
u32 crc{}; u32 crc{};
util::SwapN64RomJustCRC(sizeAdjusted, rom.data(), crc); util::SwapN64RomJustCRC(sizeAdjusted, rom.data(), crc);
std::for_each(std::execution::par, gameDb["items"].begin(), gameDb["items"].end(), [&](const auto& item) { for(const auto& item : gameDb["items"]) {
const auto& crcEntry = item["crc"]; const auto& crcEntry = item["crc"];
if(!crcEntry.empty()) { if(!crcEntry.empty()) {
if(crcEntry.template get<std::string>() == fmt::format("{:08X}", crc)) { if(crcEntry.template get<std::string>() == fmt::format("{:08X}", crc)) {
@@ -78,9 +53,9 @@ GameList::GameList(const std::string& path) {
}); });
} }
} }
}); };
} }
}); };
gameDbFile.close(); gameDbFile.close();
} }