move done variable into window class
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@@ -21,7 +21,6 @@ struct Core {
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bool pause = true;
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int cycles = 0;
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bool romLoaded = false;
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bool done = false;
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std::string rom;
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Interpreter* cpu = nullptr;
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};
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@@ -11,7 +11,7 @@ void App::Run() {
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SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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n64::SI& si = core.cpu->mem.mmio.si;
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while (!core.done) {
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while (!window.done) {
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if(core.romLoaded) {
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if(!core.pause) {
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core.Run(window.settings.GetVolumeL(), window.settings.GetVolumeR());
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@@ -26,10 +26,10 @@ void App::Run() {
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ImGui_ImplSDL2_ProcessEvent(&event);
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switch(event.type) {
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case SDL_QUIT:
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core.done = true;
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window.done = true;
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break;
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case SDL_WINDOWEVENT:
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core.done = window.gotClosed(event);
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window.onClose(event);
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break;
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case SDL_CONTROLLERDEVICEADDED: {
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const int index = event.cdevice.which;
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@@ -46,24 +46,25 @@ void App::Run() {
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si.pif.gamepadConnected = false;
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break;
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case SDL_KEYDOWN:
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switch(event.key.keysym.sym) {
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switch (event.key.keysym.sym) {
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case SDLK_o: {
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nfdchar_t* outpath;
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const nfdu8filteritem_t filter {"Nintendo 64 roms/archives", "n64,z64,v64,N64,Z64,V64,zip,tar,rar,7z"};
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nfdchar_t *outpath;
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const nfdu8filteritem_t filter{"Nintendo 64 roms/archives", "n64,z64,v64,N64,Z64,V64,zip,tar,rar,7z"};
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nfdresult_t result = NFD_OpenDialog(&outpath, &filter, 1, nullptr);
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if(result == NFD_OKAY) {
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if (result == NFD_OKAY) {
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LoadROM(outpath);
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NFD_FreePath(outpath);
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}
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} break;
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} break;
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case SDL_DROPFILE: {
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char* droppedDir = event.drop.file;
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if(droppedDir) {
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LoadROM(droppedDir);
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free(droppedDir);
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}
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} break;
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}
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break;
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case SDL_DROPFILE: {
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char *droppedDir = event.drop.file;
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if (droppedDir) {
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LoadROM(droppedDir);
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free(droppedDir);
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}
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} break;
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}
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}
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}
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@@ -16,8 +16,8 @@ Window::Window(n64::Core& core) : settings() {
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NFD::Init();
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}
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[[nodiscard]] bool Window::gotClosed(SDL_Event event) {
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return event.window.event == SDL_WINDOWEVENT_CLOSE
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void Window::onClose(SDL_Event event) {
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done = event.window.event == SDL_WINDOWEVENT_CLOSE
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&& event.window.windowID == SDL_GetWindowID(window);
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}
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@@ -190,7 +190,7 @@ void Window::RenderMainMenuBar(n64::Core &core) {
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core.cpu->mem.DumpDMEM();
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}
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if (ImGui::MenuItem("Exit")) {
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core.done = true;
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done = true;
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}
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ImGui::EndMenu();
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}
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@@ -12,10 +12,11 @@ struct Window {
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~Window();
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ImDrawData* Present(n64::Core& core);
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[[nodiscard]] bool gotClosed(SDL_Event event);
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void onClose(SDL_Event event);
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ImFont *uiFont{};
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Settings settings;
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void LoadROM(n64::Core& core, const std::string& path);
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bool done = false;
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private:
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bool showSettings = false;
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SDL_Window* window{};
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