fix nasty bug on writing to RSP PC. Mario Kart 64 boots now
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@@ -15,10 +15,6 @@ using s64 = int64_t;
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using u128 = __uint128_t;
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using s128 = __int128_t;
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#define UINT128_MAX (((u128)0xFFFF'FFFF'FFFF'FFFF << 64) | 0xFFFF'FFFF'FFFF'FFFF)
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#define UINT128_MIN 0
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#define INT128_MAX (((u128)0x7FFF'FFFF'FFFF'FFFF << 64) | 0xFFFF'FFFF'FFFF'FFFF)
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#define INT128_MIN (-(INT128_MAX) - 1LL)
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#define KiB * 1024
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#define MiB ((KiB) * 1024)
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#define GiB ((MiB) * 1024)
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@@ -26,7 +22,6 @@ using s128 = __int128_t;
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#define N64_CYCLES_PER_FRAME ((N64_CPU_FREQ) / 60)
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#define HALF_ADDRESS(addr) ((addr) ^ 2)
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#define BYTE_ADDRESS(addr) ((addr) ^ 3)
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#define ASPECT_RATIO ((float)4/3)
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#define RD(x) (((x) >> 11) & 0x1F)
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#define RT(x) (((x) >> 16) & 0x1F)
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