Remove SFML from code

This commit is contained in:
SimoneN64
2023-07-06 23:11:24 +02:00
parent 6b9761355e
commit 0daa56b25d
2 changed files with 0 additions and 8 deletions

View File

@@ -4,7 +4,6 @@
#include <GameDB.hpp>
#include <filesystem>
#include <mio/mmap.hpp>
#include <SFML/Network/Packet.hpp>
namespace fs = std::filesystem;
@@ -77,12 +76,6 @@ struct JoybusDevice {
Controller controller{};
JoybusDevice() = default;
explicit JoybusDevice(const u64& packet) {
type = static_cast<JoybusType>(packet >> offsetof(JoybusDevice, type));
accessoryType = static_cast<AccessoryType>((packet >> offsetof(JoybusDevice, accessoryType)) & 0xff);
controller = packet >> offsetof(JoybusDevice, controller);
}
};
struct Mem;