Remove SFML from code

This commit is contained in:
SimoneN64
2023-07-06 23:11:24 +02:00
parent 6b9761355e
commit 0daa56b25d
2 changed files with 0 additions and 8 deletions

View File

@@ -1,5 +1,4 @@
#pragma once #pragma once
#include <SFML/Network.hpp>
#include <PIF.hpp> #include <PIF.hpp>
namespace Netplay { namespace Netplay {

View File

@@ -4,7 +4,6 @@
#include <GameDB.hpp> #include <GameDB.hpp>
#include <filesystem> #include <filesystem>
#include <mio/mmap.hpp> #include <mio/mmap.hpp>
#include <SFML/Network/Packet.hpp>
namespace fs = std::filesystem; namespace fs = std::filesystem;
@@ -77,12 +76,6 @@ struct JoybusDevice {
Controller controller{}; Controller controller{};
JoybusDevice() = default; JoybusDevice() = default;
explicit JoybusDevice(const u64& packet) {
type = static_cast<JoybusType>(packet >> offsetof(JoybusDevice, type));
accessoryType = static_cast<AccessoryType>((packet >> offsetof(JoybusDevice, accessoryType)) & 0xff);
controller = packet >> offsetof(JoybusDevice, controller);
}
}; };
struct Mem; struct Mem;