Merge commit '3a7f96fd99528968c39b5be81db067ca018d432b' into dev

This commit is contained in:
SimoneN64
2024-09-18 20:42:08 +02:00
641 changed files with 31269 additions and 30646 deletions

View File

@@ -33,8 +33,6 @@
/* Add any platform that doesn't build using the configure system. */
#if defined(SDL_PLATFORM_WIN32)
#include "SDL_build_config_windows.h"
#elif defined(SDL_PLATFORM_WINRT)
#include "SDL_build_config_winrt.h"
#elif defined(SDL_PLATFORM_WINGDK)
#include "SDL_build_config_wingdk.h"
#elif defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)

View File

@@ -100,6 +100,7 @@
#cmakedefine HAVE_STRNLEN 1
#cmakedefine HAVE_STRLCPY 1
#cmakedefine HAVE_STRLCAT 1
#cmakedefine HAVE_STRPBRK 1
#cmakedefine HAVE__STRREV 1
#cmakedefine HAVE__STRUPR 1
#cmakedefine HAVE__STRLWR 1
@@ -262,6 +263,7 @@
#cmakedefine SDL_VIDEO_DISABLED @SDL_VIDEO_DISABLED@
#cmakedefine SDL_POWER_DISABLED @SDL_POWER_DISABLED@
#cmakedefine SDL_CAMERA_DISABLED @SDL_CAMERA_DISABLED@
#cmakedefine SDL_GPU_DISABLED @SDL_GPU_DISABLED@
/* Enable various audio drivers */
#cmakedefine SDL_AUDIO_DRIVER_ALSA @SDL_AUDIO_DRIVER_ALSA@
@@ -324,6 +326,11 @@
#cmakedefine SDL_LIBUSB_DYNAMIC @SDL_LIBUSB_DYNAMIC@
#cmakedefine SDL_UDEV_DYNAMIC @SDL_UDEV_DYNAMIC@
/* Enable various process implementations */
#cmakedefine SDL_PROCESS_DUMMY @SDL_PROCESS_DUMMY@
#cmakedefine SDL_PROCESS_POSIX @SDL_PROCESS_POSIX@
#cmakedefine SDL_PROCESS_WINDOWS @SDL_PROCESS_WINDOWS@
/* Enable various sensor drivers */
#cmakedefine SDL_SENSOR_ANDROID @SDL_SENSOR_ANDROID@
#cmakedefine SDL_SENSOR_COREMOTION @SDL_SENSOR_COREMOTION@
@@ -395,7 +402,6 @@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON@
#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@
#cmakedefine SDL_VIDEO_DRIVER_WINRT @SDL_VIDEO_DRIVER_WINRT@
#cmakedefine SDL_VIDEO_DRIVER_X11 @SDL_VIDEO_DRIVER_X11@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC @SDL_VIDEO_DRIVER_X11_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR@
@@ -419,6 +425,7 @@
#cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@
#cmakedefine SDL_VIDEO_RENDER_D3D11 @SDL_VIDEO_RENDER_D3D11@
#cmakedefine SDL_VIDEO_RENDER_D3D12 @SDL_VIDEO_RENDER_D3D12@
#cmakedefine SDL_VIDEO_RENDER_GPU @SDL_VIDEO_RENDER_GPU@
#cmakedefine SDL_VIDEO_RENDER_METAL @SDL_VIDEO_RENDER_METAL@
#cmakedefine SDL_VIDEO_RENDER_VULKAN @SDL_VIDEO_RENDER_VULKAN@
#cmakedefine SDL_VIDEO_RENDER_OGL @SDL_VIDEO_RENDER_OGL@
@@ -426,7 +433,6 @@
#cmakedefine SDL_VIDEO_RENDER_PS2 @SDL_VIDEO_RENDER_PS2@
#cmakedefine SDL_VIDEO_RENDER_PSP @SDL_VIDEO_RENDER_PSP@
#cmakedefine SDL_VIDEO_RENDER_VITA_GXM @SDL_VIDEO_RENDER_VITA_GXM@
#cmakedefine SDL_VIDEO_RENDER_GPU @SDL_VIDEO_RENDER_GPU@
/* Enable OpenGL support */
#cmakedefine SDL_VIDEO_OPENGL @SDL_VIDEO_OPENGL@
@@ -456,7 +462,6 @@
#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@
#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@
#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@
#cmakedefine SDL_POWER_WINRT @SDL_POWER_WINRT@
#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@
#cmakedefine SDL_POWER_UIKIT @SDL_POWER_UIKIT@
#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@

View File

@@ -159,6 +159,9 @@
#define SDL_HAPTIC_ANDROID 1
#endif /* SDL_HAPTIC_DISABLED */
/* Enable the stub process support */
#define SDL_PROCESS_DUMMY 1
/* Enable sensor driver */
#ifndef SDL_SENSOR_DISABLED
#define SDL_SENSOR_ANDROID 1
@@ -187,17 +190,14 @@
#define SDL_VIDEO_RENDER_OGL_ES2 1
/* Enable Vulkan support */
/* Android does not support Vulkan in native code using the "armeabi" ABI. */
#if defined(__ARM_ARCH) && __ARM_ARCH < 7
#define SDL_VIDEO_VULKAN 0
/* Android does not support Vulkan in native code using the "armeabi" ABI. */
#else
#define SDL_VIDEO_VULKAN 1
#ifndef SDL_VIDEO_RENDER_VULKAN
#define SDL_VIDEO_RENDER_VULKAN 1
#define SDL_VIDEO_RENDER_VULKAN 1
#define SDL_GPU_VULKAN 1
#define SDL_VIDEO_RENDER_GPU 1
#endif
#endif
#define SDL_GPU_VULKAN SDL_VIDEO_VULKAN
/* Enable system power support */
#define SDL_POWER_ANDROID 1

View File

@@ -166,6 +166,9 @@
#define SDL_JOYSTICK_EMSCRIPTEN 1
#define SDL_JOYSTICK_VIRTUAL 1
/* Enable various process implementations */
#define SDL_PROCESS_DUMMY 1
/* Enable various sensor drivers */
#define SDL_SENSOR_DUMMY 1

View File

@@ -76,6 +76,7 @@
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRPBRK 1
#define HAVE_STRCASESTR 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
@@ -151,6 +152,9 @@
#define SDL_JOYSTICK_MFI 1
#define SDL_JOYSTICK_VIRTUAL 1
/* Enable various process implementations */
#define SDL_PROCESS_DUMMY 1
#ifdef SDL_PLATFORM_TVOS
#define SDL_SENSOR_DUMMY 1
#else

View File

@@ -68,6 +68,7 @@
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRPBRK 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
@@ -169,6 +170,9 @@
#define SDL_JOYSTICK_MFI 1
#endif
/* Enable various process implementations */
#define SDL_PROCESS_POSIX 1
/* Enable the dummy sensor driver */
#define SDL_SENSOR_DUMMY 1
@@ -211,66 +215,33 @@
#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL
#define SDL_VIDEO_RENDER_OGL 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL_ES2
#define SDL_VIDEO_RENDER_OGL_ES2 1
#endif
/* Metal only supported on 64-bit architectures with 10.11+ */
#if TARGET_RT_64_BIT && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100)
#define SDL_PLATFORM_SUPPORTS_METAL 1
#else
#define SDL_PLATFORM_SUPPORTS_METAL 0
#define SDL_PLATFORM_SUPPORTS_METAL 1
#endif
#ifndef SDL_VIDEO_RENDER_METAL
#if SDL_PLATFORM_SUPPORTS_METAL
#define SDL_VIDEO_RENDER_METAL 1
#else
#define SDL_VIDEO_RENDER_METAL 0
#endif
#ifdef SDL_PLATFORM_SUPPORTS_METAL
#define SDL_VIDEO_RENDER_METAL 1
#endif
/* Enable OpenGL support */
#ifndef SDL_VIDEO_OPENGL
#define SDL_VIDEO_OPENGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_ES2
#define SDL_VIDEO_OPENGL_ES2 1
#endif
#ifndef SDL_VIDEO_OPENGL_EGL
#define SDL_VIDEO_OPENGL_EGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_CGL
#define SDL_VIDEO_OPENGL_CGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_GLX
#define SDL_VIDEO_OPENGL_GLX 1
#endif
#define SDL_VIDEO_OPENGL 1
#define SDL_VIDEO_OPENGL_ES2 1
#define SDL_VIDEO_OPENGL_EGL 1
#define SDL_VIDEO_OPENGL_CGL 1
#define SDL_VIDEO_OPENGL_GLX 1
/* Enable Vulkan and Metal support */
#ifndef SDL_VIDEO_VULKAN
#if SDL_PLATFORM_SUPPORTS_METAL
#define SDL_VIDEO_VULKAN 1
#else
#define SDL_VIDEO_VULKAN 0
#endif
#endif
#define SDL_GPU_VULKAN SDL_VIDEO_VULKAN
#ifndef SDL_VIDEO_METAL
#if SDL_PLATFORM_SUPPORTS_METAL
#ifdef SDL_PLATFORM_SUPPORTS_METAL
#define SDL_VIDEO_METAL 1
#else
#define SDL_VIDEO_METAL 0
#define SDL_GPU_METAL 1
#define SDL_VIDEO_VULKAN 1
#define SDL_GPU_VULKAN 1
#define SDL_VIDEO_RENDER_GPU 1
#endif
#endif
#define SDL_GPU_METAL SDL_VIDEO_METAL
/* Enable system power support */
#define SDL_POWER_MACOSX 1

View File

@@ -74,6 +74,9 @@ typedef unsigned int uintptr_t;
/* Enable the stub HIDAPI */
#define SDL_HIDAPI_DISABLED 1
/* Enable the stub process support */
#define SDL_PROCESS_DUMMY 1
/* Enable the stub sensor driver (src/sensor/dummy/\*.c) */
#define SDL_SENSOR_DISABLED 1

View File

@@ -77,6 +77,9 @@ typedef unsigned long uintptr_t;
/* Enable the stub HIDAPI */
#define SDL_HIDAPI_DISABLED 1
/* Enable the stub process support */
#define SDL_PROCESS_DUMMY 1
/* Enable the stub sensor driver (src/sensor/dummy/\*.c) */
#define SDL_SENSOR_DISABLED 1

View File

@@ -160,6 +160,7 @@ typedef unsigned int uintptr_t;
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_STRPBRK 1
#define HAVE__WCSDUP 1
#define HAVE_SSCANF 1
#define HAVE_VSSCANF 1
@@ -201,7 +202,7 @@ typedef unsigned int uintptr_t;
#define HAVE_SINF 1
#define HAVE_SQRTF 1
#define HAVE_TANF 1
#if defined(_MSC_VER)
#ifdef _MSC_VER
/* These functions were added with the VC++ 2013 C runtime library */
#if _MSC_VER >= 1800
#define HAVE_STRTOLL 1
@@ -241,9 +242,7 @@ typedef unsigned int uintptr_t;
#define SDL_JOYSTICK_GAMEINPUT 1
#endif
#define SDL_JOYSTICK_HIDAPI 1
#ifndef SDL_PLATFORM_WINRT
#define SDL_JOYSTICK_RAWINPUT 1
#endif
#define SDL_JOYSTICK_VIRTUAL 1
#ifdef HAVE_WINDOWS_GAMING_INPUT_H
#define SDL_JOYSTICK_WGI 1
@@ -251,6 +250,9 @@ typedef unsigned int uintptr_t;
#define SDL_JOYSTICK_XINPUT 1
#define SDL_HAPTIC_DINPUT 1
/* Enable various process implementations */
#define SDL_PROCESS_WINDOWS 1
/* Enable the sensor driver */
#ifdef HAVE_SENSORSAPI_H
#define SDL_SENSOR_WINDOWS 1
@@ -273,56 +275,34 @@ typedef unsigned int uintptr_t;
#define SDL_TIMER_WINDOWS 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_OFFSCREEN 1
#define SDL_VIDEO_DRIVER_WINDOWS 1
#ifndef SDL_VIDEO_RENDER_D3D
#define SDL_VIDEO_RENDER_D3D 1
#endif
#if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H)
#define SDL_VIDEO_RENDER_D3D11 1
#endif
#if !defined(SDL_VIDEO_RENDER_D3D12)
#define SDL_VIDEO_RENDER_D3D12 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_OFFSCREEN 1
#define SDL_VIDEO_DRIVER_WINDOWS 1
#define SDL_VIDEO_RENDER_D3D 1
#ifdef HAVE_D3D11_H
#define SDL_VIDEO_RENDER_D3D11 1
#endif
#define SDL_VIDEO_RENDER_D3D12 1
/* Enable OpenGL support */
#ifndef SDL_VIDEO_OPENGL
#define SDL_VIDEO_OPENGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_WGL
#define SDL_VIDEO_OPENGL_WGL 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL
#define SDL_VIDEO_RENDER_OGL 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL_ES2
#define SDL_VIDEO_RENDER_OGL_ES2 1
#endif
#ifndef SDL_VIDEO_OPENGL_ES2
#define SDL_VIDEO_OPENGL_ES2 1
#endif
#ifndef SDL_VIDEO_OPENGL_EGL
#define SDL_VIDEO_OPENGL_EGL 1
#endif
#define SDL_VIDEO_OPENGL 1
#define SDL_VIDEO_OPENGL_WGL 1
#define SDL_VIDEO_RENDER_OGL 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
#define SDL_VIDEO_OPENGL_ES2 1
#define SDL_VIDEO_OPENGL_EGL 1
/* Enable Vulkan support */
#define SDL_VIDEO_VULKAN 1
#define SDL_VIDEO_RENDER_VULKAN 1
#if !defined(SDL_GPU_D3D11) && defined(HAVE_D3D11_H)
/* Enable GPU support */
#ifdef HAVE_D3D11_H
#define SDL_GPU_D3D11 1
#endif
#if !defined(SDL_GPU_D3D12)
#define SDL_GPU_D3D12 1
#endif
#if !defined(SDL_GPU_VULKAN) && defined(SDL_VIDEO_VULKAN)
#define SDL_GPU_VULKAN 1
#endif
#ifndef SDL_VIDEO_RENDER_VULKAN
#define SDL_VIDEO_RENDER_VULKAN 1
#endif
#define SDL_VIDEO_RENDER_GPU 1
/* Enable system power support */
#define SDL_POWER_WINDOWS 1

View File

@@ -139,7 +139,7 @@
#define HAVE_SINF 1
#define HAVE_SQRTF 1
#define HAVE_TANF 1
#if defined(_MSC_VER)
#ifdef _MSC_VER
/* These functions were added with the VC++ 2013 C runtime library */
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
@@ -174,6 +174,9 @@
#define SDL_JOYSTICK_XINPUT 1
#define SDL_HAPTIC_DINPUT 1
/* Enable various process implementations */
#define SDL_PROCESS_WINDOWS 1
/* Enable the sensor driver */
#ifdef HAVE_SENSORSAPI_H
#define SDL_SENSOR_WINDOWS 1
@@ -196,52 +199,33 @@
#define SDL_TIMER_WINDOWS 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_WINDOWS 1
#ifndef SDL_VIDEO_RENDER_D3D
#define SDL_VIDEO_RENDER_D3D 1
#endif
#if !defined(SDL_VIDEO_RENDER_D3D11) && defined(HAVE_D3D11_H)
#define SDL_VIDEO_RENDER_D3D11 1
#endif
#if !defined(SDL_VIDEO_RENDER_D3D12)
#define SDL_VIDEO_RENDER_D3D12 1
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_WINDOWS 1
#define SDL_VIDEO_RENDER_D3D 1
#ifdef HAVE_D3D11_H
#define SDL_VIDEO_RENDER_D3D11 1
#endif
#define SDL_VIDEO_RENDER_D3D12 1
/* Enable OpenGL support */
#ifndef SDL_VIDEO_OPENGL
#define SDL_VIDEO_OPENGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_WGL
#define SDL_VIDEO_OPENGL_WGL 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL
#define SDL_VIDEO_RENDER_OGL 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL_ES2
#define SDL_VIDEO_RENDER_OGL_ES2 1
#endif
#ifndef SDL_VIDEO_OPENGL_ES2
#define SDL_VIDEO_OPENGL_ES2 1
#endif
#ifndef SDL_VIDEO_OPENGL_EGL
#define SDL_VIDEO_OPENGL_EGL 1
#endif
#define SDL_VIDEO_OPENGL 1
#define SDL_VIDEO_OPENGL_WGL 1
#define SDL_VIDEO_RENDER_OGL 1
#define SDL_VIDEO_RENDER_OGL_ES2 1
#define SDL_VIDEO_OPENGL_ES2 1
#define SDL_VIDEO_OPENGL_EGL 1
/* Enable Vulkan support */
#define SDL_VIDEO_VULKAN 1
#define SDL_VIDEO_RENDER_VULKAN 1
#if !defined(SDL_GPU_D3D11) && defined(HAVE_D3D11_H)
/* Enable GPU support */
#ifdef HAVE_D3D11_H
#define SDL_GPU_D3D11 1
#endif
#if !defined(SDL_GPU_D3D12)
#define SDL_GPU_D3D12 1
#endif
#if !defined(SDL_GPU_VULKAN) && defined(SDL_VIDEO_VULKAN)
#define SDL_GPU_VULKAN 1
#endif
#define SDL_VIDEO_RENDER_GPU 1
/* Enable system power support */
#define SDL_POWER_WINDOWS 1

View File

@@ -1,228 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_build_config_winrt_h_
#define SDL_build_config_winrt_h_
#define SDL_build_config_h_
#include <SDL3/SDL_platform_defines.h>
/* Make sure the Windows SDK's NTDDI_VERSION macro gets defined. This is used
by SDL to determine which version of the Windows SDK is being used.
*/
#include <sdkddkver.h>
/* Define possibly-undefined NTDDI values (used when compiling SDL against
older versions of the Windows SDK.
*/
#ifndef NTDDI_WINBLUE
#define NTDDI_WINBLUE 0x06030000
#endif
#ifndef NTDDI_WIN10
#define NTDDI_WIN10 0x0A000000
#endif
/* This is a set of defines to configure the SDL features */
#ifdef __clang__
# define HAVE_GCC_ATOMICS 1
#endif
/* Useful headers */
#define HAVE_DXGI_H 1
#if !SDL_WINAPI_FAMILY_PHONE
#define HAVE_XINPUT_H 1
#endif
#define HAVE_MMDEVICEAPI_H 1
#define HAVE_AUDIOCLIENT_H 1
#define HAVE_TPCSHRD_H 1
#define HAVE_LIBC 1
#define HAVE_FLOAT_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
#define HAVE_STDARG_H 1
#define HAVE_STDBOOL_H 1
#define HAVE_STDDEF_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDIO_H 1
#define HAVE_STDLIB_H 1
#define HAVE_STRING_H 1
#define HAVE_WCHAR_H 1
/* C library functions */
#define HAVE_LIBC 1
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ABS 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE__STRREV 1
#define HAVE__STRUPR 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
/* #undef HAVE_STRTOLL */
/* #undef HAVE_STRTOULL */
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE_VSNPRINTF 1
/* TODO, WinRT: consider using ??_s versions of the following */
/* #undef HAVE__STRLWR */
/* #undef HAVE_ITOA */
/* #undef HAVE__LTOA */
/* #undef HAVE__ULTOA */
/* #undef HAVE_SSCANF */
#define HAVE_ACOS 1
#define HAVE_ACOSF 1
#define HAVE_ASIN 1
#define HAVE_ASINF 1
#define HAVE_ATAN 1
#define HAVE_ATANF 1
#define HAVE_ATAN2 1
#define HAVE_ATAN2F 1
#define HAVE_CEIL 1
#define HAVE_CEILF 1
#define HAVE__COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_EXP 1
#define HAVE_EXPF 1
#define HAVE_FABS 1
#define HAVE_FABSF 1
#define HAVE_FLOOR 1
#define HAVE_FLOORF 1
#define HAVE_FMOD 1
#define HAVE_FMODF 1
#define HAVE_ISINF 1
#define HAVE_ISINF_FLOAT_MACRO 1
#define HAVE_ISNAN 1
#define HAVE_ISNAN_FLOAT_MACRO 1
#define HAVE_LOG 1
#define HAVE_LOGF 1
#define HAVE_LOG10 1
#define HAVE_LOG10F 1
#define HAVE_LROUND 1
#define HAVE_LROUNDF 1
#define HAVE_MODF 1
#define HAVE_MODFF 1
#define HAVE_POW 1
#define HAVE_POWF 1
#define HAVE_ROUND 1
#define HAVE_ROUNDF 1
#define HAVE__SCALB 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_TRUNC 1
#define HAVE_TRUNCF 1
#define HAVE__FSEEKI64 1
#define HAVE_ROAPI_H 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_WASAPI 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various input drivers */
#if SDL_WINAPI_FAMILY_PHONE
#define SDL_JOYSTICK_DISABLED 1
#define SDL_HAPTIC_DISABLED 1
#else
#define SDL_JOYSTICK_VIRTUAL 1
#if (NTDDI_VERSION >= NTDDI_WIN10)
#define SDL_JOYSTICK_WGI 1
#define SDL_HAPTIC_DISABLED 1
#else
#define SDL_JOYSTICK_XINPUT 1
#endif /* WIN10 */
#endif
/* WinRT doesn't have HIDAPI available */
#define SDL_HIDAPI_DISABLED 1
/* Enable the dummy sensor driver */
#define SDL_SENSOR_DUMMY 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_WINDOWS 1
/* Enable various threading systems */
#if (NTDDI_VERSION >= NTDDI_WINBLUE)
#define SDL_THREAD_GENERIC_COND_SUFFIX 1
#define SDL_THREAD_GENERIC_RWLOCK_SUFFIX 1
#define SDL_THREAD_WINDOWS 1
#else
/* WinRT on Windows 8.0 and Windows Phone 8.0 don't support CreateThread() */
#define SDL_THREAD_STDCPP 1
#endif
/* Enable RTC system */
#define SDL_TIME_WINDOWS 1
/* Enable various timer systems */
#define SDL_TIMER_WINDOWS 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_WINRT 1
#define SDL_VIDEO_DRIVER_DUMMY 1
/* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
#define SDL_VIDEO_OPENGL_ES2 1
#define SDL_VIDEO_OPENGL_EGL 1
/* Enable appropriate renderer(s) */
#define SDL_VIDEO_RENDER_D3D11 1
/* Disable D3D12 as it's not implemented for WinRT */
/* #undef SDL_VIDEO_RENDER_D3D12 */
#ifdef SDL_VIDEO_OPENGL_ES2
#define SDL_VIDEO_RENDER_OGL_ES2 1
#endif
/* Enable system power support */
#define SDL_POWER_WINRT 1
/* Enable filesystem support */
#define SDL_FILESYSTEM_WINDOWS 1
#define SDL_FSOPS_WINDOWS 1
/* Enable the camera driver (src/camera/dummy/\*.c) */ /* !!! FIXME */
#define SDL_CAMERA_DRIVER_DUMMY 1
#endif /* SDL_build_config_winrt_h_ */

View File

@@ -82,6 +82,7 @@
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRPBRK 1
#define HAVE__STRREV 1
/* These functions have security warnings, so we won't use them */
/* #undef HAVE__STRUPR */
@@ -138,7 +139,7 @@
#define HAVE_SINF 1
#define HAVE_SQRTF 1
#define HAVE_TANF 1
#if defined(_MSC_VER)
#ifdef _MSC_VER
/* These functions were added with the VC++ 2013 C runtime library */
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
@@ -171,6 +172,9 @@
#define SDL_JOYSTICK_GAMEINPUT 1
#define SDL_HAPTIC_DUMMY 1
/* Enable various process implementations */
#define SDL_PROCESS_DUMMY 1
/* Enable the sensor driver */
#ifdef HAVE_SENSORSAPI_H
#define SDL_SENSOR_WINDOWS 1
@@ -193,27 +197,18 @@
#define SDL_TIMER_WINDOWS 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_WINDOWS 1
#if !defined(SDL_VIDEO_RENDER_D3D12)
#define SDL_VIDEO_RENDER_D3D12 1
#endif
#if !defined(SDL_GPU_D3D12)
#define SDL_GPU_D3D12 1
#endif
#define SDL_VIDEO_DRIVER_DUMMY 1
#define SDL_VIDEO_DRIVER_WINDOWS 1
#define SDL_VIDEO_RENDER_D3D12 1
/* Enable OpenGL support */
#ifndef SDL_VIDEO_OPENGL
#define SDL_VIDEO_OPENGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_WGL
#define SDL_VIDEO_OPENGL_WGL 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL
#define SDL_VIDEO_RENDER_OGL 1
#endif
#define SDL_VIDEO_OPENGL 1
#define SDL_VIDEO_OPENGL_WGL 1
#define SDL_VIDEO_RENDER_OGL 1
/* Enable GPU support */
#define SDL_GPU_D3D12 1
#define SDL_VIDEO_RENDER_GPU 1
/* Enable system power support */
/*#define SDL_POWER_WINDOWS 1*/