Squashed 'external/imgui/' changes from f4d935909..3f0699cf0
3f0699cf0 Backends: Vulkan: Fix failing assertion for platforms where viewports are not supported (#8734) adfa5364c Merge branch 'master' into docking 673eb7de9 Version 1.92.0 da3c86925 Demo: added TextLinkOpenURL() call in Widgets section. 2819ab32f Layout: commented out legacy ErrorCheckUsingSetCursorPosToExtendParentBoundaries() fallback. (#5548, #4510, #3355, #1760, #1490, #4152, #150) 6f21bed66 Fonts: removing assert from legacy PushFont() to mirror new PushFont(). for consistency. 719a3fe98 Additional comments on ErrorCheckUsingSetCursorPosToExtendParentBoundaries(). (#5548) 5bc70c68e Fonts: fix PushFont(NULL) to work as advertised. dcf14505e Backends: SDLGPU: fixes call to SDL_MapGPUTransferBuffer(). Fixes artifacts on OSX/Metal. (#8465, #8703) d8c695371 Fonts: comments. e4bba0b53 Merge branch 'master' into docking 89b5a2c3d (Breaking) Fonts: removed ImFontFlags_DefaultToLegacySize. 97e0d5961 (Breaking) Fonts: removed PushFontSize(), PopFontSize(). ca72eb059 (Breaking) Fonts: obsolete PushFont() default parameter. 04a5b9c2c Backends: SDL3: fixed pulling SDL_PROP_WINDOW_COCOA_WINDOW_POINTER into viewport->PlatformHandleRaw. (#8725, #8726) 776897d3c Fonts: fixed PVS Studio false positive "expression 'cmd_count != draw_list->CmdBuffer.Size' is always false." (#8720, #8465) 7cd567202 Merge branch 'master' into docking 0218ddd57 Fonts: moved GetFont(), GetFontSize(), GetFontBaked() to higher section. 6722d789e (Breaking) Fonts: Removed support for PushFont(NULL) which was a shortcut for "default font". 6e846c56b Demo: fixed ID conflicts. (#8723) 608dd96de Fonts: fixed RenderText() asserting when crossing VtxOffset change boundaries. (#8720, #8465) a49ddaac8 Fonts: add comments and examples for GlyphExcludeRanges[]. 613a6a964 Fonts: AddFontDefault() adds to GlyphOffset.y instead of overriding it. 0dc2885f3 InputText: fix for InsertChars() to work on read-only buffer. (#8714, #8689, #8242) efe2b21a5 Backends: GLFW: Fixed not installing WndProc hook in all GLFW version, so AddMouseSourceEvent() logic was missing for some viewports. e132b444a Backends: GLFW: Fixed crash when using GLFW 3.3 (#8713, #8676, #8239, #8069) 4fde473f3 Backends: warning fixes (for docking branch). afe20dc9b Backends: warning fix. b580c1130 Merge branch 'master' into docking e97e55adb Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends. 2f9c518ca Textures: ImTextureData::GetPixels() returns void* for clarity. 9a50c0917 Bsckends: SDL2, GLFW: fixed ImGui_ImplXXXX_GetContentScaleXXX functions never using SDL 2.0.4 & GLFW 3.3 path in master. 3a964d18e Comments on ImGuiMod_XXXX and ImGuiKey_GamepadXXXX values. 8d6e66d38 Backends: DX10, DX11, DX12, OpenGL3, Vulkan, WGPU: Assert when CreateDeviceObjects() calls return false. f7dabede8 Backends: Allegro5: Fixed missing invisible mouse cursor, broken by ee8941e0d. 725d185a3 Backends: DirectX12: fixed build on MinGW. (#8702, #4594) 2a8c75f3e Backends: GLFW: amend for multi-context support with multi-viewport. (#8676, #8239, #8069) c2c38beec Merge branch 'master' into docking f633a6058 Backends: GLFW: Added support for multiple Dear ImGui contexts. (#8676, #8239, #8069) d290e583c Backends: GLFW: fixed WndProc relying on current context. (#8676, #8239, #8069) c56e8b496 imgui_freetype: fixed NULL that creeped in instead of nullptr. 344d5ff4b Merge branch 'master' into docking b2c73596a InputText: fixed a buffer overrun that could happen when using dynamically resizing buffers. (#8689) 12626b85c InputText: minor changes to match for both insert chars paths to look more similar. 08bb34814 Misc: removed static linkage from operators to facilitate using in C++ modules. (#8682, #8358) 041abe852 Revert "Misc: removed static linkage from operators to facilitate using in C++ modules. (#8682, #8358) [@radjkarl]" 39a90ac4d Misc: removed static linkage from operators to facilitate using in C++ modules. (#8682, #8358) [@radjkarl] f2e4e8039 Windows: BeginChild(): fixed being unable to combine manual resize on one axis and automatic resize on the other axis. (#8690) fe048efea DrawList, Fonts: fixed PushFont()/AddImage() not restoring correct atlas texture id when using multiple atlas (#8694) 24f7328e5 DrawList, Fonts: fixed ImFontAtlasTextureRepack() overwriting draw list shared data UV's etc. even when not bound. (#8694, #8465) 842837e35 imgui_freetype: fix conversion null -> bool in FontBakedLoadGlyph (#8696) 6b3cbb10a Backends: Vulkan: correct minimum pool size assertion (#8691) d896eab16 Backends: OSX: ImGui_ImplOSX_HandleEvent() only process event for window containing our viewports. Amend 7ac99a4 for docking. (#8644) 4cf85ee54 Merge branch 'master' into docking cfa43e721 Windows: clicking on a window close button doesn't claim focus and bring to front. (#8683) d8da97f75 Fonts: UpdateCurrentFontSize() early out doesn't need to clear FontBaked. ca3169310 Fonts: fixed FontBaked=NULL in initial call to SetCurrentWindow() in Begin() using previous frame value of SkipItems. (#8465) 1ec1510ef Fonts: clarify assert. (#8680) 7ac99a436 Backends: OSX: ImGui_ImplOSX_HandleEvent() only process event for window containing our view. (#8644) b7f13df13 Docs: reformat Changelog. 571dae966 Backends: WGPU: added ImGuiBackendFlags_RendererHasTextures support. (#8465) b178fd428 Backends: WebGPU: moved sampler creation out of ImGui_ImplWGPU_CreateFontsTexture(). 115a8e74c Fonts: update misc comments, docs. 41f4acfb4 Fonts: add has_textures parameters to ImFontAtlasUpdateNewFrame(). 7b8e00013 Fixed duplicate symbols in some compile-time configurations. 1ce75e2bc Fixed duplicate symbols in some compile-time configurations. e8f831dea Merge branch 'master' into docking f6fc16658 TreeNode: fixed runtime asan warning (#2920) a0b3eceec Fixed using IMGUI_DISABLE_DEMO_WINDOWS without IMGUI_DISABLE_DEBUG_TOOLS and without linking with imgui_demo.cpp 7d70c0ff9 Merge branch 'master' into docking 7a42233d4 imgui_freetype: fixed using legacy names. 895bff652 Removed unneeded check in RenderText() loop + disable static analyzer false-positive warnings. e43fd7537 Merge branch 'master' into docking df068ce11 Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section. e4055e763 Fonts: Misc merge fixes. 1e130e045 Examples: set ConfigDpiScaleFonts / ConfigDpiScaleViewports in all examples already setup for scaling. 65857236c Backends: GLFW, SDL2, SDL3, update for docking to use helpers. 6af6cec23 Merge branch 'master_fonts' into docking 96be95731 Docs: update Changelog, FAQ, Fonts docs. 4acce8565 Fonts: tweaks demo and exposure to sliders, etc. cc3d4cab2 (Breaking) renamed ImFontConfig::FontBuilderFlags -> FontLoaderFlags. ImFontAtlas::FontBuilderFlags -> FontLoaderFlags. ImGuiFreeTypeBuilderFlags -> ImGuiFreeTypeLoaderFlags. e1481a731 Fonts: fixed NewFrame() when atlas builder has been created but fonts not added. Fixed GetCustomRect() after atlas clear. 29fbf3c1e Fonts: demote ImFont::GetFontBaked() as slighty internal. 0e769c541 Fonts: amend UpdateCurentFontSize() early out optimization. 573f08135 Fonts: fixed PopFont() broken recovery. 2e67bd4de Fonts: rename to ImFontAtlasBuildLegacyPreloadAllGlyphRanges(). c18301f35 Examples: remove explicit font sizes from AddFontXXX() calls. Add commented out style.FontSizeBase assignment. 02f58b320 Fonts: AddFont() functions now allow size_pixels==0.0f (only required when using certain functions) bc394410a Examples: Win32+DX9/DX10/DX11/DX12, SDL2+DX11/OpenGL2/OpenGL3/SDLRenderer/Vulkan, SDL3+OpenGL/SDLGPU/SDLRenderer/Vulkan: made example DPI aware by default. (master + docking: partial support for multi-dpi by scaling fonts + viewports but not style) b98e92839 Backends: SDL2, SDL3, GLFW: Backport small part of c90ea13 from docking. 8269924c3 Backends: GLFW: added ImGui_ImplGlfw_GetContentScaleForMonitor(), ImGui_ImplGlfw_GetContentScaleForWindow() helpers. 9da3e6696 Backends: SDL2: added ImGui_ImplSDL2_GetDpiScaleForDisplay(), ImGui_ImplSDL2_GetContentScaleForWindow() helpers. d72e66cde Examples: remove comments/references about baking and GetGlyphRangesJapanese(). 2d2b1cee6 Fonts: internals: renamed g.FontSizeBeforeScaling to g.FontSizeBase for consistency. 3c27c643a Fonts: internals: renamed g.FontScale to g.FontBakedScale for clarity. Comments. d85e22d20 Added style.FontScaleDpi which is the field overwritten by ImGuiConfigFlags_DpiEnableScaleFonts. 8766efcba (Breaking) Renamed io.FontGlobalScale to style.FontScaleMain. 80c08f228 (Breaking) Fonts: obsoleting SetWindowFontScale(). 59a11363a Fonts: ground work for allowing SizePixels to be optional. 402db2ef3 Fonts: fixed passing negative sizes to stb_truetype loader. 1e118ab89 Fonts: added ImGuiStyle::FontSizeBase. Ensuring PushFontSize() works before main loop and across NewFrame(). b029be6b6 Fonts: avoid calling GetFontBaked() during SetFontSize(). Also fixes loading extraneous baked on atlas that will be locked 033cdc413 Fonts: comments and slight packing of ImFontConfig fields. 69547bd4b Fonts: ImFont::DefaultSize -> ImFont::LegacySize. ImFontFlags_UseDefaultSize -> ImFontFlags_DefaultToLegacySize. e3860aa6a (Breaking) Fonts: removing obsolete ImFont::Scale. 25f9c318e Fonts: added "Input Glyphs Overlap Detection Tool". Added "Clear bakes", "Clear unused" buttons. Move code. 5926c877a Fonts: detect if ImFontAtlasUpdateNewFrame() is not being called. 9f8b4bdaf Fonts: fixed edge case calling RenderText() without priming with CalcTextSize(). b2343d624 Fonts: fallback to default default rasterizer density + pick one from existing viewports at the time of calling AddUpdateViewport(). 83aad8127 Fonts: comments + made IMGUI_DEBUG_LOG_FONT() work without an ImGui context. f3780c735 Fonts: adding GetFontBaked() in public API. 92ff15376 Fonts: added notes/comments and dummy type about renaming ImFontBuilderIO::GetBuilderForFreeType() to ImFontLoader::GetFontLoader(). 3d848a886 Fonts: fixed support for IMGUI_STB_NAMESPACE. 822903e56 Fonts: fixed ImFontAtlas::RemoveFont() with multiple sources. 5ee984555 Fonts: automatically set current rasterizer density to viewport density. Effectively should fix most things on macOS. ea756ede1 Fonts: reorder ImFontFlags according likelihood of being useful. 1b51a88bb Fonts: moved compare operators to internal. Removed commented out ones aimed legacy backends: not needed anymore since we didn't rename ImTextureID. 39f6c793b Fonts: proof of concept support for user textures. 91ed6e67b Fonts: fixed support for multiple atlases. fad5280d4 Fonts: fixed broken support for legacy backend due to a mismatch with initial pre-build baked id. 65e603997 Fonts: remove unnecessary ImDrawListSharedData::FontAtlas which is actually getting in the way of using multiple atlases. 46fa9e8ef Fonts: Debug display status. Fixed truncated raw texture id. Fixed FormatTextureIDForDebugDisplay(). Comments. f6735c223 Fonts: remove ImFontHooks in favor of a AddRemapChar() implementation. 89e880dfd Fonts: adding ImFontHooks for codepoint remapping. 8523cbdf5 Fonts: rework ImFontLoader::FontBakedLoadGlyph() interface 4dec946ae Fonts: don't pretend to half recover from OOM for now + debug log filename on load failure. b32ef3c05 Fonts: make RasterizerDensity a dynamic field. (temporarily exposed as SetFontRasterizerDensity()). 8140a9d8a Fonts: comments on ImTextureData fields. 42e7bb80b imgui_freetype: removed anonymous namespace + extracting two functions outside of ImGui_ImplFreeType_FontSrcData. 6a455e128 imgui_freetype: moving data out of ImGui_ImplFreeType_FontSrcData. 5310f5fba Fonts: rework toward reducing reliance on ImFontConfig::DstFont since we ought to separate them. 2b0d49a90 Fonts: make ImFont::Sources a vector. e7efe94fd Fonts: shallow rework of ImFontAtlasBakedAddFontGlyph() to facilitate upcoming change. 890fff92f Fonts: rename many internal functions for consistency. No other changes. c4fa9bb61 Fonts: add ImFontGlyph::SourceIdx. Extract code out of DebugNodeFont() into DebugNodeFontGlyphesForSrcMask(). bcd1a94b8 Fonts: Extract ImFontAtlasBuildGetFontBaked() out of ImFont::GetFontBaked() mostly for consistency with upcoming changes + tweak locals in AddFont(). 7840e453b Fonts: ImFontAtlasBuildInit() is always called with atlas->Builder == NULL. eb650c468 Fonts: fixed unused variable warning. c43b138a6 Fonts: no need to load current baked on SkipItems window? + removed unused field. cdfa537ad Fonts: packing of shared basic/line/cursor data uses more public API. ed2bb2cff Fonts: encode additional data in ImFontAtlasRectId to detect invalid id + added Rects debug browser. 0436fba13 Fonts: fixed compaction gc-ing baked fonts used in the current frame + rename. e8035b94e Fonts: misc tidying up. d789263e0 Fonts: internal rendering uses higher level functions. 12599da53 Fonts: do not mark whole ImTextureData struct as IMGUI_API to fix warning when used in ImVector<> (8559) fb5c53708 Fonts: changing loader/backend or loader flags may be done without losing custom rects. Sharing more code. 526a5d0f8 Fonts: tidying up. 1ea9ff367 Fonts: add optional out parameter to AddCustomRect() 074bf39e4 Fonts: GC Compact All exposed in Metrics->Memory Allocations includes compacting texture data. 23dc46c4f Fonts: added RemoveCustomRect(). e9cf3de58 Fonts: moved ImFontAtlasRectId back to public API. 69d28f867 Fonts: added ImFontAtlasRectId_Invalid == -1 db30e1b5b (Breaking) Fonts: rework GetCustomRect() api. Reintroduce ImFontAtlasRect. f40274702 (Breaking) Fonts: renamed AddCustomRectRegular() -> AddCustomRect(). 253dff765 Fonts: Comments. fc8708113 Fonts: fixed GetCustomRectUV(). 9324961cd Fonts: fixed calling AddFontXXX not invalidating texture for legacy backends. 44498825c (Breaking) Fonts: PushFont() default to preserve current font size. 168b97c29 Fonts: removed size rounding in AddFont() which breaks relative sizing of merged fonts (8502) 2de15dc64 Fonts: fixed legacy backend path preloading all sources sizes erroneously + failing to use ellipsis. 5460903f9 Fonts: awkwardly alias old TexID name to TexRef using an union (may backtrack and just keep old name) cb4c03756 Fonts: detect if backend assign to texture on creation but doesn't update Status. a548cd993 Fonts: avoid both ImTextureRef fields being set simultaneously. 0fff7ceda Fonts: comments, tweaks, minor amends. e41bf16ff Fonts: fixed ImTextureID() being zero-cleared instead of using ImTextureUserID_Invalid. . 8bd1fc4f0 Textures: Added ImTextureRef::GetTexID() mostly for consistency. cc65015e4 Fonts: fixed crashing password fields. 41517bca0 (Breaking) Fonts: renamed CalcCustomRectUV() to GetCustomRectUV() for simplicity. 4048494aa Fonts: rename ImFontAtlasBuildClearTexture() to ImFontAtlasBuildClear(). f816b861f (Breaking) Fonts: rename GetCustomRectByIndex() to GetCustomRect(). Made return struct const. 85d050758 Fonts: narrowed invalid value for ImFontAtlasRectId to -1 a we will change implementation. b12c42e75 Fonts: change uses of ImFontAtlasRect to ImTextureRect for simplicity. e76cfe5aa Fonts: fixed implicit init when calling AddCustomRectRegular(). LoaderShutdown match BuildDestroy. 7ac1bff48 Fonts: fixed an issue calling legacy ImFontAtlas::Clear(). 144f44421 Fonts: fixed memory leaks, shutting down font loader, and on AddFont() failure in FreeType backend. 52a686377 Textures: ImTextureData pixels are not immediately destroyed on setting ImTextureStatus_WantDestroy. 8ea0ae454 Fonts: fixed a bug using size specified by secondary font sources. 735d31e54 Demo: Exposed some basic UI in demo for sanity. 41a0e991f Fonts: Added UI to edit FreeType loader flags. Added ImFontAtlasBuildReloadAll() / ImFontAtlasBuildReloadFont() 40f988ce2 Fonts: in ShowFontAtlas() preserve open-state for latest texture. Improve debug display. c98e3c0ef Fonts: ImFontConfig::GlyphExcludeRanges is owner and copied. da51485e1 Fonts: Obsolete GetGlyphRangesXXX() functions. Update font documentation. 93410c47e Fonts: Fixed various small warnings / build issues. dec8d3863 Fonts: Added a ImFontFlags_NoLoadError flag to let user code try file paths. (3611) 131f5c57a Textures: Detect when using a texture that's about to be destroyed. 0b7133912 Demo: Add a "Fonts" section for visibility. 161e22232 Fonts: GetFontBaked() default to searching for closest size font. e98a314e0 Textures: Added ImTextureData::UsedRect. 2bf6879da Fonts: tidying up font scale logic. ef6beaeff Fonts: removed LockSingleSrcConfigIdx which isn't needed anymore since we don't load glyphs in ImFontAtlasBuildAddFont(). d8a612f73 Fonts: Fallback glyph is now lazily loaded on demand (yay!). Moving ImFontBaked:: functions outside of class. 78a17038c imgui_freetype: no need to store metrics locally. 18c8a93cc Fonts: Rework ImFontLoader signatures. c06a7585a Fonts: A font source can specify its own loader/backend. 1cfc0de31 Fonts: Core allocates per-baked-per-src backend buffers, to allow having custom backend per font source. Backend BakedInit/Destroy/AddGlyph process a single source. d59f10d7f Fonts: reinstated ImFontAtlasBuildSetupFontCreateEllipsisFromDot() compatible with baked system, lazily baked. 76b252f80 Fonts: Added ImFontAtlasBakedSetFontGlyphBitmap(). 92993e68c Fonts: Baked system, fix subsequent sources overriding shared font metrics. dc1320df6 Fonts: ImFontFlags: ImFontFlags_NoLoadGlyphs + add ImFontFlags_LockBakedSizes 8a8d8a7b3 Fonts: Exposed CompactCache(). Hide ClearCache(). eb79e3ab3 Fonts: Restore a functional AddCustomRectFontGlyph(). 815553c4b Fonts: ImFontConfig: added GlyphExcludeRanges[]. 96786a183 Fonts: Create a fallback glyph if none is available (fix crash on fonts with no fallback) 066b24d74 Fonts: Fixed _OnChangedTextureID() asserting when calling on e.g. finalized drawlists. 82b81fce6 Fonts: PushFontSize() with -1 uses sources[0]'s size for now (backward compat design) 658059022 Fonts: Allow PushFont/NewFrame/PopFont idioms to function. 842c313db Fonts: Reordered ImFont fields. 99f6b305c Fonts: Baked system, v12: support GlyphOffset / GlyphMinAdvanceX / GlyphMaxAdvanceX by scaling from ref value. df694c89b Fonts: Baked system, v11. 57d345ff8 Textures: Comments around ImTextureID type. 3ce753c48 Fonts: Debug dump to disk, debug log. be151977c Fonts: Texture resizing favor growing height, halve pack nodes. daaf0e4ef Fonts: Added PushFontSize(), PopFontSize() api. Added font_size param to PushFont() as well. 80404fae3 Fonts: clarify ClearTexData() as not supported with dynamic atlases. 093d01269 Fonts: Baked system, with auto-bind, v10. 7aba8da55 (Breaking) Fonts: CalcWordWrapPositionA() -> CalcWordWrapPosition(), takes size instead of scale as this will be needed. a2371ef90 Internals: added ImStableVector<> helper. fb69a09d6 Fonts: Fixed leak due to indirectly recursing ImFontAtlasPackInit(). c5653d5f3 Fonts: stb_truetype loader: Reworked scale handling to suggest this is not required caching. b203ac1e0 Fonts: Reduced reliance on ImFontConfig::DstFont. 722f6013f Fonts: Added a bit of user facing tooling. bd19bc508 Fonts: Removed BuildClearGlyphs(), conflated with ClearOutputData() 2bf6552f2 Fonts: Fixed/improved support for legacy backend. SetTexID() writes into our ImTextureData to keep the indirection, clear TexIsBuilt. ba62becb7 (Breaking) Fonts: remove ImFontAtlasCustomRect which is now the same as ImTextureRect a509790a1 Fonts: Added back support for AddCustomRectFontGlyph() 953ce90d2 Fonts: ImFontAtlasBuildInit() uses the occasion to sync HasTexUpdates from imgui context, narrowing the scope where it isn't set. 288055180 Fonts: Comments, remove ImFontAtlas facing BuildGrowTexture(), BuildCompactTexture(). Make IsBuilt() obsolete. 8ed4e2dde Fonts: Basic heuristic to repack instead of growing. Moved rects count/surface to internals. 2137b3448 Textures: Added atlas's TexMinWidth/TexMinHeight/TexMaxWidth/TexMaxHeight. 14614f561 Textures: Ensure UpdateBox is set on texture _WantCreate state too. b06f3c6d1 Fonts: turn public facing BuildRegisterGlyph() into ImFontAtlasBuildAddFontGlyph() thats sets up UV. 4ff1631b3 Fonts: Rasterizing ellipsis character from dot as one glyph + avoid preloading if it not needed. a2bc3d81c Fonts: Fixed support for multiple contexts. cec3e945f Fonts: added ImFontAtlas::RemoveFont(), fixed various leaks. df8450d92 Fonts: marked ImFontAtlas::Build() as obsolete 4399599de Fonts: ClearCache(), ImFontAtlasBuildGetTextureSizeEstimate(), tweak clearing functions. ef1521b47 Fonts: fix for password fields a51a26e2a Fonts: use a structure for post-processing - easier to pass things around and iterate on. 553b1c301 Fonts: repack without full reload, discard rectangle, fixed CustomRect api with stable id, remove public BuildInit(). a6c780192 Fonts: Measured and tweaked CalcTextSize() computation to minimize cost in our stress tests. 076a1ab85 Fonts: Misc amends, remove _PackNodesFactor, comments. ac13683c2 Fonts: ImFontAtlas accept DrawListSharedData not being set. 43cc3fc8b Fonts: optimization bake FallbackAdvanceX into IndexAdvanceX[]. 4f27792ff (Breaking) Removed atlas->TexDesiredWidth now unnecessary (github 327) b670f799d Fonts: use TexGlyphPadding. Fixed packing issues. Removed old code. 0f553c57b Fonts: AddFont() actually does the work, so we can handle errors & return an accurate return value. 1269467fa imgui_freetype: Removing old code. 08e1e7681 imgui_freetype: Added Freetype implementation for new architecture. 26c017d5e Backends: Metal: added ImGuiBackendFlags_RendererHasTextures support. ee8941e0d Backends: Allegro5: added ImGuiBackendFlags_RendererHasTextures support. 16fe666e3 Backends: SDLGPU3: added ImGuiBackendFlags_RendererHasTextures support. e538883a2 Backends: SDL_Renderer3: added ImGuiBackendFlags_RendererHasTextures support. 9fa65cd19 Backends: SDL_Renderer2: added ImGuiBackendFlags_RendererHasTextures support. abe294bfd Backends: Vulkan: added ImGuiBackendFlags_RendererHasTextures support. 0430c55b8 Backends: OpenGL2: added ImGuiBackendFlags_RendererHasTextures support. dbb91a574 Backends: OpenGL3: added ImGuiBackendFlags_RendererHasTextures support. eefe5d5aa Backends: DirectX12: added ImGuiBackendFlags_RendererHasTextures support. 2d2b1bc1c Backends: DirectX10: added ImGuiBackendFlags_RendererHasTextures support. 75efba7ec Backends: DirectX9: added ImGuiBackendFlags_RendererHasTextures support 372fd27e7 Backends: DirectX11: added ImGuiBackendFlags_RendererHasTextures support. c20e160e0 Textures: added texture list pointer in ImDrawData. 208705368 Textures: Adding a RefCount to textures so backend can avoid destroying them on shutdown if atlas is shared. a21a2e855 Textures: Single Textures[] array allows backend to not have to care about atlases. ee357aadd Textures: Add ImTextureUserID_Invalid + introducing SetTexID(). 2cde9125d Fonts: Selecting font config source list done by shared code. 0f0473bf1 Fonts, Textures: main code for ImGuiBackendFlags_RendererHasTextures feature. 191a728ec (Breaking) added ImTextureRef struct. Changed ImDrawCmd::TextureId to TexRef. e55415bfe (Breaking) renamed/moved ImGuiConfigFlags_DpiEnableScaleFonts -> ioConfigDpiScaleFonts, ImGuiConfigFlags_DpiEnableScaleViewports -> io.ConfigDpiScaleViewports b2f39318c Adding .cache to ignore list. (#8674) 201899b61 Backends: OpenGL3: Fixed using non-existing features on GLES 3.20 which would push a GL error. (#8664) eaac68ca2 Merge branch 'master' into docking c3d7ada9d Demo: add indentation to simplify upcoming merges. 91f72bbe1 Demo: omit ImGui:: prefix from ShowStyleEditor(), ShowUserGuide() code. 9485aeb5c Demo: changed default framed item width to use Min(GetFontSize() * 12, GetContentRegionAvail().x * 0.40f). e877f78b0 TreeNode: minor amend to b7ab2b7. (#2920) ef503ab0c TreeNode: fixed out of bound access in ImGuiTreeNodeFlags_DrawLinesXXX feature. (#2920) b7ab2b752 TreeNode: fixed an issue where tree lines are not drawn on node opening frame. (#2920) a92b53df7 Backends: Win32: Viewports: handle WM_DPICHANGED in backend when ImGuiConfigFlags_DpiEnableScaleViewports flag is enabled. ac6b84a7d Viewports: fixed handling of simultaneous move + resize (e.g. toggling maximized) when ImGuiConfigFlags_DpiEnableScaleViewports is enabled. 5e17c0801 Merge branch 'master' into docking 69e1fb50c Docs: fixed missing commit credit. (#8656) e6913f58b imgui_freetype: Update lunasvg API to support v3.0+ (#8656, #6842, #6591) c3a3a39e9 Nav: fixed abnormal clipping disable over large ranges, could lead to stall. (#3841, #1725) 19289d587 Nav: fixed scroll fallback (when there are no interactive widgets to jump to) not being enabled on windows with menu or title bar. c53c9a864 Clipper: further mitigation/improvements for abnormally large contents ranges (larger than e.g. 2^31). (#3609, #8215) 87a6443c5 Scroll: fixed contents size, scrollbar visibility and scrolling reet issue with abnormally large contents ranges. (#3609, #8215) 2bf57bbad Refactor: move SetCurrentFont(), PushFont(), PopFont() to a section. 77f1d3b31 Refactor: move SetCurrentFont(), PushFont(), PopFont() to a section. 407a0b972 (Breaking) Fonts: CalcWordWrapPositionA() -> CalcWordWrapPosition(), takes size instead of scale. 346f5c681 Platform IME: Fixed multi-viewports IME support, affecting SDL backends. (#8648, #8584, #7492, #6341) 5f0acadf7 RenderTextEllipsis() added breaking comments. 143924bbf Image(), ImageWithBg(): added extra comments. (#8131, #8238) 1ffa7a40a TextLinkOpenURL(): added bool return value on click. (#8645, #8451, #7660) e11ad6b77 Merge branch 'master' into docking 415dddf0f Tooltips: tooltips have a maximum size corresponding to host display/monitor size. 10a0eb3e1 Alter windows min/max size logic to prioritize enforcing size_max bounds rather than size_min. cdb5cbe6f (Breaking) Commented out ImGuiListClipper::ForceDisplayRangeByIndices() which was obsoleted in 1.89.6. d93d918ec (Breaking) Commented out PushAllowKeyboardFocus()/PopAllowKeyboardFocus() which was obsoleted in 1.89.4. (#3092) 6d939fced (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_NavLeftJumpsBackHere to ImGuiTreeNodeFlags_NavLeftJumpsToParent for clarity. (#1079, #8639) 9361c3517 Backends: SDL2, SDL3: maximum room for sanitizer to not be zealous. c008c7d49 Merge remote-tracking branch 'origin/master' into docking c90ea1315 Viewports: added per-viewport FramebufferScale, Platform_GetWindowFramebufferScale() + Backends: GLFW, SDL2, SDL3, Apple: added support. (#1065, #1542, #1676, #1786, #2826, #3757, #5081, #5580, #5592, #6465, #7273, #7779 etc.) ) 63554bcee Backends: OSX: rename internal struct for consistency with other backends. b5a73033a Examples: Apple: Amend build scripts and gitignore, fix misc OSX warnings. (#8637) 2df9e9b10 Examples: Apple: add Makefile for example_apple_metal, example_apple_opengl2. (#8637) 2fd474132 Update pull_request_template.md 4e487cfa9 stb_textedit: subsequent comments to match ocornut/stb branch. (#8635, #7925) 1387d356a stb_textedit: subsequent fixes for next/prev word impl (not used by imgui) + PageUp/Home/End (no side effect but more correct) (#8635, #7925) 5c3ac9333 stb_textedit: minor edits to match PR submitted upstream. 61242e2e6 InputText: fixed cursor positioning issue using up/down keys on non-ASCII text. (#8635, #7925) 08689c51a Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName. 4a6ba9539 Backends: SDL3: Comments (#6146) e33069ce5 Viewports: fallback DpiScale pulled from fallback Monitor for consistency. b9ac32a0d Backends: DirectX12: Make sure texture sampling in the dx12 backend is not limited to the highest mip. (#8631) f484af34c Font: rename ImFont::AddRemapChar() parameters for clarity. (#609) ba513ba80 Backends: DX10, DX11, DX12: honor FramebufferScale. (#8412) 0a222a3e2 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. bf68040dc Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. 37fba4bed Backends: Vulkan: fixed validation errors during window detach in multi-viewport mode. [docking branch amend] (#8600, #8176) 1c8fad73f Merge branch 'master' into docking bbc89b639 Backends: Vulkan: fixed validation errors during window detach in multi-viewport mode. (#8600, #8176) 64a5e2748 Docs: bad merge error. d1dc2a329 Backends: Vulkan: Load dynamic rendering functions using vkGetDeviceProcAddr() + try both non-KHR and KHR versions. (#8600, #8326, #8365) 46235e91f Examples: SDL3: specify SDL_WINDOW_HIGH_PIXEL_DENSITY and make centering consistent + call SDL_RenderScale(). afd3a36f6 Demo: added basic Fonts section under main demo (same as Metrics one) for visibility. c5e2bb7cd Backends: SDLGPU3: Fixed creating atlas texture earlier than other backends. ef62aa733 Backends: SDL3: macOS: Fixed secondary-viewports not appearing on a different monitor than the main viewport. e3bfaab3f Examples: update xcode projects. c0dfd65d6 Backends: Win32: Fixed an issue where externally losing mouse capture (due to e.g. focus loss) would fail to claim it again the next subsequent click. (#8594) 20066a896 Examples: DirectX12+Win32: also test for IsIconic() for sleeping since we don't seem to get a DXGI_STATUS_OCCLUDED signal when minimized. (#8603) 3f8033324 Demo: Dual List Box: fix sorting function, in theory should return 0 when equal. (#8601) 75ddd9a6c Backends: SDLGPU3: added support for ImDrawCallback_ResetRenderState. (#8599) b3c96bde8 Demo: use IM_ARRAYSIZE more consistently InputText calls in demo window (#8596) cbb8edb0b Tables: fixed an assert when combining Tables, Frozen Rows, Clipper and BeginMultiSelect() in a certain order. (#8595, #8250) fcdaa3279 Backends: GLFW: Disable multi-viewports under Wayland. (#8587) fe298cf98 Revert "Backends: SDL2, SDL3: viewports created with ImGuiViewportFlags_NoInputs are passing SDL_WINDOW_TOOLTIP to SDL_CreateWindow(). (#8576)" 75964a986 CI: run on ubuntu-latest. b81991ac0 Backends: SDLGPU3: clear ImGuiBackendFlags_RendererHasViewports flag on shutdown. 2a000ee09 Backends: SDL2, SDL3: viewports created with ImGuiViewportFlags_NoInputs are passing SDL_WINDOW_TOOLTIP to SDL_CreateWindow(). (#8576) f53de38e1 Viewports, Backends: Debug logging. 3563f4db3 Rework TextAligned() api to fix issues with baseline alignment + use standard CalcItemSize(). (#7024) f2ba3a937 Rework TextAligned() api to take size input. (#7024) 0fc4967eb Rework TextAligned() api to fix issues with baseline alignment + use standard CalcItemSize(). (#7024) aed1bcc12 Rework TextAligned() api to take size input. (#7024) 839e3274e Merge branch 'master' into docking 6a42d6b33 Added wp TextAligned() TextAlignedV(), TextAlignedExV() to internal API. (#7024) dcf0d8cab Tables: fixed TableHeader() eager vertical clipping of text. (#6236) 7c6ce12fa Platform IME: minor amend to bf0f586 (#8584) bf0f586b6 Platform IME: added ImGuiPlatformImeData::WantTextInput, ViewportId. Backends: SDL3: honor WantTextInput. (#8584, #7492, #6341) facf671ec Demo: rename DockingSplitterSize slider label to DockingSeparatorSize for consistency. (#8579) af987eb11 Backends: DX12: build fix for Clang. (#8582) 87f12e56f Backends: SDL_GPU: Added multi-viewport support. Amends + update example. (#8573, #8163, #7998, #7988) baffc4e8b Backends: SDL_GPU: Added multi-viewport support. (#8573, #8163, #7998, #7988) 0ddc36f54 RenderTextEllipsis()): pixel align every dot for consistent display. 88d2df24b Merge branch 'master' into docking 69d572bb1 Fonts: reworked text ellipsis logic to ensure a "..." is always displayed instead of a single character. (#7024) 97d85338e Tabs: adjust handling of ellipsis now that Close Button visibility changed. (#8387) Internals: remove extra parameter to RenderTextEllipsis(). e4a865177 ImFont: added cpu clip fine option for ImFont::RenderChar() (which is technically internal). faea19380 Internals: minor refactor of TabItemLabelAndCloseButton(), should be no-op. 7ab4728a3 Error Handling: added better error report and recovery when calling EndFrame() or Render() without NewFrame(). b23a216ec Examples: added SDL2+Vulkan, SDL3+Vulkan, GLFW+Vulkan makefiles. Amend ignore list. (#2480) d3bb3336f Backends: OSX: remove duplicate variable. (#8565) 3ab50c334 TreeNode, Style: added style.TreeLinesRounding support. (#2920) git-subtree-dir: external/imgui git-subtree-split: 3f0699cf02b07c8312edbcd937f1881e3564d1ac
This commit is contained in:
@@ -10,6 +10,7 @@
|
||||
// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||
// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Resizing cursors requires GLFW 3.4+! Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
||||
// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
// [X] Multiple Dear ImGui contexts support.
|
||||
// Missing features or Issues:
|
||||
// [ ] Touch events are only correctly identified as Touch on Windows. This create issues with some interactions. GLFW doesn't provide a way to identify touch inputs from mouse inputs, we cannot call io.AddMouseSourceEvent() to identify the source. We provide a Windows-specific workaround.
|
||||
// [ ] Missing ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress cursors.
|
||||
@@ -31,6 +32,10 @@
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2025-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
|
||||
// 2025-06-18: Added support for multiple Dear ImGui contexts. (#8676, #8239, #8069)
|
||||
// 2025-06-11: Added ImGui_ImplGlfw_GetContentScaleForWindow(GLFWwindow* window) and ImGui_ImplGlfw_GetContentScaleForMonitor(GLFWmonitor* monitor) helper to facilitate making DPI-aware apps.
|
||||
// 2025-05-15: [Docking] Add Platform_GetWindowFramebufferScale() handler, to allow varying Retina display density on multiple monitors.
|
||||
// 2025-04-26: [Docking] Disable multi-viewports under Wayland. (#8587)
|
||||
// 2025-03-10: Map GLFW_KEY_WORLD_1 and GLFW_KEY_WORLD_2 into ImGuiKey_Oem102.
|
||||
// 2025-03-03: Fixed clipboard handler assertion when using GLFW <= 3.2.1 compiled with asserts enabled.
|
||||
// 2025-02-21: [Docking] Update monitors and work areas information every frame, as the later may change regardless of monitor changes. (#8415)
|
||||
@@ -102,6 +107,8 @@
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast
|
||||
#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
|
||||
#elif defined(__GNUC__)
|
||||
#pragma GCC diagnostic ignored "-Wfloat-equal" // warning: comparing floating-point with '==' or '!=' is unsafe
|
||||
#endif
|
||||
|
||||
// GLFW
|
||||
@@ -123,6 +130,7 @@
|
||||
#ifndef _WIN32
|
||||
#include <unistd.h> // for usleep()
|
||||
#endif
|
||||
#include <stdio.h> // for snprintf()
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#include <emscripten.h>
|
||||
@@ -162,6 +170,17 @@
|
||||
#define GLFW_HAS_GAMEPAD_API (GLFW_VERSION_COMBINED >= 3300) // 3.3+ glfwGetGamepadState() new api
|
||||
#define GLFW_HAS_GETKEYNAME (GLFW_VERSION_COMBINED >= 3200) // 3.2+ glfwGetKeyName()
|
||||
#define GLFW_HAS_GETERROR (GLFW_VERSION_COMBINED >= 3300) // 3.3+ glfwGetError()
|
||||
#define GLFW_HAS_GETPLATFORM (GLFW_VERSION_COMBINED >= 3400) // 3.4+ glfwGetPlatform()
|
||||
|
||||
// Map GLFWWindow* to ImGuiContext*.
|
||||
// - Would be simpler if we could use glfwSetWindowUserPointer()/glfwGetWindowUserPointer(), but this is a single and shared resource.
|
||||
// - Would be simpler if we could use e.g. std::map<> as well. But we don't.
|
||||
// - This is not particularly optimized as we expect size to be small and queries to be rare.
|
||||
struct ImGui_ImplGlfw_WindowToContext { GLFWwindow* Window; ImGuiContext* Context; };
|
||||
static ImVector<ImGui_ImplGlfw_WindowToContext> g_ContextMap;
|
||||
static void ImGui_ImplGlfw_ContextMap_Add(GLFWwindow* window, ImGuiContext* ctx) { g_ContextMap.push_back(ImGui_ImplGlfw_WindowToContext{ window, ctx }); }
|
||||
static void ImGui_ImplGlfw_ContextMap_Remove(GLFWwindow* window) { for (ImGui_ImplGlfw_WindowToContext& entry : g_ContextMap) if (entry.Window == window) { g_ContextMap.erase_unsorted(&entry); return; } }
|
||||
static ImGuiContext* ImGui_ImplGlfw_ContextMap_Get(GLFWwindow* window) { for (ImGui_ImplGlfw_WindowToContext& entry : g_ContextMap) if (entry.Window == window) return entry.Context; return nullptr; }
|
||||
|
||||
// GLFW data
|
||||
enum GlfwClientApi
|
||||
@@ -173,6 +192,7 @@ enum GlfwClientApi
|
||||
|
||||
struct ImGui_ImplGlfw_Data
|
||||
{
|
||||
ImGuiContext* Context;
|
||||
GLFWwindow* Window;
|
||||
GlfwClientApi ClientApi;
|
||||
double Time;
|
||||
@@ -184,6 +204,7 @@ struct ImGui_ImplGlfw_Data
|
||||
GLFWwindow* KeyOwnerWindows[GLFW_KEY_LAST];
|
||||
bool InstalledCallbacks;
|
||||
bool CallbacksChainForAllWindows;
|
||||
char BackendPlatformName[32];
|
||||
#ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3
|
||||
const char* CanvasSelector;
|
||||
#endif
|
||||
@@ -211,10 +232,18 @@ struct ImGui_ImplGlfw_Data
|
||||
// (passing install_callbacks=false in ImGui_ImplGlfw_InitXXX functions), set the current dear imgui context and then call our callbacks.
|
||||
// - Otherwise we may need to store a GLFWWindow* -> ImGuiContext* map and handle this in the backend, adding a little bit of extra complexity to it.
|
||||
// FIXME: some shared resources (mouse cursor shape, gamepad) are mishandled when using multi-context.
|
||||
namespace ImGui { extern ImGuiIO& GetIO(ImGuiContext*); }
|
||||
static ImGui_ImplGlfw_Data* ImGui_ImplGlfw_GetBackendData()
|
||||
{
|
||||
// Get data for current context
|
||||
return ImGui::GetCurrentContext() ? (ImGui_ImplGlfw_Data*)ImGui::GetIO().BackendPlatformUserData : nullptr;
|
||||
}
|
||||
static ImGui_ImplGlfw_Data* ImGui_ImplGlfw_GetBackendData(GLFWwindow* window)
|
||||
{
|
||||
// Get data for a given GLFW window, regardless of current context (since GLFW events are sent together)
|
||||
ImGuiContext* ctx = ImGui_ImplGlfw_ContextMap_Get(window);
|
||||
return (ImGui_ImplGlfw_Data*)ImGui::GetIO(ctx).BackendPlatformUserData;
|
||||
}
|
||||
|
||||
// Forward Declarations
|
||||
static void ImGui_ImplGlfw_UpdateMonitors();
|
||||
@@ -355,42 +384,39 @@ ImGuiKey ImGui_ImplGlfw_KeyToImGuiKey(int keycode, int scancode)
|
||||
|
||||
// X11 does not include current pressed/released modifier key in 'mods' flags submitted by GLFW
|
||||
// See https://github.com/ocornut/imgui/issues/6034 and https://github.com/glfw/glfw/issues/1630
|
||||
static void ImGui_ImplGlfw_UpdateKeyModifiers(GLFWwindow* window)
|
||||
static void ImGui_ImplGlfw_UpdateKeyModifiers(ImGuiIO& io, GLFWwindow* window)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.AddKeyEvent(ImGuiMod_Ctrl, (glfwGetKey(window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS) || (glfwGetKey(window, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS));
|
||||
io.AddKeyEvent(ImGuiMod_Shift, (glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) || (glfwGetKey(window, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS));
|
||||
io.AddKeyEvent(ImGuiMod_Alt, (glfwGetKey(window, GLFW_KEY_LEFT_ALT) == GLFW_PRESS) || (glfwGetKey(window, GLFW_KEY_RIGHT_ALT) == GLFW_PRESS));
|
||||
io.AddKeyEvent(ImGuiMod_Super, (glfwGetKey(window, GLFW_KEY_LEFT_SUPER) == GLFW_PRESS) || (glfwGetKey(window, GLFW_KEY_RIGHT_SUPER) == GLFW_PRESS));
|
||||
}
|
||||
|
||||
static bool ImGui_ImplGlfw_ShouldChainCallback(GLFWwindow* window)
|
||||
static bool ImGui_ImplGlfw_ShouldChainCallback(ImGui_ImplGlfw_Data* bd, GLFWwindow* window)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
return bd->CallbacksChainForAllWindows ? true : (window == bd->Window);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackMousebutton != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(window);
|
||||
if (bd->PrevUserCallbackMousebutton != nullptr && ImGui_ImplGlfw_ShouldChainCallback(bd, window))
|
||||
bd->PrevUserCallbackMousebutton(window, button, action, mods);
|
||||
|
||||
// Workaround for Linux: ignore mouse up events which are following an focus loss following a viewport creation
|
||||
if (bd->MouseIgnoreButtonUp && action == GLFW_RELEASE)
|
||||
return;
|
||||
|
||||
ImGui_ImplGlfw_UpdateKeyModifiers(window);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiIO& io = ImGui::GetIO(bd->Context);
|
||||
ImGui_ImplGlfw_UpdateKeyModifiers(io, window);
|
||||
if (button >= 0 && button < ImGuiMouseButton_COUNT)
|
||||
io.AddMouseButtonEvent(button, action == GLFW_PRESS);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackScroll != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(window);
|
||||
if (bd->PrevUserCallbackScroll != nullptr && ImGui_ImplGlfw_ShouldChainCallback(bd, window))
|
||||
bd->PrevUserCallbackScroll(window, xoffset, yoffset);
|
||||
|
||||
#ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3
|
||||
@@ -398,7 +424,7 @@ void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yo
|
||||
return;
|
||||
#endif
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiIO& io = ImGui::GetIO(bd->Context);
|
||||
io.AddMouseWheelEvent((float)xoffset, (float)yoffset);
|
||||
}
|
||||
|
||||
@@ -438,21 +464,21 @@ static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode)
|
||||
|
||||
void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int scancode, int action, int mods)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackKey != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(window);
|
||||
if (bd->PrevUserCallbackKey != nullptr && ImGui_ImplGlfw_ShouldChainCallback(bd, window))
|
||||
bd->PrevUserCallbackKey(window, keycode, scancode, action, mods);
|
||||
|
||||
if (action != GLFW_PRESS && action != GLFW_RELEASE)
|
||||
return;
|
||||
|
||||
ImGui_ImplGlfw_UpdateKeyModifiers(window);
|
||||
ImGuiIO& io = ImGui::GetIO(bd->Context);
|
||||
ImGui_ImplGlfw_UpdateKeyModifiers(io, window);
|
||||
|
||||
if (keycode >= 0 && keycode < IM_ARRAYSIZE(bd->KeyOwnerWindows))
|
||||
bd->KeyOwnerWindows[keycode] = (action == GLFW_PRESS) ? window : nullptr;
|
||||
|
||||
keycode = ImGui_ImplGlfw_TranslateUntranslatedKey(keycode, scancode);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiKey imgui_key = ImGui_ImplGlfw_KeyToImGuiKey(keycode, scancode);
|
||||
io.AddKeyEvent(imgui_key, (action == GLFW_PRESS));
|
||||
io.SetKeyEventNativeData(imgui_key, keycode, scancode); // To support legacy indexing (<1.87 user code)
|
||||
@@ -460,25 +486,25 @@ void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int scancode, i
|
||||
|
||||
void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackWindowFocus != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(window);
|
||||
if (bd->PrevUserCallbackWindowFocus != nullptr && ImGui_ImplGlfw_ShouldChainCallback(bd, window))
|
||||
bd->PrevUserCallbackWindowFocus(window, focused);
|
||||
|
||||
// Workaround for Linux: when losing focus with MouseIgnoreButtonUpWaitForFocusLoss set, we will temporarily ignore subsequent Mouse Up events
|
||||
bd->MouseIgnoreButtonUp = (bd->MouseIgnoreButtonUpWaitForFocusLoss && focused == 0);
|
||||
bd->MouseIgnoreButtonUpWaitForFocusLoss = false;
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiIO& io = ImGui::GetIO(bd->Context);
|
||||
io.AddFocusEvent(focused != 0);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackCursorPos != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(window);
|
||||
if (bd->PrevUserCallbackCursorPos != nullptr && ImGui_ImplGlfw_ShouldChainCallback(bd, window))
|
||||
bd->PrevUserCallbackCursorPos(window, x, y);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiIO& io = ImGui::GetIO(bd->Context);
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
int window_x, window_y;
|
||||
@@ -494,11 +520,11 @@ void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y)
|
||||
// so we back it up and restore on Leave/Enter (see https://github.com/ocornut/imgui/issues/4984)
|
||||
void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackCursorEnter != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(window);
|
||||
if (bd->PrevUserCallbackCursorEnter != nullptr && ImGui_ImplGlfw_ShouldChainCallback(bd, window))
|
||||
bd->PrevUserCallbackCursorEnter(window, entered);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiIO& io = ImGui::GetIO(bd->Context);
|
||||
if (entered)
|
||||
{
|
||||
bd->MouseWindow = window;
|
||||
@@ -514,11 +540,11 @@ void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
|
||||
|
||||
void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
if (bd->PrevUserCallbackChar != nullptr && ImGui_ImplGlfw_ShouldChainCallback(window))
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(window);
|
||||
if (bd->PrevUserCallbackChar != nullptr && ImGui_ImplGlfw_ShouldChainCallback(bd, window))
|
||||
bd->PrevUserCallbackChar(window, c);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiIO& io = ImGui::GetIO(bd->Context);
|
||||
io.AddInputCharacter(c);
|
||||
}
|
||||
|
||||
@@ -528,17 +554,18 @@ void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor*, int)
|
||||
}
|
||||
|
||||
#ifdef EMSCRIPTEN_USE_EMBEDDED_GLFW3
|
||||
static EM_BOOL ImGui_ImplEmscripten_WheelCallback(int, const EmscriptenWheelEvent* ev, void*)
|
||||
static EM_BOOL ImGui_ImplEmscripten_WheelCallback(int, const EmscriptenWheelEvent* ev, void* user_data)
|
||||
{
|
||||
// Mimic Emscripten_HandleWheel() in SDL.
|
||||
// Corresponding equivalent in GLFW JS emulation layer has incorrect quantizing preventing small values. See #6096
|
||||
ImGui_ImplGlfw_Data* bd = (ImGui_ImplGlfw_Data*)user_data;
|
||||
float multiplier = 0.0f;
|
||||
if (ev->deltaMode == DOM_DELTA_PIXEL) { multiplier = 1.0f / 100.0f; } // 100 pixels make up a step.
|
||||
else if (ev->deltaMode == DOM_DELTA_LINE) { multiplier = 1.0f / 3.0f; } // 3 lines make up a step.
|
||||
else if (ev->deltaMode == DOM_DELTA_PAGE) { multiplier = 80.0f; } // A page makes up 80 steps.
|
||||
float wheel_x = ev->deltaX * -multiplier;
|
||||
float wheel_y = ev->deltaY * -multiplier;
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiIO& io = ImGui::GetIO(bd->Context);
|
||||
io.AddMouseWheelEvent(wheel_x, wheel_y);
|
||||
//IMGUI_DEBUG_LOG("[Emsc] mode %d dx: %.2f, dy: %.2f, dz: %.2f --> feed %.2f %.2f\n", (int)ev->deltaMode, ev->deltaX, ev->deltaY, ev->deltaZ, wheel_x, wheel_y);
|
||||
return EM_TRUE;
|
||||
@@ -551,7 +578,7 @@ static LRESULT CALLBACK ImGui_ImplGlfw_WndProc(HWND hWnd, UINT msg, WPARAM wPara
|
||||
|
||||
void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(window);
|
||||
IM_ASSERT(bd->InstalledCallbacks == false && "Callbacks already installed!");
|
||||
IM_ASSERT(bd->Window == window);
|
||||
|
||||
@@ -568,7 +595,7 @@ void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window)
|
||||
|
||||
void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData(window);
|
||||
IM_ASSERT(bd->InstalledCallbacks == true && "Callbacks not installed!");
|
||||
IM_ASSERT(bd->Window == window);
|
||||
|
||||
@@ -618,19 +645,30 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
|
||||
|
||||
// Setup backend capabilities flags
|
||||
ImGui_ImplGlfw_Data* bd = IM_NEW(ImGui_ImplGlfw_Data)();
|
||||
snprintf(bd->BackendPlatformName, sizeof(bd->BackendPlatformName), "imgui_impl_glfw (%d)", GLFW_VERSION_COMBINED);
|
||||
io.BackendPlatformUserData = (void*)bd;
|
||||
io.BackendPlatformName = "imgui_impl_glfw";
|
||||
io.BackendPlatformName = bd->BackendPlatformName;
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
|
||||
|
||||
bool has_viewports = false;
|
||||
#ifndef __EMSCRIPTEN__
|
||||
io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional)
|
||||
has_viewports = true;
|
||||
#if GLFW_HAS_GETPLATFORM
|
||||
if (glfwGetPlatform() == GLFW_PLATFORM_WAYLAND)
|
||||
has_viewports = false;
|
||||
#endif
|
||||
if (has_viewports)
|
||||
io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional)
|
||||
#endif
|
||||
#if GLFW_HAS_MOUSE_PASSTHROUGH || GLFW_HAS_WINDOW_HOVERED
|
||||
io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can call io.AddMouseViewportEvent() with correct data (optional)
|
||||
#endif
|
||||
|
||||
bd->Context = ImGui::GetCurrentContext();
|
||||
bd->Window = window;
|
||||
bd->Time = 0.0;
|
||||
ImGui_ImplGlfw_ContextMap_Add(window, bd->Context);
|
||||
|
||||
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
||||
#if GLFW_VERSION_COMBINED < 3300
|
||||
@@ -690,11 +728,14 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
|
||||
#else
|
||||
IM_UNUSED(main_viewport);
|
||||
#endif
|
||||
ImGui_ImplGlfw_InitMultiViewportSupport();
|
||||
if (has_viewports)
|
||||
ImGui_ImplGlfw_InitMultiViewportSupport();
|
||||
|
||||
// Windows: register a WndProc hook so we can intercept some messages.
|
||||
#ifdef _WIN32
|
||||
bd->PrevWndProc = (WNDPROC)::GetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC);
|
||||
HWND hwnd = (HWND)main_viewport->PlatformHandleRaw;
|
||||
::SetPropA(hwnd, "IMGUI_BACKEND_DATA", bd);
|
||||
bd->PrevWndProc = (WNDPROC)::GetWindowLongPtrW(hwnd, GWLP_WNDPROC);
|
||||
IM_ASSERT(bd->PrevWndProc != nullptr);
|
||||
::SetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)ImGui_ImplGlfw_WndProc);
|
||||
#endif
|
||||
@@ -705,7 +746,7 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
|
||||
#if EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3 >= 34020240817
|
||||
if (emscripten::glfw3::IsRuntimePlatformApple())
|
||||
{
|
||||
ImGui::GetIO().ConfigMacOSXBehaviors = true;
|
||||
io.ConfigMacOSXBehaviors = true;
|
||||
|
||||
// Due to how the browser (poorly) handles the Meta Key, this line essentially disables repeats when used.
|
||||
// This means that Meta + V only registers a single key-press, even if the keys are held.
|
||||
@@ -756,6 +797,7 @@ void ImGui_ImplGlfw_Shutdown()
|
||||
// Windows: restore our WndProc hook
|
||||
#ifdef _WIN32
|
||||
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
|
||||
::SetPropA((HWND)main_viewport->PlatformHandleRaw, "IMGUI_BACKEND_DATA", nullptr);
|
||||
::SetWindowLongPtrW((HWND)main_viewport->PlatformHandleRaw, GWLP_WNDPROC, (LONG_PTR)bd->PrevWndProc);
|
||||
bd->PrevWndProc = nullptr;
|
||||
#endif
|
||||
@@ -763,6 +805,7 @@ void ImGui_ImplGlfw_Shutdown()
|
||||
io.BackendPlatformName = nullptr;
|
||||
io.BackendPlatformUserData = nullptr;
|
||||
io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasSetMousePos | ImGuiBackendFlags_HasGamepad | ImGuiBackendFlags_PlatformHasViewports | ImGuiBackendFlags_HasMouseHoveredViewport);
|
||||
ImGui_ImplGlfw_ContextMap_Remove(bd->Window);
|
||||
IM_DELETE(bd);
|
||||
}
|
||||
|
||||
@@ -946,33 +989,62 @@ static void ImGui_ImplGlfw_UpdateMonitors()
|
||||
monitor.WorkSize = ImVec2((float)w, (float)h);
|
||||
}
|
||||
#endif
|
||||
#if GLFW_HAS_PER_MONITOR_DPI
|
||||
// Warning: the validity of monitor DPI information on Windows depends on the application DPI awareness settings, which generally needs to be set in the manifest or at runtime.
|
||||
float x_scale, y_scale;
|
||||
glfwGetMonitorContentScale(glfw_monitors[n], &x_scale, &y_scale);
|
||||
if (x_scale == 0.0f)
|
||||
float scale = ImGui_ImplGlfw_GetContentScaleForMonitor(glfw_monitors[n]);
|
||||
if (scale == 0.0f)
|
||||
continue; // Some accessibility applications are declaring virtual monitors with a DPI of 0, see #7902.
|
||||
monitor.DpiScale = x_scale;
|
||||
#endif
|
||||
monitor.DpiScale = scale;
|
||||
monitor.PlatformHandle = (void*)glfw_monitors[n]; // [...] GLFW doc states: "guaranteed to be valid only until the monitor configuration changes"
|
||||
platform_io.Monitors.push_back(monitor);
|
||||
}
|
||||
}
|
||||
|
||||
// - On Windows the process needs to be marked DPI-aware!! SDL2 doesn't do it by default. You can call ::SetProcessDPIAware() or call ImGui_ImplWin32_EnableDpiAwareness() from Win32 backend.
|
||||
// - Apple platforms use FramebufferScale so we always return 1.0f.
|
||||
// - Some accessibility applications are declaring virtual monitors with a DPI of 0.0f, see #7902. We preserve this value for caller to handle.
|
||||
float ImGui_ImplGlfw_GetContentScaleForWindow(GLFWwindow* window)
|
||||
{
|
||||
#if GLFW_HAS_PER_MONITOR_DPI && !defined(__APPLE__)
|
||||
float x_scale, y_scale;
|
||||
glfwGetWindowContentScale(window, &x_scale, &y_scale);
|
||||
return x_scale;
|
||||
#else
|
||||
IM_UNUSED(window);
|
||||
return 1.0f;
|
||||
#endif
|
||||
}
|
||||
|
||||
float ImGui_ImplGlfw_GetContentScaleForMonitor(GLFWmonitor* monitor)
|
||||
{
|
||||
#if GLFW_HAS_PER_MONITOR_DPI && !defined(__APPLE__)
|
||||
float x_scale, y_scale;
|
||||
glfwGetMonitorContentScale(monitor, &x_scale, &y_scale);
|
||||
return x_scale;
|
||||
#else
|
||||
IM_UNUSED(monitor);
|
||||
return 1.0f;
|
||||
#endif
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfw_GetWindowSizeAndFramebufferScale(GLFWwindow* window, ImVec2* out_size, ImVec2* out_framebuffer_scale)
|
||||
{
|
||||
int w, h;
|
||||
int display_w, display_h;
|
||||
glfwGetWindowSize(window, &w, &h);
|
||||
glfwGetFramebufferSize(window, &display_w, &display_h);
|
||||
if (out_size != nullptr)
|
||||
*out_size = ImVec2((float)w, (float)h);
|
||||
if (out_framebuffer_scale != nullptr)
|
||||
*out_framebuffer_scale = (w > 0 && h > 0) ? ImVec2((float)display_w / (float)w, (float)display_h / (float)h) : ImVec2(1.0f, 1.0f);
|
||||
}
|
||||
|
||||
void ImGui_ImplGlfw_NewFrame()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplGlfw_InitForXXX()?");
|
||||
|
||||
// Setup display size (every frame to accommodate for window resizing)
|
||||
int w, h;
|
||||
int display_w, display_h;
|
||||
glfwGetWindowSize(bd->Window, &w, &h);
|
||||
glfwGetFramebufferSize(bd->Window, &display_w, &display_h);
|
||||
io.DisplaySize = ImVec2((float)w, (float)h);
|
||||
if (w > 0 && h > 0)
|
||||
io.DisplayFramebufferScale = ImVec2((float)display_w / (float)w, (float)display_h / (float)h);
|
||||
// Setup main viewport size (every frame to accommodate for window resizing)
|
||||
ImGui_ImplGlfw_GetWindowSizeAndFramebufferScale(bd->Window, &io.DisplaySize, &io.DisplayFramebufferScale);
|
||||
ImGui_ImplGlfw_UpdateMonitors();
|
||||
|
||||
// Setup time step
|
||||
@@ -1038,7 +1110,7 @@ void ImGui_ImplGlfw_InstallEmscriptenCallbacks(GLFWwindow*, const char* canvas_s
|
||||
// Register Emscripten Wheel callback to workaround issue in Emscripten GLFW Emulation (#6096)
|
||||
// We intentionally do not check 'if (install_callbacks)' here, as some users may set it to false and call GLFW callback themselves.
|
||||
// FIXME: May break chaining in case user registered their own Emscripten callback?
|
||||
emscripten_set_wheel_callback(bd->CanvasSelector, nullptr, false, ImGui_ImplEmscripten_WheelCallback);
|
||||
emscripten_set_wheel_callback(bd->CanvasSelector, bd, false, ImGui_ImplEmscripten_WheelCallback);
|
||||
}
|
||||
#elif defined(EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3)
|
||||
// When using --use-port=contrib.glfw3 for the GLFW implementation, you can override the behavior of this call
|
||||
@@ -1142,9 +1214,11 @@ static void ImGui_ImplGlfw_CreateWindow(ImGuiViewport* viewport)
|
||||
GLFWwindow* share_window = (bd->ClientApi == GlfwClientApi_OpenGL) ? bd->Window : nullptr;
|
||||
vd->Window = glfwCreateWindow((int)viewport->Size.x, (int)viewport->Size.y, "No Title Yet", nullptr, share_window);
|
||||
vd->WindowOwned = true;
|
||||
ImGui_ImplGlfw_ContextMap_Add(vd->Window, bd->Context);
|
||||
viewport->PlatformHandle = (void*)vd->Window;
|
||||
#ifdef _WIN32
|
||||
viewport->PlatformHandleRaw = glfwGetWin32Window(vd->Window);
|
||||
::SetPropA((HWND)viewport->PlatformHandleRaw, "IMGUI_BACKEND_DATA", bd);
|
||||
#elif defined(__APPLE__)
|
||||
viewport->PlatformHandleRaw = (void*)glfwGetCocoaWindow(vd->Window);
|
||||
#endif
|
||||
@@ -1186,6 +1260,7 @@ static void ImGui_ImplGlfw_DestroyWindow(ImGuiViewport* viewport)
|
||||
if (bd->KeyOwnerWindows[i] == vd->Window)
|
||||
ImGui_ImplGlfw_KeyCallback(vd->Window, i, 0, GLFW_RELEASE, 0); // Later params are only used for main viewport, on which this function is never called.
|
||||
|
||||
ImGui_ImplGlfw_ContextMap_Remove(vd->Window);
|
||||
glfwDestroyWindow(vd->Window);
|
||||
}
|
||||
vd->Window = nullptr;
|
||||
@@ -1209,12 +1284,10 @@ static void ImGui_ImplGlfw_ShowWindow(ImGuiViewport* viewport)
|
||||
::SetWindowLong(hwnd, GWL_EXSTYLE, ex_style);
|
||||
}
|
||||
|
||||
// GLFW hack: install hook for WM_NCHITTEST message handler
|
||||
#if !GLFW_HAS_MOUSE_PASSTHROUGH && GLFW_HAS_WINDOW_HOVERED && defined(_WIN32)
|
||||
// GLFW hack: install WndProc for mouse source event and WM_NCHITTEST message handler.
|
||||
::SetPropA(hwnd, "IMGUI_VIEWPORT", viewport);
|
||||
vd->PrevWndProc = (WNDPROC)::GetWindowLongPtrW(hwnd, GWLP_WNDPROC);
|
||||
::SetWindowLongPtrW(hwnd, GWLP_WNDPROC, (LONG_PTR)ImGui_ImplGlfw_WndProc);
|
||||
#endif
|
||||
|
||||
#if !GLFW_HAS_FOCUS_ON_SHOW
|
||||
// GLFW hack: GLFW 3.2 has a bug where glfwShowWindow() also activates/focus the window.
|
||||
@@ -1258,7 +1331,7 @@ static ImVec2 ImGui_ImplGlfw_GetWindowSize(ImGuiViewport* viewport)
|
||||
static void ImGui_ImplGlfw_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
|
||||
{
|
||||
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
|
||||
#if __APPLE__ && !GLFW_HAS_OSX_WINDOW_POS_FIX
|
||||
#if defined(__APPLE__) && !GLFW_HAS_OSX_WINDOW_POS_FIX
|
||||
// Native OS windows are positioned from the bottom-left corner on macOS, whereas on other platforms they are
|
||||
// positioned from the upper-left corner. GLFW makes an effort to convert macOS style coordinates, however it
|
||||
// doesn't handle it when changing size. We are manually moving the window in order for changes of size to be based
|
||||
@@ -1272,6 +1345,14 @@ static void ImGui_ImplGlfw_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
|
||||
glfwSetWindowSize(vd->Window, (int)size.x, (int)size.y);
|
||||
}
|
||||
|
||||
static ImVec2 ImGui_ImplGlfw_GetWindowFramebufferScale(ImGuiViewport* viewport)
|
||||
{
|
||||
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
|
||||
ImVec2 framebuffer_scale;
|
||||
ImGui_ImplGlfw_GetWindowSizeAndFramebufferScale(vd->Window, nullptr, &framebuffer_scale);
|
||||
return framebuffer_scale;
|
||||
}
|
||||
|
||||
static void ImGui_ImplGlfw_SetWindowTitle(ImGuiViewport* viewport, const char* title)
|
||||
{
|
||||
ImGui_ImplGlfw_ViewportData* vd = (ImGui_ImplGlfw_ViewportData*)viewport->PlatformUserData;
|
||||
@@ -1370,6 +1451,7 @@ static void ImGui_ImplGlfw_InitMultiViewportSupport()
|
||||
platform_io.Platform_GetWindowPos = ImGui_ImplGlfw_GetWindowPos;
|
||||
platform_io.Platform_SetWindowSize = ImGui_ImplGlfw_SetWindowSize;
|
||||
platform_io.Platform_GetWindowSize = ImGui_ImplGlfw_GetWindowSize;
|
||||
platform_io.Platform_GetWindowFramebufferScale = ImGui_ImplGlfw_GetWindowFramebufferScale;
|
||||
platform_io.Platform_SetWindowFocus = ImGui_ImplGlfw_SetWindowFocus;
|
||||
platform_io.Platform_GetWindowFocus = ImGui_ImplGlfw_GetWindowFocus;
|
||||
platform_io.Platform_GetWindowMinimized = ImGui_ImplGlfw_GetWindowMinimized;
|
||||
@@ -1413,7 +1495,9 @@ static ImGuiMouseSource GetMouseSourceFromMessageExtraInfo()
|
||||
}
|
||||
static LRESULT CALLBACK ImGui_ImplGlfw_WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
|
||||
ImGui_ImplGlfw_Data* bd = (ImGui_ImplGlfw_Data*)::GetPropA(hWnd, "IMGUI_BACKEND_DATA");
|
||||
ImGuiIO& io = ImGui::GetIO(bd->Context);
|
||||
|
||||
WNDPROC prev_wndproc = bd->PrevWndProc;
|
||||
ImGuiViewport* viewport = (ImGuiViewport*)::GetPropA(hWnd, "IMGUI_VIEWPORT");
|
||||
if (viewport != NULL)
|
||||
@@ -1429,7 +1513,7 @@ static LRESULT CALLBACK ImGui_ImplGlfw_WndProc(HWND hWnd, UINT msg, WPARAM wPara
|
||||
case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK: case WM_RBUTTONUP:
|
||||
case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK: case WM_MBUTTONUP:
|
||||
case WM_XBUTTONDOWN: case WM_XBUTTONDBLCLK: case WM_XBUTTONUP:
|
||||
ImGui::GetIO().AddMouseSourceEvent(GetMouseSourceFromMessageExtraInfo());
|
||||
io.AddMouseSourceEvent(GetMouseSourceFromMessageExtraInfo());
|
||||
break;
|
||||
|
||||
// We have submitted https://github.com/glfw/glfw/pull/1568 to allow GLFW to support "transparent inputs".
|
||||
@@ -1446,6 +1530,7 @@ static LRESULT CALLBACK ImGui_ImplGlfw_WndProc(HWND hWnd, UINT msg, WPARAM wPara
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
default: break;
|
||||
}
|
||||
return ::CallWindowProcW(prev_wndproc, hWnd, msg, wParam, lParam);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user