gamepad works now finally. Ready for merge in dev

This commit is contained in:
SimoZ64
2025-06-27 12:18:44 +02:00
parent 7ca337ca48
commit 1be357e607
6 changed files with 73 additions and 91 deletions

View File

@@ -21,8 +21,7 @@ public:
void Init(const std::shared_ptr<Vulkan::WSIPlatform> &, void Init(const std::shared_ptr<Vulkan::WSIPlatform> &,
const std::shared_ptr<WindowInfo> &, const u8 *); const std::shared_ptr<WindowInfo> &, const u8 *);
ParallelRDP() = default;
void UpdateScreen(n64::Core &, bool = true) const; void UpdateScreen(n64::Core &, bool = true) const;
void EnqueueCommand(int, const u32 *) const; void EnqueueCommand(int, const u32 *) const;
void OnFullSync() const; void OnFullSync() const;

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@@ -37,8 +37,8 @@
#define CART_REGION_END_2_1 0x05FFFFFF #define CART_REGION_END_2_1 0x05FFFFFF
#define CART_REGION_END_2_2 0x0FFFFFFF #define CART_REGION_END_2_2 0x0FFFFFFF
#define RDRAM_REGION RDRAM_REGION_START... RDRAM_REGION_END #define RDRAM_REGION RDRAM_REGION_START ... RDRAM_REGION_END
#define RSP_MEM_REGION DMEM_REGION_START... 0x0403FFFF #define RSP_MEM_REGION DMEM_REGION_START ... 0x0403FFFF
#define MMIO_REGION 0x04040000 ... 0x041FFFFF : case 0x04300000 ... 0x048FFFFF #define MMIO_REGION 0x04040000 ... 0x041FFFFF : case 0x04300000 ... 0x048FFFFF
#define SP_REGION 0x04040000 ... 0x040FFFFF #define SP_REGION 0x04040000 ... 0x040FFFFF
#define DP_CMD_REGION 0x04100000 ... 0x041FFFFF #define DP_CMD_REGION 0x04100000 ... 0x041FFFFF
@@ -51,9 +51,9 @@
#define PI_REGION 0x04600000 ... 0x046FFFFF #define PI_REGION 0x04600000 ... 0x046FFFFF
#define RI_REGION 0x04700000 ... 0x047FFFFF #define RI_REGION 0x04700000 ... 0x047FFFFF
#define SI_REGION 0x04800000 ... 0x048FFFFF #define SI_REGION 0x04800000 ... 0x048FFFFF
#define REGION_CART CART_REGION_START_2_1... CART_REGION_END_1_2 #define REGION_CART CART_REGION_START_2_1 ... CART_REGION_END_1_2
#define PIF_ROM_REGION PIF_ROM_REGION_START... PIF_ROM_REGION_END #define PIF_ROM_REGION PIF_ROM_REGION_START ... PIF_ROM_REGION_END
#define PIF_RAM_REGION PIF_RAM_REGION_START... PIF_RAM_REGION_END #define PIF_RAM_REGION PIF_RAM_REGION_START ... PIF_RAM_REGION_END
#define START_VREGION_KUSEG 0x00000000 #define START_VREGION_KUSEG 0x00000000
#define START_VREGION_KSEG0 0x80000000 #define START_VREGION_KSEG0 0x80000000
@@ -67,11 +67,11 @@
#define END_VREGION_KSSEG 0xDFFFFFFF #define END_VREGION_KSSEG 0xDFFFFFFF
#define END_VREGION_KSEG3 0xFFFFFFFF #define END_VREGION_KSEG3 0xFFFFFFFF
#define VREGION_KUSEG START_VREGION_KUSEG... END_VREGION_KUSEG #define VREGION_KUSEG START_VREGION_KUSEG ... END_VREGION_KUSEG
#define VREGION_KSEG0 START_VREGION_KSEG0... END_VREGION_KSEG0 #define VREGION_KSEG0 START_VREGION_KSEG0 ... END_VREGION_KSEG0
#define VREGION_KSEG1 START_VREGION_KSEG1... END_VREGION_KSEG1 #define VREGION_KSEG1 START_VREGION_KSEG1 ... END_VREGION_KSEG1
#define VREGION_KSSEG START_VREGION_KSSEG... END_VREGION_KSSEG #define VREGION_KSSEG START_VREGION_KSSEG ... END_VREGION_KSSEG
#define VREGION_KSEG3 START_VREGION_KSEG3... END_VREGION_KSEG3 #define VREGION_KSEG3 START_VREGION_KSEG3 ... END_VREGION_KSEG3
#define DIRECT_MAP_MASK 0x1FFFFFFF #define DIRECT_MAP_MASK 0x1FFFFFFF
@@ -99,17 +99,17 @@
#define EREGION_PI_SRAM 0x0FFFFFFF #define EREGION_PI_SRAM 0x0FFFFFFF
#define EREGION_PI_ROM 0xFFFFFFFF #define EREGION_PI_ROM 0xFFFFFFFF
#define REGION_PI_UNKNOWN SREGION_PI_UNKNOWN... EREGION_PI_UNKNOWN #define REGION_PI_UNKNOWN SREGION_PI_UNKNOWN ... EREGION_PI_UNKNOWN
#define REGION_PI_64DD_REG SREGION_PI_64DD_REG... EREGION_PI_64DD_REG #define REGION_PI_64DD_REG SREGION_PI_64DD_REG ... EREGION_PI_64DD_REG
#define REGION_PI_64DD_ROM SREGION_PI_64DD_ROM... EREGION_PI_64DD_ROM #define REGION_PI_64DD_ROM SREGION_PI_64DD_ROM ... EREGION_PI_64DD_ROM
#define REGION_PI_SRAM SREGION_PI_SRAM... EREGION_PI_SRAM #define REGION_PI_SRAM SREGION_PI_SRAM ... EREGION_PI_SRAM
#define REGION_PI_ROM SREGION_PI_ROM... EREGION_PI_ROM #define REGION_PI_ROM SREGION_PI_ROM ... EREGION_PI_ROM
#define CART_ISVIEWER_FLUSH 0x13FF0014 #define CART_ISVIEWER_FLUSH 0x13FF0014
#define SREGION_CART_ISVIEWER_BUFFER 0x13FF0020 #define SREGION_CART_ISVIEWER_BUFFER 0x13FF0020
#define EREGION_CART_ISVIEWER_BUFFER 0x13FFFFFF #define EREGION_CART_ISVIEWER_BUFFER 0x13FFFFFF
#define CART_ISVIEWER_SIZE (EREGION_CART_ISVIEWER_BUFFER - SREGION_CART_ISVIEWER_BUFFER) #define CART_ISVIEWER_SIZE (EREGION_CART_ISVIEWER_BUFFER - SREGION_CART_ISVIEWER_BUFFER)
#define REGION_CART_ISVIEWER_BUFFER SREGION_CART_ISVIEWER_BUFFER... EREGION_CART_ISVIEWER_BUFFER #define REGION_CART_ISVIEWER_BUFFER SREGION_CART_ISVIEWER_BUFFER ... EREGION_CART_ISVIEWER_BUFFER
constexpr u64 operator""_kb(unsigned long long int x) { return 1024ULL * x; } constexpr u64 operator""_kb(unsigned long long int x) { return 1024ULL * x; }

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@@ -8,13 +8,6 @@ namespace n64 {
#define SYSTEM_SAMPLE_SIZE 4 #define SYSTEM_SAMPLE_SIZE 4
#define BYTES_PER_HALF_SECOND (((float)AUDIO_SAMPLE_RATE / 2) * SYSTEM_SAMPLE_SIZE) #define BYTES_PER_HALF_SECOND (((float)AUDIO_SAMPLE_RATE / 2) * SYSTEM_SAMPLE_SIZE)
AudioDevice::~AudioDevice() {
LockMutex();
SDL_DestroyAudioStream(GetStream());
UnlockMutex();
SDL_DestroyMutex(audioStreamMutex);
}
AudioDevice::AudioDevice() { AudioDevice::AudioDevice() {
audioStreamMutex = SDL_CreateMutex(); audioStreamMutex = SDL_CreateMutex();
if (!audioStreamMutex) { if (!audioStreamMutex) {

View File

@@ -5,7 +5,6 @@
namespace n64 { namespace n64 {
struct AudioDevice { struct AudioDevice {
AudioDevice(); AudioDevice();
~AudioDevice();
void Reset() { running = false; } void Reset() { running = false; }

View File

@@ -5,15 +5,11 @@
#include <ImGuiImpl/GUI.hpp> #include <ImGuiImpl/GUI.hpp>
#include <resources/gamecontrollerdb.h> #include <resources/gamecontrollerdb.h>
bool HandleInput(void *userdata, SDL_Event *event);
bool QueryDevices(void *userdata, SDL_Event *event);
KaizenGui::KaizenGui() noexcept : window("Kaizen", 800, 600), core(std::make_shared<n64::Core>()), vulkanWidget(core, window.getHandle()), emuThread(core, fpsCounter, vulkanWidget, settingsWindow) { KaizenGui::KaizenGui() noexcept : window("Kaizen", 800, 600), core(std::make_shared<n64::Core>()), vulkanWidget(core, window.getHandle()), emuThread(core, fpsCounter, vulkanWidget, settingsWindow) {
gui::Initialize(core->parallel.wsi, window.getHandle()); gui::Initialize(core->parallel.wsi, window.getHandle());
SDL_InitSubSystem(SDL_INIT_GAMEPAD);
SDL_AddGamepadMapping(gamecontrollerdb_str); SDL_AddGamepadMapping(gamecontrollerdb_str);
SDL_AddEventWatch(HandleInput, this);
SDL_AddEventWatch(QueryDevices, this);
actionPause.setFunc([&]() { actionPause.setFunc([&]() {
if(ImGui::IsItemClicked()) { if(ImGui::IsItemClicked()) {
@@ -43,8 +39,11 @@ KaizenGui::KaizenGui() noexcept : window("Kaizen", 800, 600), core(std::make_sha
}); });
statusBar.setFunc([&]() { statusBar.setFunc([&]() {
/* TODO: for when I'll separate the GUI and the Core in two threads again
ImGui::Text("GUI FPS: %.2f, Emulation FPS: %s", ImGui::GetIO().Framerate, ImGui::Text("GUI FPS: %.2f, Emulation FPS: %s", ImGui::GetIO().Framerate,
fmt::format(fpsCounter > 0 ? fmt::runtime("{0:.2f}") : fmt::runtime("{1}"), fpsCounter, "Not playing").c_str()); fmt::format(fpsCounter > 0 ? fmt::runtime("{0:.2f}") : fmt::runtime("{1}"), fpsCounter, "Not playing").c_str());
*/
ImGui::Text("FPS: %.2f", ImGui::GetIO().Framerate);
}); });
menuBar.addMenu({"File", menuBar.addMenu({"File",
@@ -91,51 +90,40 @@ KaizenGui::KaizenGui() noexcept : window("Kaizen", 800, 600), core(std::make_sha
KaizenGui::~KaizenGui() { KaizenGui::~KaizenGui() {
gui::Cleanup(); gui::Cleanup();
SDL_RemoveEventWatch(HandleInput, this);
SDL_RemoveEventWatch(QueryDevices, this);
SDL_Quit(); SDL_Quit();
} }
bool QueryDevices(void *userdata, SDL_Event *event) { void KaizenGui::QueryDevices(SDL_Event event) {
auto _this = (KaizenGui*)userdata; switch (event.type) {
switch (event->type) {
case SDL_EVENT_GAMEPAD_ADDED: case SDL_EVENT_GAMEPAD_ADDED:
{ {
const auto index = event->gdevice.which; const auto index = event.gdevice.which;
auto gamepad = SDL_OpenGamepad(index); gamepad = SDL_OpenGamepad(index);
Util::info("Found controller!"); Util::info("Found controller!");
const auto serial = SDL_GetGamepadSerial(gamepad);
const auto name = SDL_GetGamepadName(gamepad);
const auto path = SDL_GetGamepadPath(gamepad);
_this->gamepad = gamepad;
} }
return true; break;
case SDL_EVENT_GAMEPAD_REMOVED: case SDL_EVENT_GAMEPAD_REMOVED:
SDL_CloseGamepad(_this->gamepad); SDL_CloseGamepad(gamepad);
return true; break;
default: default: break;
return false;
} }
} }
bool HandleInput(void *userdata, SDL_Event *event) { void KaizenGui::HandleInput(SDL_Event event) {
auto _this = (KaizenGui*)userdata; n64::PIF &pif = core->cpu->GetMem().mmio.si.pif;
n64::PIF &pif = _this->core->cpu->GetMem().mmio.si.pif; switch(event.type) {
switch(event->type) {
case SDL_EVENT_GAMEPAD_AXIS_MOTION: case SDL_EVENT_GAMEPAD_AXIS_MOTION:
if(!_this->gamepad) if(!gamepad)
return false; break;
{ {
_this->core->pause = true; pif.UpdateButton(0, n64::Controller::Key::Z, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFT_TRIGGER) == SDL_JOYSTICK_AXIS_MAX);
pif.UpdateButton(0, n64::Controller::Key::Z, SDL_GetGamepadAxis(_this->gamepad, SDL_GAMEPAD_AXIS_LEFT_TRIGGER) == SDL_JOYSTICK_AXIS_MAX); pif.UpdateButton(0, n64::Controller::Key::CUp, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY) <= -127);
pif.UpdateButton(0, n64::Controller::Key::CUp, SDL_GetGamepadAxis(_this->gamepad, SDL_GAMEPAD_AXIS_RIGHTY) <= -127); pif.UpdateButton(0, n64::Controller::Key::CDown, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY) >= 127);
pif.UpdateButton(0, n64::Controller::Key::CDown, SDL_GetGamepadAxis(_this->gamepad, SDL_GAMEPAD_AXIS_RIGHTY) >= 127); pif.UpdateButton(0, n64::Controller::Key::CLeft, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTX) <= -127);
pif.UpdateButton(0, n64::Controller::Key::CLeft, SDL_GetGamepadAxis(_this->gamepad, SDL_GAMEPAD_AXIS_RIGHTX) <= -127); pif.UpdateButton(0, n64::Controller::Key::CRight, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTX) >= 127);
pif.UpdateButton(0, n64::Controller::Key::CRight, SDL_GetGamepadAxis(_this->gamepad, SDL_GAMEPAD_AXIS_RIGHTX) >= 127);
float xclamped = SDL_GetGamepadAxis(_this->gamepad, SDL_GAMEPAD_AXIS_LEFTX); float xclamped = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTX);
if (xclamped < 0) { if (xclamped < 0) {
xclamped /= float(std::abs(SDL_JOYSTICK_AXIS_MAX)); xclamped /= float(std::abs(SDL_JOYSTICK_AXIS_MAX));
} else { } else {
@@ -144,7 +132,7 @@ bool HandleInput(void *userdata, SDL_Event *event) {
xclamped *= 86; xclamped *= 86;
float yclamped = SDL_GetGamepadAxis(_this->gamepad, SDL_GAMEPAD_AXIS_LEFTY); float yclamped = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTY);
if (yclamped < 0) { if (yclamped < 0) {
yclamped /= float(std::abs(SDL_JOYSTICK_AXIS_MIN)); yclamped /= float(std::abs(SDL_JOYSTICK_AXIS_MIN));
} else { } else {
@@ -155,32 +143,28 @@ bool HandleInput(void *userdata, SDL_Event *event) {
pif.UpdateAxis(0, n64::Controller::Axis::Y, -yclamped); pif.UpdateAxis(0, n64::Controller::Axis::Y, -yclamped);
pif.UpdateAxis(0, n64::Controller::Axis::X, xclamped); pif.UpdateAxis(0, n64::Controller::Axis::X, xclamped);
_this->core->pause = false;
} }
return true; break;
case SDL_EVENT_GAMEPAD_BUTTON_DOWN: case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
if(!_this->gamepad) case SDL_EVENT_GAMEPAD_BUTTON_UP:
return false; if(!gamepad)
{ break;
_this->core->pause = true;
pif.UpdateButton(0, n64::Controller::Key::A, SDL_GetGamepadButton(_this->gamepad, SDL_GAMEPAD_BUTTON_SOUTH)); pif.UpdateButton(0, n64::Controller::Key::A, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH));
pif.UpdateButton(0, n64::Controller::Key::B, SDL_GetGamepadButton(_this->gamepad, SDL_GAMEPAD_BUTTON_WEST)); pif.UpdateButton(0, n64::Controller::Key::B, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_WEST));
pif.UpdateButton(0, n64::Controller::Key::Start, SDL_GetGamepadButton(_this->gamepad, SDL_GAMEPAD_BUTTON_START)); pif.UpdateButton(0, n64::Controller::Key::Start, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_START));
pif.UpdateButton(0, n64::Controller::Key::DUp, SDL_GetGamepadButton(_this->gamepad, SDL_GAMEPAD_BUTTON_DPAD_UP)); pif.UpdateButton(0, n64::Controller::Key::DUp, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_DPAD_UP));
pif.UpdateButton(0, n64::Controller::Key::DDown, SDL_GetGamepadButton(_this->gamepad, SDL_GAMEPAD_BUTTON_DPAD_DOWN)); pif.UpdateButton(0, n64::Controller::Key::DDown, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_DPAD_DOWN));
pif.UpdateButton(0, n64::Controller::Key::DLeft, SDL_GetGamepadButton(_this->gamepad, SDL_GAMEPAD_BUTTON_DPAD_LEFT)); pif.UpdateButton(0, n64::Controller::Key::DLeft, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_DPAD_LEFT));
pif.UpdateButton(0, n64::Controller::Key::DRight, SDL_GetGamepadButton(_this->gamepad, SDL_GAMEPAD_BUTTON_DPAD_RIGHT)); pif.UpdateButton(0, n64::Controller::Key::DRight, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_DPAD_RIGHT));
pif.UpdateButton(0, n64::Controller::Key::LT, SDL_GetGamepadButton(_this->gamepad, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER)); pif.UpdateButton(0, n64::Controller::Key::LT, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER));
pif.UpdateButton(0, n64::Controller::Key::RT, SDL_GetGamepadButton(_this->gamepad, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER)); pif.UpdateButton(0, n64::Controller::Key::RT, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER));
_this->core->pause = false; break;
}
return true;
case SDL_EVENT_KEY_DOWN: case SDL_EVENT_KEY_DOWN:
case SDL_EVENT_KEY_UP: case SDL_EVENT_KEY_UP:
if(_this->gamepad) if(gamepad)
return false; break;
{ {
_this->core->pause = true;
auto keys = SDL_GetKeyboardState(nullptr); auto keys = SDL_GetKeyboardState(nullptr);
pif.UpdateButton(0, n64::Controller::Key::Z, keys[SDL_SCANCODE_Z]); pif.UpdateButton(0, n64::Controller::Key::Z, keys[SDL_SCANCODE_Z]);
pif.UpdateButton(0, n64::Controller::Key::CUp, keys[SDL_SCANCODE_HOME]); pif.UpdateButton(0, n64::Controller::Key::CUp, keys[SDL_SCANCODE_HOME]);
@@ -198,10 +182,9 @@ bool HandleInput(void *userdata, SDL_Event *event) {
pif.UpdateButton(0, n64::Controller::Key::RT, keys[SDL_SCANCODE_S]); pif.UpdateButton(0, n64::Controller::Key::RT, keys[SDL_SCANCODE_S]);
pif.UpdateAxis(0, n64::Controller::Axis::Y, keys[SDL_SCANCODE_UP] ? 86 : keys[SDL_SCANCODE_DOWN] ? -86 : 0); pif.UpdateAxis(0, n64::Controller::Axis::Y, keys[SDL_SCANCODE_UP] ? 86 : keys[SDL_SCANCODE_DOWN] ? -86 : 0);
pif.UpdateAxis(0, n64::Controller::Axis::X, keys[SDL_SCANCODE_LEFT] ? -86 : keys[SDL_SCANCODE_RIGHT] ? 86 : 0); pif.UpdateAxis(0, n64::Controller::Axis::X, keys[SDL_SCANCODE_LEFT] ? -86 : keys[SDL_SCANCODE_RIGHT] ? 86 : 0);
_this->core->pause = false;
} }
return true; break;
default: return false; default: break;
} }
} }
@@ -217,7 +200,7 @@ void KaizenGui::RenderUI() {
ImGui::RenderPlatformWindowsDefault(); ImGui::RenderPlatformWindowsDefault();
} }
if(!core->pause) { if(!core->pause && core->romLoaded) {
core->parallel.UpdateScreen(*core.get()); core->parallel.UpdateScreen(*core.get());
return; return;
} }
@@ -245,6 +228,8 @@ void KaizenGui::run() {
emuThread.Stop(); emuThread.Stop();
break; break;
} }
QueryDevices(e);
HandleInput(e);
} }
emuThread.run(); emuThread.run();

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@@ -13,15 +13,19 @@ class KaizenGui final {
public: public:
explicit KaizenGui() noexcept; explicit KaizenGui() noexcept;
~KaizenGui(); ~KaizenGui();
double fpsCounter = -1.0; double fpsCounter = -1.0;
gui::MenuBar<true> menuBar; gui::MenuBar<true> menuBar;
gui::MenuItem actionPause{"Pause", nullptr, false}, actionStop{"Stop", nullptr, false}, actionReset{"Reset", nullptr, false}; gui::MenuItem actionPause{"Pause", nullptr, false}, actionStop{"Stop", nullptr, false}, actionReset{"Reset", nullptr, false};
SettingsWindow settingsWindow;
std::shared_ptr<n64::Core> core;
RenderWidget vulkanWidget;
EmuThread emuThread;
gui::PopupWindow about{"About Kaizen"}; gui::PopupWindow about{"About Kaizen"};
gui::StatusBar statusBar{}; gui::StatusBar statusBar{};
std::shared_ptr<n64::Core> core;
RenderWidget vulkanWidget;
SettingsWindow settingsWindow;
EmuThread emuThread;
SDL_Gamepad* gamepad = nullptr; SDL_Gamepad* gamepad = nullptr;
void run(); void run();
@@ -31,4 +35,6 @@ private:
bool quit = false; bool quit = false;
std::function<void()> emuExitFunc; std::function<void()> emuExitFunc;
void RenderUI(); void RenderUI();
void HandleInput(SDL_Event event);
void QueryDevices(SDL_Event event);
}; };