gamepad works now finally. Ready for merge in dev
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@@ -8,13 +8,6 @@ namespace n64 {
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#define SYSTEM_SAMPLE_SIZE 4
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#define BYTES_PER_HALF_SECOND (((float)AUDIO_SAMPLE_RATE / 2) * SYSTEM_SAMPLE_SIZE)
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AudioDevice::~AudioDevice() {
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LockMutex();
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SDL_DestroyAudioStream(GetStream());
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UnlockMutex();
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SDL_DestroyMutex(audioStreamMutex);
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}
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AudioDevice::AudioDevice() {
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audioStreamMutex = SDL_CreateMutex();
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if (!audioStreamMutex) {
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@@ -5,7 +5,6 @@
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namespace n64 {
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struct AudioDevice {
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AudioDevice();
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~AudioDevice();
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void Reset() { running = false; }
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