fix crash on Windows + small performace improvement BUT breaks Donkey
Kong
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@@ -36,8 +36,8 @@ void Core::Run(Window& window, float volumeL, float volumeR) {
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MMIO& mmio = cpu->mem.mmio;
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for (int field = 0; field < mmio.vi.numFields; field++) {
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int frameCycles = 0;
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if (!pause && romLoaded) {
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int frameCycles = 0;
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for (int i = 0; i < mmio.vi.numHalflines; i++) {
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mmio.vi.current = (i << 1) + field;
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@@ -46,10 +46,8 @@ void Core::Run(Window& window, float volumeL, float volumeR) {
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}
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int cpuCount = cpu->Run();
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cpu->RunRSP(cpuCount);
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frameCycles += cpuCount;
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mmio.rsp.Run(cpuCount, cpu->regs, cpu->mem);
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mmio.ai.Step(cpu->mem, cpu->regs, cpuCount, volumeL, volumeR);
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scheduler.tick(cpuCount, cpu->mem, cpu->regs);
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}
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if ((mmio.vi.current & 0x3FE) == mmio.vi.intr) {
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@@ -58,8 +56,8 @@ void Core::Run(Window& window, float volumeL, float volumeR) {
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UpdateScreenParallelRdp(*this, window, GetVI());
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int missedCycles = N64_CYCLES_PER_FRAME(isPAL) - frameCycles;
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mmio.ai.Step(cpu->mem, cpu->regs, missedCycles, volumeL, volumeR);
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mmio.ai.Step(cpu->mem, cpu->regs, frameCycles, volumeL, volumeR);
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scheduler.tick(frameCycles, cpu->mem, cpu->regs);
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} else if (pause && romLoaded) {
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UpdateScreenParallelRdp(*this, window, GetVI());
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} else if (pause && !romLoaded) {
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