Rename to Kaizen internally

This commit is contained in:
SimoneN64
2023-06-04 21:34:14 +02:00
parent 94ce40429f
commit 1ed2506523
7 changed files with 28 additions and 28 deletions

View File

@@ -1,5 +1,5 @@
cmake_minimum_required(VERSION 3.20)
project(gadolinium)
project(kaizen)
set(BUILD_SHARED_LIBS OFF)
set(CMAKE_CXX_STANDARD 17)
@@ -59,7 +59,7 @@ add_subdirectory(../external/imgui imgui)
add_subdirectory(../external/nativefiledialog-extended nfd)
add_subdirectory(../external/parallel-rdp parallel-rdp)
add_executable(gadolinium main.cpp)
add_executable(kaizen main.cpp)
file(COPY ${PROJECT_SOURCE_DIR}/../resources/ DESTINATION ${PROJECT_BINARY_DIR}/resources/)
file(REMOVE
@@ -67,11 +67,11 @@ file(REMOVE
${PROJECT_BINARY_DIR}/resources/shader.frag
${PROJECT_BINARY_DIR}/resources/shader.vert)
target_link_libraries(gadolinium PUBLIC frontend frontend-imgui
target_link_libraries(kaizen PUBLIC frontend frontend-imgui
discord-rpc imgui nfd parallel-rdp backend fmt::fmt nlohmann_json::nlohmann_json core jit registers interpreter mmio rsp SDL2::SDL2main SDL2::SDL2)
if(WIN32)
target_compile_definitions(gadolinium PUBLIC NOMINMAX _CRT_SECURE_NO_WARNINGS)
target_compile_definitions(kaizen PUBLIC NOMINMAX _CRT_SECURE_NO_WARNINGS)
if(MSVC)
target_compile_options(parallel-rdp PUBLIC /EHa)
endif()

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@@ -31,7 +31,7 @@ inline void UpdateRPC(State state, const std::string& game = "") {
presence.details = textDetails.c_str();
presence.state = textState.c_str();
presence.startTimestamp = time(nullptr);
presence.largeImageText = "Gadolinium";
presence.largeImageText = "Kaizen";
presence.largeImageKey = "logo";
Discord_UpdatePresence(&presence);
}

View File

@@ -31,9 +31,9 @@ void Window::InitSDL() {
SDL_Init(SDL_INIT_EVERYTHING);
n64::InitAudio();
windowTitle = "Gadolinium";
windowTitle = "Kaizen";
window = SDL_CreateWindow(
"Gadolinium",
"Kaizen",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
1024, 768,
@@ -159,7 +159,7 @@ void Window::LoadROM(n64::Core& core, const std::string &path) {
}
Util::UpdateRPC(Util::Playing, gameName);
windowTitle = "Gadolinium - " + gameName;
windowTitle = "Kaizen - " + gameName;
shadowWindowTitle = windowTitle;
SDL_SetWindowTitle(window, windowTitle.c_str());
@@ -199,7 +199,7 @@ void Window::RenderMainMenuBar(n64::Core &core) {
LoadROM(core, core.rom);
}
if (ImGui::MenuItem("Stop")) {
windowTitle = "Gadolinium";
windowTitle = "Kaizen";
core.rom.clear();
Util::UpdateRPC(Util::Idling);
SDL_SetWindowTitle(window, windowTitle.c_str());

View File

@@ -20,7 +20,7 @@ struct Window {
private:
bool showSettings = false;
SDL_Window* window{};
std::string windowTitle{"Gadolinium"};
std::string windowTitle{"Kaizen"};
std::string shadowWindowTitle{windowTitle};
std::string gameName{};
void InitSDL();