Rename to Kaizen internally

This commit is contained in:
SimoneN64
2023-06-04 21:34:14 +02:00
parent 94ce40429f
commit 1ed2506523
7 changed files with 28 additions and 28 deletions

View File

@@ -31,9 +31,9 @@ void Window::InitSDL() {
SDL_Init(SDL_INIT_EVERYTHING);
n64::InitAudio();
windowTitle = "Gadolinium";
windowTitle = "Kaizen";
window = SDL_CreateWindow(
"Gadolinium",
"Kaizen",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
1024, 768,
@@ -159,7 +159,7 @@ void Window::LoadROM(n64::Core& core, const std::string &path) {
}
Util::UpdateRPC(Util::Playing, gameName);
windowTitle = "Gadolinium - " + gameName;
windowTitle = "Kaizen - " + gameName;
shadowWindowTitle = windowTitle;
SDL_SetWindowTitle(window, windowTitle.c_str());
@@ -199,7 +199,7 @@ void Window::RenderMainMenuBar(n64::Core &core) {
LoadROM(core, core.rom);
}
if (ImGui::MenuItem("Stop")) {
windowTitle = "Gadolinium";
windowTitle = "Kaizen";
core.rom.clear();
Util::UpdateRPC(Util::Idling);
SDL_SetWindowTitle(window, windowTitle.c_str());

View File

@@ -20,7 +20,7 @@ struct Window {
private:
bool showSettings = false;
SDL_Window* window{};
std::string windowTitle{"Gadolinium"};
std::string windowTitle{"Kaizen"};
std::string shadowWindowTitle{windowTitle};
std::string gameName{};
void InitSDL();