Rename to Kaizen internally
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@@ -31,9 +31,9 @@ void Window::InitSDL() {
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SDL_Init(SDL_INIT_EVERYTHING);
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n64::InitAudio();
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windowTitle = "Gadolinium";
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windowTitle = "Kaizen";
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window = SDL_CreateWindow(
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"Gadolinium",
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"Kaizen",
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED,
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1024, 768,
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@@ -159,7 +159,7 @@ void Window::LoadROM(n64::Core& core, const std::string &path) {
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}
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Util::UpdateRPC(Util::Playing, gameName);
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windowTitle = "Gadolinium - " + gameName;
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windowTitle = "Kaizen - " + gameName;
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shadowWindowTitle = windowTitle;
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SDL_SetWindowTitle(window, windowTitle.c_str());
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@@ -199,7 +199,7 @@ void Window::RenderMainMenuBar(n64::Core &core) {
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LoadROM(core, core.rom);
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}
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if (ImGui::MenuItem("Stop")) {
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windowTitle = "Gadolinium";
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windowTitle = "Kaizen";
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core.rom.clear();
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Util::UpdateRPC(Util::Idling);
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SDL_SetWindowTitle(window, windowTitle.c_str());
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@@ -20,7 +20,7 @@ struct Window {
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private:
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bool showSettings = false;
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SDL_Window* window{};
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std::string windowTitle{"Gadolinium"};
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std::string windowTitle{"Kaizen"};
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std::string shadowWindowTitle{windowTitle};
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std::string gameName{};
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void InitSDL();
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