Squashed 'external/SDL/' content from commit 4d17b99d0a
git-subtree-dir: external/SDL git-subtree-split: 4d17b99d0a1c33c5257063b098f883c669ade40b
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_AUDIO_DRIVER_HAIKU
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// Allow access to the audio stream on Haiku
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#include <SoundPlayer.h>
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#include <signal.h>
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#include "../../core/haiku/SDL_BeApp.h"
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extern "C"
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{
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#include "../SDL_sysaudio.h"
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#include "SDL_haikuaudio.h"
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}
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static Uint8 *HAIKUAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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{
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SDL_assert(device->hidden->current_buffer != NULL);
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SDL_assert(device->hidden->current_buffer_len > 0);
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*buffer_size = device->hidden->current_buffer_len;
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return device->hidden->current_buffer;
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}
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static bool HAIKUAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
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{
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// We already wrote our output right into the BSoundPlayer's callback's stream. Just clean up our stuff.
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SDL_assert(device->hidden->current_buffer != NULL);
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SDL_assert(device->hidden->current_buffer_len > 0);
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device->hidden->current_buffer = NULL;
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device->hidden->current_buffer_len = 0;
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return true;
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}
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// The Haiku callback for handling the audio buffer
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static void FillSound(void *data, void *stream, size_t len, const media_raw_audio_format & format)
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{
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SDL_AudioDevice *device = (SDL_AudioDevice *)data;
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SDL_assert(device->hidden->current_buffer == NULL);
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SDL_assert(device->hidden->current_buffer_len == 0);
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device->hidden->current_buffer = (Uint8 *) stream;
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device->hidden->current_buffer_len = (int) len;
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SDL_PlaybackAudioThreadIterate(device);
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}
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static void HAIKUAUDIO_CloseDevice(SDL_AudioDevice *device)
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{
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if (device->hidden) {
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if (device->hidden->audio_obj) {
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device->hidden->audio_obj->Stop();
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delete device->hidden->audio_obj;
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}
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delete device->hidden;
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device->hidden = NULL;
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SDL_AudioThreadFinalize(device);
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}
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}
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static const int sig_list[] = {
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SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGWINCH, 0
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};
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static inline void MaskSignals(sigset_t * omask)
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{
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sigset_t mask;
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int i;
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sigemptyset(&mask);
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for (i = 0; sig_list[i]; ++i) {
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sigaddset(&mask, sig_list[i]);
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}
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sigprocmask(SIG_BLOCK, &mask, omask);
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}
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static inline void UnmaskSignals(sigset_t * omask)
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{
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sigprocmask(SIG_SETMASK, omask, NULL);
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}
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static bool HAIKUAUDIO_OpenDevice(SDL_AudioDevice *device)
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{
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// Initialize all variables that we clean on shutdown
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device->hidden = new SDL_PrivateAudioData;
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if (!device->hidden) {
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return false;
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}
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SDL_zerop(device->hidden);
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// Parse the audio format and fill the Be raw audio format
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media_raw_audio_format format;
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SDL_zero(format);
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format.byte_order = B_MEDIA_LITTLE_ENDIAN;
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format.frame_rate = (float) device->spec.freq;
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format.channel_count = device->spec.channels; // !!! FIXME: support > 2?
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SDL_AudioFormat test_format;
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const SDL_AudioFormat *closefmts = SDL_ClosestAudioFormats(device->spec.format);
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while ((test_format = *(closefmts++)) != 0) {
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switch (test_format) {
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case SDL_AUDIO_S8:
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format.format = media_raw_audio_format::B_AUDIO_CHAR;
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break;
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case SDL_AUDIO_U8:
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format.format = media_raw_audio_format::B_AUDIO_UCHAR;
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break;
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case SDL_AUDIO_S16LE:
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format.format = media_raw_audio_format::B_AUDIO_SHORT;
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break;
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case SDL_AUDIO_S16BE:
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format.format = media_raw_audio_format::B_AUDIO_SHORT;
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format.byte_order = B_MEDIA_BIG_ENDIAN;
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break;
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case SDL_AUDIO_S32LE:
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format.format = media_raw_audio_format::B_AUDIO_INT;
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break;
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case SDL_AUDIO_S32BE:
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format.format = media_raw_audio_format::B_AUDIO_INT;
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format.byte_order = B_MEDIA_BIG_ENDIAN;
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break;
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case SDL_AUDIO_F32LE:
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format.format = media_raw_audio_format::B_AUDIO_FLOAT;
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break;
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case SDL_AUDIO_F32BE:
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format.format = media_raw_audio_format::B_AUDIO_FLOAT;
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format.byte_order = B_MEDIA_BIG_ENDIAN;
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break;
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default:
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continue;
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}
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break;
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}
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if (!test_format) { // shouldn't happen, but just in case...
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return SDL_SetError("HAIKU: Unsupported audio format");
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}
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device->spec.format = test_format;
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// Calculate the final parameters for this audio specification
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SDL_UpdatedAudioDeviceFormat(device);
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format.buffer_size = device->buffer_size;
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// Subscribe to the audio stream (creates a new thread)
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sigset_t omask;
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MaskSignals(&omask);
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device->hidden->audio_obj = new BSoundPlayer(&format, "SDL Audio",
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FillSound, NULL, device);
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UnmaskSignals(&omask);
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if (device->hidden->audio_obj->Start() == B_NO_ERROR) {
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device->hidden->audio_obj->SetHasData(true);
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} else {
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return SDL_SetError("Unable to start Haiku audio");
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}
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return true; // We're running!
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}
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static void HAIKUAUDIO_Deinitialize(void)
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{
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SDL_QuitBeApp();
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}
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static bool HAIKUAUDIO_Init(SDL_AudioDriverImpl *impl)
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{
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if (!SDL_InitBeApp()) {
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return false;
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}
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// Set the function pointers
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impl->OpenDevice = HAIKUAUDIO_OpenDevice;
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impl->GetDeviceBuf = HAIKUAUDIO_GetDeviceBuf;
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impl->PlayDevice = HAIKUAUDIO_PlayDevice;
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impl->CloseDevice = HAIKUAUDIO_CloseDevice;
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impl->Deinitialize = HAIKUAUDIO_Deinitialize;
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impl->ProvidesOwnCallbackThread = true;
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impl->OnlyHasDefaultPlaybackDevice = true;
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return true;
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}
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extern "C" { extern AudioBootStrap HAIKUAUDIO_bootstrap; }
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AudioBootStrap HAIKUAUDIO_bootstrap = {
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"haiku", "Haiku BSoundPlayer", HAIKUAUDIO_Init, false, false
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};
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#endif // SDL_AUDIO_DRIVER_HAIKU
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@@ -0,0 +1,35 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_haikuaudio_h_
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#define SDL_haikuaudio_h_
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#include "../SDL_sysaudio.h"
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struct SDL_PrivateAudioData
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{
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BSoundPlayer *audio_obj;
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Uint8 *current_buffer;
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int current_buffer_len;
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};
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#endif // SDL_haikuaudio_h_
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