unmap cartridge and imem/dmem from fastmem (checks outweighed the performance) + support for PAL framerate
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@@ -52,6 +52,7 @@ struct Core {
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int cycles = 0;
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bool pause = true;
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bool isPAL = false;
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bool romLoaded = false;
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SDL_GameController* gamepad;
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bool gamepadConnected = false;
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