Work with SDL as subtree
This commit is contained in:
6
.github/workflows/build.yml
vendored
6
.github/workflows/build.yml
vendored
@@ -14,7 +14,7 @@ jobs:
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run: |
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run: |
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sudo add-apt-repository universe
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sudo add-apt-repository universe
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sudo apt-get update -qq
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sudo apt-get update -qq
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sudo apt-get install -y clang build-essential libgtk-3-dev libsdl2-dev git ninja-build qt6-base-dev
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sudo apt-get install -y clang build-essential libgtk-3-dev git ninja-build qt6-base-dev
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sudo apt-get install -y vulkan-tools libvulkan1 libvulkan-dev vulkan-utility-libraries-dev spirv-tools
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sudo apt-get install -y vulkan-tools libvulkan1 libvulkan-dev vulkan-utility-libraries-dev spirv-tools
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- name: Build Kaizen
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- name: Build Kaizen
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run: |
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run: |
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@@ -36,9 +36,6 @@ jobs:
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- uses: actions/checkout@master
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- uses: actions/checkout@master
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with:
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with:
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submodules: recursive
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submodules: recursive
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- name: Setup dependencies
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run: |
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vcpkg install sdl2[vulkan]:x64-windows
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- name: Setup Qt
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- name: Setup Qt
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uses: jurplel/install-qt-action@v3
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uses: jurplel/install-qt-action@v3
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with:
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with:
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@@ -54,7 +51,6 @@ jobs:
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cp build/src/frontend/Release/kaizen-qt.exe upload
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cp build/src/frontend/Release/kaizen-qt.exe upload
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mkdir upload/resources
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mkdir upload/resources
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cp resources/* upload/resources
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cp resources/* upload/resources
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cp build/src/frontend/Release/SDL2.dll upload
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windeployqt --dir upload upload/kaizen-qt.exe
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windeployqt --dir upload upload/kaizen-qt.exe
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- name: Upload artifacts
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- name: Upload artifacts
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uses: actions/upload-artifact@master
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uses: actions/upload-artifact@master
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@@ -1,22 +1,23 @@
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#include <Audio.hpp>
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#include <Audio.hpp>
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#include <SDL2/SDL.h>
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#include <SDL3/SDL_audio.h>
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#include <SDL3/SDL_init.h>
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#include <log.hpp>
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#include <log.hpp>
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namespace n64 {
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namespace n64 {
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#define AUDIO_SAMPLE_RATE 44100
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#define AUDIO_SAMPLE_RATE 44100
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#define SYSTEM_SAMPLE_FORMAT AUDIO_F32SYS
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#define SYSTEM_SAMPLE_FORMAT SDL_AUDIO_F32
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#define SYSTEM_SAMPLE_SIZE 4
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#define SYSTEM_SAMPLE_SIZE 4
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#define BYTES_PER_HALF_SECOND (((float)AUDIO_SAMPLE_RATE / 2) * SYSTEM_SAMPLE_SIZE)
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#define BYTES_PER_HALF_SECOND (((float)AUDIO_SAMPLE_RATE / 2) * SYSTEM_SAMPLE_SIZE)
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void audioCallback(void *user, Uint8 *stream, int length) {
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void audioCallback(void *userdata, SDL_AudioStream *stream, int additional_amount, int total_amount) {
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auto audioDevice = (AudioDevice *)user;
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auto audioDevice = (AudioDevice *)userdata;
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int gotten = 0, available = 0;
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int gotten = 0, available = 0;
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if (audioDevice) {
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if (audioDevice) {
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audioDevice->LockMutex();
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audioDevice->LockMutex();
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available = SDL_AudioStreamAvailable(audioDevice->GetStream());
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available = SDL_GetAudioStreamAvailable(audioDevice->GetStream());
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if (available > 0) {
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if (available > 0) {
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gotten = SDL_AudioStreamGet(audioDevice->GetStream(), stream, length);
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gotten = SDL_GetAudioStreamData(audioDevice->GetStream(), stream, total_amount);
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}
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}
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audioDevice->UnlockMutex();
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audioDevice->UnlockMutex();
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}
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}
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@@ -25,7 +26,7 @@ void audioCallback(void *user, Uint8 *stream, int length) {
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auto *out = (float *)stream;
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auto *out = (float *)stream;
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out += gottenSamples;
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out += gottenSamples;
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for (int i = gottenSamples; i < length / sizeof(float); i++) {
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for (int i = gottenSamples; i < total_amount / sizeof(float); i++) {
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float sample = 0;
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float sample = 0;
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*out++ = sample;
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*out++ = sample;
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}
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}
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@@ -33,35 +34,33 @@ void audioCallback(void *user, Uint8 *stream, int length) {
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AudioDevice::~AudioDevice() {
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AudioDevice::~AudioDevice() {
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LockMutex();
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LockMutex();
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SDL_FreeAudioStream(GetStream());
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SDL_DestroyAudioStream(GetStream());
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UnlockMutex();
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UnlockMutex();
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SDL_DestroyMutex(audioStreamMutex);
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SDL_DestroyMutex(audioStreamMutex);
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}
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}
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AudioDevice::AudioDevice() :
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AudioDevice::AudioDevice() : audioStreamMutex(SDL_CreateMutex()) {
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audioStream(
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request.freq = AUDIO_SAMPLE_RATE;
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SDL_NewAudioStream(SYSTEM_SAMPLE_FORMAT, 2, AUDIO_SAMPLE_RATE, SYSTEM_SAMPLE_FORMAT, 2, AUDIO_SAMPLE_RATE)),
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request.format = SYSTEM_SAMPLE_FORMAT;
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audioStreamMutex(SDL_CreateMutex()) {
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request.channels = 2;
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audioStream = SDL_CreateAudioStream(&request, &request);
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SDL_InitSubSystem(SDL_INIT_AUDIO);
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SDL_InitSubSystem(SDL_INIT_AUDIO);
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if (!audioStreamMutex) {
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if (!audioStreamMutex) {
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Util::panic("Unable to initialize audio mutex: {}", SDL_GetError());
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Util::panic("Unable to initialize audio mutex: {}", SDL_GetError());
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}
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}
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request.freq = AUDIO_SAMPLE_RATE;
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handle = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &request);
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request.format = SYSTEM_SAMPLE_FORMAT;
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SDL_BindAudioStream(handle, audioStream);
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request.channels = 2;
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SDL_SetAudioStreamGetCallback(audioStream, audioCallback, this);
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request.samples = 1024;
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request.callback = audioCallback;
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request.userdata = (void *)this;
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handle = SDL_OpenAudioDevice(nullptr, 0, &request, &audioSpec, 0);
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if (!handle) {
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if (!handle) {
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Util::panic("Failed to initialize SDL Audio: {}", SDL_GetError());
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Util::panic("Failed to initialize SDL Audio: {}", SDL_GetError());
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}
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}
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SDL_PauseAudioDevice(handle, false);
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SDL_PauseAudioDevice(handle);
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}
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}
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void AudioDevice::PushSample(float left, float volumeL, float right, float volumeR) {
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void AudioDevice::PushSample(float left, float volumeL, float right, float volumeR) {
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@@ -69,16 +68,23 @@ void AudioDevice::PushSample(float left, float volumeL, float right, float volum
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float adjustedR = right * volumeR;
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float adjustedR = right * volumeR;
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float samples[2]{adjustedL, adjustedR};
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float samples[2]{adjustedL, adjustedR};
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auto availableBytes = (float)SDL_AudioStreamAvailable(audioStream);
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auto availableBytes = (float)SDL_GetAudioStreamAvailable(audioStream);
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if (availableBytes <= BYTES_PER_HALF_SECOND) {
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if (availableBytes <= BYTES_PER_HALF_SECOND) {
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SDL_AudioStreamPut(audioStream, samples, 2 * sizeof(float));
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SDL_PutAudioStreamData(audioStream, samples, 2 * sizeof(float));
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}
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}
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}
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}
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void AudioDevice::AdjustSampleRate(int sampleRate) {
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void AudioDevice::AdjustSampleRate(int sampleRate) {
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LockMutex();
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LockMutex();
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SDL_FreeAudioStream(audioStream);
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SDL_DestroyAudioStream(audioStream);
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audioStream = SDL_NewAudioStream(SYSTEM_SAMPLE_FORMAT, 2, sampleRate, SYSTEM_SAMPLE_FORMAT, 2, AUDIO_SAMPLE_RATE);
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auto oldReq = request;
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request.freq = sampleRate;
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request.format = SYSTEM_SAMPLE_FORMAT;
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request.channels = 2;
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audioStream = SDL_CreateAudioStream(&request, &oldReq);
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UnlockMutex();
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UnlockMutex();
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}
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}
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} // namespace n64
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} // namespace n64
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@@ -1,6 +1,6 @@
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#pragma once
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#pragma once
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#include <MemoryHelpers.hpp>
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#include <MemoryHelpers.hpp>
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#include <SDL2/SDL_audio.h>
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#include <SDL3/SDL_audio.h>
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namespace n64 {
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namespace n64 {
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struct AudioDevice {
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struct AudioDevice {
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@@ -22,7 +22,7 @@ struct AudioDevice {
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private:
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private:
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SDL_AudioStream *audioStream;
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SDL_AudioStream *audioStream;
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SDL_mutex *audioStreamMutex;
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SDL_Mutex *audioStreamMutex;
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SDL_AudioSpec audioSpec{};
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SDL_AudioSpec audioSpec{};
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SDL_AudioSpec request{};
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SDL_AudioSpec request{};
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SDL_AudioDeviceID handle{};
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SDL_AudioDeviceID handle{};
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@@ -1,7 +1,4 @@
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file(GLOB_RECURSE SOURCES *.cpp)
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file(GLOB_RECURSE SOURCES *.cpp)
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file(GLOB_RECURSE HEADERS *.hpp)
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file(GLOB_RECURSE HEADERS *.hpp)
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find_package(SDL2 CONFIG REQUIRED)
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add_library(mmio ${SOURCES} ${HEADERS} ../../../../external/cic_nus_6105/n64_cic_nus_6105.cpp)
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add_library(mmio ${SOURCES} ${HEADERS} ../../../../external/cic_nus_6105/n64_cic_nus_6105.cpp)
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target_link_libraries(mmio PRIVATE SDL2::SDL2)
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@@ -144,7 +144,7 @@ bool Cop1::isqnan<double>(double f) {
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template <>
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template <>
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bool Cop1::CheckCVTArg<s32>(float &f) {
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bool Cop1::CheckCVTArg<s32>(float &f) {
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switch (fpclassify(f)) {
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switch (std::fpclassify(f)) {
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case FP_SUBNORMAL:
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case FP_SUBNORMAL:
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case FP_INFINITE:
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case FP_INFINITE:
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case FP_NAN:
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case FP_NAN:
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@@ -164,7 +164,7 @@ bool Cop1::CheckCVTArg<s32>(float &f) {
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template <>
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template <>
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bool Cop1::CheckCVTArg<s32>(double &f) {
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bool Cop1::CheckCVTArg<s32>(double &f) {
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switch (fpclassify(f)) {
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switch (std::fpclassify(f)) {
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case FP_SUBNORMAL:
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case FP_SUBNORMAL:
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case FP_INFINITE:
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case FP_INFINITE:
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case FP_NAN:
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case FP_NAN:
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@@ -184,7 +184,7 @@ bool Cop1::CheckCVTArg<s32>(double &f) {
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template <>
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template <>
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bool Cop1::CheckCVTArg<s64>(float &f) {
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bool Cop1::CheckCVTArg<s64>(float &f) {
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switch (fpclassify(f)) {
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switch (std::fpclassify(f)) {
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case FP_SUBNORMAL:
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case FP_SUBNORMAL:
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case FP_INFINITE:
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case FP_INFINITE:
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case FP_NAN:
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case FP_NAN:
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@@ -204,7 +204,7 @@ bool Cop1::CheckCVTArg<s64>(float &f) {
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template <>
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template <>
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bool Cop1::CheckCVTArg<s64>(double &f) {
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bool Cop1::CheckCVTArg<s64>(double &f) {
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switch (fpclassify(f)) {
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switch (std::fpclassify(f)) {
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case FP_SUBNORMAL:
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case FP_SUBNORMAL:
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case FP_INFINITE:
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case FP_INFINITE:
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case FP_NAN:
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case FP_NAN:
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@@ -224,7 +224,7 @@ bool Cop1::CheckCVTArg<s64>(double &f) {
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template <typename T>
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template <typename T>
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bool Cop1::CheckArg(T &f) {
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bool Cop1::CheckArg(T &f) {
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switch (fpclassify(f)) {
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switch (std::fpclassify(f)) {
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case FP_SUBNORMAL:
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case FP_SUBNORMAL:
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SetCauseUnimplemented();
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SetCauseUnimplemented();
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regs.cop0.FireException(ExceptionCode::FloatingPointError, 0, regs.oldPC);
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regs.cop0.FireException(ExceptionCode::FloatingPointError, 0, regs.oldPC);
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@@ -5,7 +5,6 @@ set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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find_package(Qt6 REQUIRED COMPONENTS Core Gui Widgets)
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find_package(Qt6 REQUIRED COMPONENTS Core Gui Widgets)
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find_package(SDL2 CONFIG REQUIRED)
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if (WIN32)
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if (WIN32)
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add_compile_definitions(NOMINMAX)
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add_compile_definitions(NOMINMAX)
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@@ -36,7 +35,7 @@ include_directories(
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../../external/parallel-rdp/parallel-rdp-standalone/vulkan-headers/include
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../../external/parallel-rdp/parallel-rdp-standalone/vulkan-headers/include
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../../external/parallel-rdp/parallel-rdp-standalone/util
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../../external/parallel-rdp/parallel-rdp-standalone/util
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../../external/unarr
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../../external/unarr
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${SDL2_INCLUDE_DIRS}
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../../external/SDL/include
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)
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)
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option(RAPIDJSON_BUILD_DOC "Build rapidjson documentation." OFF)
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option(RAPIDJSON_BUILD_DOC "Build rapidjson documentation." OFF)
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@@ -51,6 +50,8 @@ add_subdirectory(../../external/mio mio)
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add_subdirectory(../backend backend)
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add_subdirectory(../backend backend)
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add_subdirectory(../../external/parallel-rdp parallel-rdp)
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add_subdirectory(../../external/parallel-rdp parallel-rdp)
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add_subdirectory(../../external/unarr unarr)
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add_subdirectory(../../external/unarr unarr)
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add_subdirectory(../../external/SDL SDL)
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_AUTORCC ON)
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@@ -92,7 +93,7 @@ if(${CMAKE_BUILD_TYPE} MATCHES Debug)
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#target_link_options(kaizen-qt PUBLIC -fsanitize=address -fsanitize=undefined)
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#target_link_options(kaizen-qt PUBLIC -fsanitize=address -fsanitize=undefined)
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endif ()
|
endif ()
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|
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target_link_libraries(kaizen-qt PUBLIC Qt6::Core Qt6::Gui Qt6::Widgets discord-rpc fmt mio nlohmann_json parallel-rdp backend)
|
target_link_libraries(kaizen-qt PUBLIC SDL3::SDL3 SDL3::SDL3-static Qt6::Core Qt6::Gui Qt6::Widgets discord-rpc fmt mio nlohmann_json parallel-rdp backend)
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target_compile_definitions(kaizen-qt PUBLIC SDL_MAIN_HANDLED)
|
target_compile_definitions(kaizen-qt PUBLIC SDL_MAIN_HANDLED)
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|
|
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file(COPY ../../resources/ DESTINATION ${PROJECT_BINARY_DIR}/resources/)
|
file(COPY ../../resources/ DESTINATION ${PROJECT_BINARY_DIR}/resources/)
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@@ -1,5 +1,5 @@
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#include <EmuThread.hpp>
|
#include <EmuThread.hpp>
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#include <SDL2/SDL.h>
|
#include <SDL3/SDL.h>
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|
|
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EmuThread::EmuThread(const std::shared_ptr<QtInstanceFactory> &instance_,
|
EmuThread::EmuThread(const std::shared_ptr<QtInstanceFactory> &instance_,
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||||||
const std::shared_ptr<Vulkan::WSIPlatform> &wsiPlatform_,
|
const std::shared_ptr<Vulkan::WSIPlatform> &wsiPlatform_,
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@@ -8,10 +8,10 @@ EmuThread::EmuThread(const std::shared_ptr<QtInstanceFactory> &instance_,
|
|||||||
|
|
||||||
[[noreturn]] void EmuThread::run() noexcept {
|
[[noreturn]] void EmuThread::run() noexcept {
|
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parallel.Init(instance, wsiPlatform, windowInfo, core.cpu->GetMem().GetRDRAMPtr());
|
parallel.Init(instance, wsiPlatform, windowInfo, core.cpu->GetMem().GetRDRAMPtr());
|
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SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
|
SDL_InitSubSystem(SDL_INIT_GAMEPAD);
|
||||||
bool controllerConnected = false;
|
bool controllerConnected = false;
|
||||||
|
|
||||||
if (SDL_GameControllerAddMappingsFromFile("resources/gamecontrollerdb.txt") < 0) {
|
if (SDL_AddGamepadMappingsFromFile("resources/gamecontrollerdb.txt") < 0) {
|
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Util::warn("[SDL] Could not load game controller DB");
|
Util::warn("[SDL] Could not load game controller DB");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -19,24 +19,24 @@ EmuThread::EmuThread(const std::shared_ptr<QtInstanceFactory> &instance_,
|
|||||||
SDL_Event e;
|
SDL_Event e;
|
||||||
while (SDL_PollEvent(&e)) {
|
while (SDL_PollEvent(&e)) {
|
||||||
switch (e.type) {
|
switch (e.type) {
|
||||||
case SDL_CONTROLLERDEVICEADDED:
|
case SDL_EVENT_GAMEPAD_ADDED:
|
||||||
{
|
{
|
||||||
const int index = e.cdevice.which;
|
const int index = e.gdevice.which;
|
||||||
controller = SDL_GameControllerOpen(index);
|
controller = SDL_OpenGamepad(index);
|
||||||
Util::info("Found controller!");
|
Util::info("Found controller!");
|
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auto serial = SDL_GameControllerGetSerial(controller);
|
auto serial = SDL_GetGamepadSerial(controller);
|
||||||
auto name = SDL_GameControllerName(controller);
|
auto name = SDL_GetGamepadName(controller);
|
||||||
auto path = SDL_GameControllerPath(controller);
|
auto path = SDL_GetGamepadPath(controller);
|
||||||
Util::info("\tName: {}", name ? name : "Not available");
|
Util::info("\tName: {}", name ? name : "Not available");
|
||||||
Util::info("\tSerial: {}", serial ? serial : "Not available");
|
Util::info("\tSerial: {}", serial ? serial : "Not available");
|
||||||
Util::info("\tPath: {}", path ? path : "Not available");
|
Util::info("\tPath: {}", path ? path : "Not available");
|
||||||
controllerConnected = true;
|
controllerConnected = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case SDL_CONTROLLERDEVICEREMOVED:
|
case SDL_EVENT_GAMEPAD_REMOVED:
|
||||||
{
|
{
|
||||||
controllerConnected = false;
|
controllerConnected = false;
|
||||||
SDL_GameControllerClose(controller);
|
SDL_CloseGamepad(controller);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -59,43 +59,34 @@ EmuThread::EmuThread(const std::shared_ptr<QtInstanceFactory> &instance_,
|
|||||||
|
|
||||||
if (controllerConnected) {
|
if (controllerConnected) {
|
||||||
n64::PIF &pif = core.cpu->GetMem().mmio.si.pif;
|
n64::PIF &pif = core.cpu->GetMem().mmio.si.pif;
|
||||||
pif.UpdateButton(0, n64::Controller::Key::A, SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_A));
|
pif.UpdateButton(0, n64::Controller::Key::A, SDL_GetGamepadButton(controller, SDL_GAMEPAD_BUTTON_SOUTH));
|
||||||
pif.UpdateButton(0, n64::Controller::Key::B, SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_X));
|
pif.UpdateButton(0, n64::Controller::Key::B, SDL_GetGamepadButton(controller, SDL_GAMEPAD_BUTTON_WEST));
|
||||||
pif.UpdateButton(0, n64::Controller::Key::Z,
|
pif.UpdateButton(0, n64::Controller::Key::Z,
|
||||||
SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_TRIGGERLEFT) == SDL_JOYSTICK_AXIS_MAX);
|
SDL_GetGamepadAxis(controller, SDL_GAMEPAD_AXIS_LEFT_TRIGGER) == SDL_JOYSTICK_AXIS_MAX);
|
||||||
pif.UpdateButton(0, n64::Controller::Key::Start,
|
pif.UpdateButton(0, n64::Controller::Key::Start, SDL_GetGamepadButton(controller, SDL_GAMEPAD_BUTTON_START));
|
||||||
SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_START));
|
pif.UpdateButton(0, n64::Controller::Key::DUp, SDL_GetGamepadButton(controller, SDL_GAMEPAD_BUTTON_DPAD_UP));
|
||||||
pif.UpdateButton(0, n64::Controller::Key::DUp,
|
pif.UpdateButton(0, n64::Controller::Key::DDown, SDL_GetGamepadButton(controller, SDL_GAMEPAD_BUTTON_DPAD_DOWN));
|
||||||
SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_UP));
|
pif.UpdateButton(0, n64::Controller::Key::DLeft, SDL_GetGamepadButton(controller, SDL_GAMEPAD_BUTTON_DPAD_LEFT));
|
||||||
pif.UpdateButton(0, n64::Controller::Key::DDown,
|
|
||||||
SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_DOWN));
|
|
||||||
pif.UpdateButton(0, n64::Controller::Key::DLeft,
|
|
||||||
SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_LEFT));
|
|
||||||
pif.UpdateButton(0, n64::Controller::Key::DRight,
|
pif.UpdateButton(0, n64::Controller::Key::DRight,
|
||||||
SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_DPAD_RIGHT));
|
SDL_GetGamepadButton(controller, SDL_GAMEPAD_BUTTON_DPAD_RIGHT));
|
||||||
pif.UpdateButton(0, n64::Controller::Key::LT,
|
pif.UpdateButton(0, n64::Controller::Key::LT, SDL_GetGamepadButton(controller, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER));
|
||||||
SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_LEFTSHOULDER));
|
|
||||||
pif.UpdateButton(0, n64::Controller::Key::RT,
|
pif.UpdateButton(0, n64::Controller::Key::RT,
|
||||||
SDL_GameControllerGetButton(controller, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER));
|
SDL_GetGamepadButton(controller, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER));
|
||||||
pif.UpdateButton(0, n64::Controller::Key::CUp,
|
pif.UpdateButton(0, n64::Controller::Key::CUp, SDL_GetGamepadAxis(controller, SDL_GAMEPAD_AXIS_RIGHTY) <= -127);
|
||||||
SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY) <= -127);
|
pif.UpdateButton(0, n64::Controller::Key::CDown, SDL_GetGamepadAxis(controller, SDL_GAMEPAD_AXIS_RIGHTY) >= 127);
|
||||||
pif.UpdateButton(0, n64::Controller::Key::CDown,
|
pif.UpdateButton(0, n64::Controller::Key::CLeft, SDL_GetGamepadAxis(controller, SDL_GAMEPAD_AXIS_RIGHTX) <= -127);
|
||||||
SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY) >= 127);
|
pif.UpdateButton(0, n64::Controller::Key::CRight, SDL_GetGamepadAxis(controller, SDL_GAMEPAD_AXIS_RIGHTX) >= 127);
|
||||||
pif.UpdateButton(0, n64::Controller::Key::CLeft,
|
|
||||||
SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX) <= -127);
|
|
||||||
pif.UpdateButton(0, n64::Controller::Key::CRight,
|
|
||||||
SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX) >= 127);
|
|
||||||
|
|
||||||
float xclamped = SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
|
float xclamped = SDL_GetGamepadAxis(controller, SDL_GAMEPAD_AXIS_LEFTX);
|
||||||
if (xclamped < 0) {
|
if (xclamped < 0) {
|
||||||
xclamped /= float(std::abs(SDL_JOYSTICK_AXIS_MIN));
|
xclamped /= float(std::abs(SDL_JOYSTICK_AXIS_MAX));
|
||||||
} else {
|
} else {
|
||||||
xclamped /= SDL_JOYSTICK_AXIS_MAX;
|
xclamped /= SDL_JOYSTICK_AXIS_MAX;
|
||||||
}
|
}
|
||||||
|
|
||||||
xclamped *= 86;
|
xclamped *= 86;
|
||||||
|
|
||||||
float yclamped = SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
|
float yclamped = SDL_GetGamepadAxis(controller, SDL_GAMEPAD_AXIS_LEFTY);
|
||||||
if (yclamped < 0) {
|
if (yclamped < 0) {
|
||||||
yclamped /= float(std::abs(SDL_JOYSTICK_AXIS_MIN));
|
yclamped /= float(std::abs(SDL_JOYSTICK_AXIS_MIN));
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
#include <Discord.hpp>
|
#include <Discord.hpp>
|
||||||
#include <QThread>
|
#include <QThread>
|
||||||
#include <RenderWidget.hpp>
|
#include <RenderWidget.hpp>
|
||||||
#include <SDL2/SDL_gamecontroller.h>
|
#include <SDL3/SDL_gamepad.h>
|
||||||
#include <SettingsWindow.hpp>
|
#include <SettingsWindow.hpp>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
|
||||||
@@ -20,7 +20,7 @@ public:
|
|||||||
|
|
||||||
[[noreturn]] void run() noexcept override;
|
[[noreturn]] void run() noexcept override;
|
||||||
|
|
||||||
SDL_GameController *controller = nullptr;
|
SDL_Gamepad *controller = nullptr;
|
||||||
ParallelRDP parallel;
|
ParallelRDP parallel;
|
||||||
n64::Core core;
|
n64::Core core;
|
||||||
SettingsWindow &settings;
|
SettingsWindow &settings;
|
||||||
|
|||||||
Reference in New Issue
Block a user