Huge refactor: Make Core a singleton
This commit is contained in:
3
external/parallel-rdp/ParallelRDPWrapper.cpp
vendored
3
external/parallel-rdp/ParallelRDPWrapper.cpp
vendored
@@ -190,8 +190,9 @@ void ParallelRDP::UpdateScreen(Util::IntrusivePtr<Image> image) const {
|
||||
wsi->end_frame();
|
||||
}
|
||||
|
||||
void ParallelRDP::UpdateScreen(n64::Core &core, bool playing) const {
|
||||
void ParallelRDP::UpdateScreen(bool playing) const {
|
||||
if(playing) {
|
||||
n64::Core& core = n64::Core::GetInstance();
|
||||
n64::VI& vi = core.GetVI();
|
||||
command_processor->set_vi_register(VIRegister::Control, vi.status.raw);
|
||||
command_processor->set_vi_register(VIRegister::Origin, vi.origin);
|
||||
|
||||
Reference in New Issue
Block a user