get rid of JIT and other things

This commit is contained in:
SimoneN64
2023-06-04 22:28:23 +02:00
parent 1ed2506523
commit 30fce7ecf7
36 changed files with 143 additions and 3602 deletions

View File

@@ -11,59 +11,75 @@ Core::Core() {
}
void Core::Stop() {
cpu->Reset();
cpu->mem.Reset();
cpu.Reset();
cpu.mem.Reset();
pause = true;
romLoaded = false;
}
void Core::LoadROM(const std::string& rom_) {
rom = rom_;
cpu->Reset();
cpu->mem.Reset();
cpu.Reset();
cpu.mem.Reset();
pause = false;
romLoaded = true;
cpu->mem.LoadROM(rom);
GameDB::match(cpu->mem);
cpu->mem.mmio.si.pif.InitDevices(cpu->mem.saveType);
cpu->mem.mmio.si.pif.LoadMempak(rom_);
cpu->mem.mmio.si.pif.LoadEeprom(cpu->mem.saveType, rom_);
isPAL = cpu->mem.IsROMPAL();
cpu->mem.mmio.si.pif.ExecutePIF(cpu->mem, cpu->regs);
cpu.mem.LoadROM(rom);
GameDB::match(cpu.mem);
cpu.mem.mmio.si.pif.InitDevices(cpu.mem.saveType);
cpu.mem.mmio.si.pif.LoadMempak(rom_);
cpu.mem.mmio.si.pif.LoadEeprom(cpu.mem.saveType, rom_);
isPAL = cpu.mem.IsROMPAL();
cpu.mem.mmio.vi.isPal = isPAL;
cpu.mem.mmio.si.pif.ExecutePIF(cpu.mem, cpu.regs);
}
void Core::Run(Window& window, float volumeL, float volumeR) {
MMIO& mmio = cpu->mem.mmio;
void Core::Run(float volumeL, float volumeR) {
Mem& mem = cpu.mem;
MMIO& mmio = mem.mmio;
Registers& regs = cpu.regs;
for (int field = 0; field < mmio.vi.numFields; field++) {
if (!pause && romLoaded) {
int frameCycles = 0;
for (int i = 0; i < mmio.vi.numHalflines; i++) {
mmio.vi.current = (i << 1) + field;
if ((mmio.vi.current & 0x3FE) == mmio.vi.intr) {
InterruptRaise(mmio.mi, cpu->regs, Interrupt::VI);
}
int cpuCount = cpu->Run();
cpu->RunRSP(cpuCount);
frameCycles += cpuCount;
}
int frameCycles = 0;
for (int i = 0; i < mmio.vi.numHalflines; i++) {
mmio.vi.current = (i << 1) + field;
if ((mmio.vi.current & 0x3FE) == mmio.vi.intr) {
InterruptRaise(mmio.mi, cpu->regs, Interrupt::VI);
InterruptRaise(mmio.mi, regs, Interrupt::VI);
}
UpdateScreenParallelRdp(*this, window, GetVI());
for(; cycles < mem.mmio.vi.cyclesPerHalfline; cycles++, frameCycles++) {
int taken = cpu.Step();
static int cpuSteps = 0;
cpuSteps += taken;
if(mmio.rsp.spStatus.halt) {
cpuSteps = 0;
mmio.rsp.steps = 0;
} else {
while(cpuSteps > 2) {
mmio.rsp.steps += 2;
cpuSteps -= 3;
}
mmio.ai.Step(cpu->mem, cpu->regs, frameCycles, volumeL, volumeR);
scheduler.tick(frameCycles, cpu->mem, cpu->regs);
} else if (pause && romLoaded) {
UpdateScreenParallelRdp(*this, window, GetVI());
} else if (pause && !romLoaded) {
UpdateScreenParallelRdpNoGame(*this, window);
while(mmio.rsp.steps > 0) {
mmio.rsp.steps--;
mmio.rsp.Step(regs, mem);
}
}
cycles += taken;
frameCycles += taken;
}
cycles -= mmio.vi.cyclesPerHalfline;
}
if ((mmio.vi.current & 0x3FE) == mmio.vi.intr) {
InterruptRaise(mmio.mi, regs, Interrupt::VI);
}
mmio.ai.Step(cpu.mem, regs, frameCycles, volumeL, volumeR);
scheduler.tick(frameCycles, mem, regs);
}
}
}