It renders something, crashes because ImGui exhausts the display list. Need to find a better way for thread sync. Message queue?

This commit is contained in:
irisz64
2025-05-22 09:16:58 +02:00
parent 668edbcd91
commit 326b4b43cd
7 changed files with 25 additions and 43 deletions

View File

@@ -3,10 +3,12 @@
#include <KaizenGui.hpp>
EmuThread::EmuThread(const std::shared_ptr<n64::Core> &core, double &fps, RenderWidget &renderWidget,
SettingsWindow &settings, KaizenGui& kaizenGui) noexcept :
SettingsWindow &settings) noexcept :
renderWidget(renderWidget), core(core), settings(settings), fps(fps) {
thread = std::thread([&]() {
core->parallel.Init(renderWidget.wsiPlatform, renderWidget.windowInfo, core->cpu->GetMem().GetRDRAMPtr());
parallelRDPInitialized = true;
isRunning = true;
auto lastSample = std::chrono::high_resolution_clock::now();
@@ -18,26 +20,8 @@ EmuThread::EmuThread(const std::shared_ptr<n64::Core> &core, double &fps, Render
while (!interruptionRequested) {
if(!started) {
const auto startFrameTime = std::chrono::high_resolution_clock::now();
core->parallel.UpdateScreen(core->cpu->GetMem().mmio.vi, kaizenGui, false);
const auto endFrameTime = std::chrono::high_resolution_clock::now();
using namespace std::chrono_literals;
const auto frameTimeMs = std::chrono::duration<double>(endFrameTime - startFrameTime) / 1ms;
avgFps += frameTimeMs;
sampledFps++;
if (const auto elapsedSinceLastSample = std::chrono::duration<double>(endFrameTime - lastSample) / 1s;
elapsedSinceLastSample >= 1.0) {
if (!oneSecondPassed) {
oneSecondPassed = true;
continue;
}
lastSample = endFrameTime;
avgFps /= sampledFps;
sampledFps = 0;
fps = 1000.0 / avgFps;
}
core->parallel.UpdateScreen(core->cpu->GetMem().mmio.vi, false);
fps = -1.0;
continue;
}
@@ -50,7 +34,7 @@ EmuThread::EmuThread(const std::shared_ptr<n64::Core> &core, double &fps, Render
}
if (core->render) {
core->parallel.UpdateScreen(core->cpu->GetMem().mmio.vi, kaizenGui);
core->parallel.UpdateScreen(core->cpu->GetMem().mmio.vi);
}
const auto endFrameTime = std::chrono::high_resolution_clock::now();