Restructure
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42
src/Discord.hpp
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42
src/Discord.hpp
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#pragma once
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#include <discord_rpc.h>
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#include <string>
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#include <ctime>
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namespace util {
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enum State {
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Idling,
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Playing,
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Paused
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};
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inline void UpdateRPC(State state, const std::string& game = "") {
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DiscordRichPresence presence{};
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std::string textState, textDetails;
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switch(state) {
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case Idling:
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textDetails = "Idling";
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break;
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case Playing:
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textDetails = "In-game";
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textState = "Playing \"" + game + "\"";
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break;
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case Paused:
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textDetails = "In-game";
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textState = "Playing \"" + game + "\" (Paused)";
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break;
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}
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presence.details = textDetails.c_str();
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presence.state = textState.c_str();
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presence.startTimestamp = time(nullptr);
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presence.largeImageText = "Gadolinium";
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presence.largeImageKey = "logo";
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Discord_UpdatePresence(&presence);
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}
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inline void ClearRPC() {
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Discord_ClearPresence();
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}
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}
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