need to update sdl
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@@ -1,9 +0,0 @@
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Texture2D theTexture : register(t0);
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SamplerState theSampler : register(s0);
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#include "D3D11_PixelShader_Common.hlsli"
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float4 main(PixelShaderInput input) : SV_TARGET
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{
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return GetOutputColor(theTexture.Sample(theSampler, input.tex)) * input.color;
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}
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