Squashed 'external/gainput/' content from commit 2be0a50

git-subtree-dir: external/gainput
git-subtree-split: 2be0a50089eafcc6fccb66142180082e48f27f4c
This commit is contained in:
Simone
2024-01-22 08:51:55 +01:00
commit 4e42229bdd
170 changed files with 31921 additions and 0 deletions

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#include <gainput/gainput.h>
#include <gainput/GainputDebugRenderer.h>
#include "GainputInputDevicePadImpl.h"
#include <gainput/GainputInputDeltaState.h>
#include <gainput/GainputHelpers.h>
#include <gainput/GainputLog.h>
#if defined(GAINPUT_PLATFORM_LINUX)
#include "GainputInputDevicePadLinux.h"
#elif defined(GAINPUT_PLATFORM_WIN)
#include "GainputInputDevicePadWin.h"
#elif defined(GAINPUT_PLATFORM_IOS) || defined(GAINPUT_PLATFORM_TVOS)
#include "GainputInputDevicePadIos.h"
#elif defined(GAINPUT_PLATFORM_MAC)
#include "GainputInputDevicePadMac.h"
#elif defined(GAINPUT_PLATFORM_ANDROID)
#include "GainputInputDevicePadAndroid.h"
#endif
#include "GainputInputDevicePadNull.h"
namespace gainput
{
namespace
{
struct DeviceButtonInfo
{
ButtonType type;
const char* name;
};
DeviceButtonInfo deviceButtonInfos[] =
{
{ BT_FLOAT, "pad_left_stick_x" },
{ BT_FLOAT, "pad_left_stick_y" },
{ BT_FLOAT, "pad_right_stick_x" },
{ BT_FLOAT, "pad_right_stick_y" },
{ BT_FLOAT, "pad_axis_4" },
{ BT_FLOAT, "pad_axis_5" },
{ BT_FLOAT, "pad_axis_6" },
{ BT_FLOAT, "pad_axis_7" },
{ BT_FLOAT, "pad_axis_8" },
{ BT_FLOAT, "pad_axis_9" },
{ BT_FLOAT, "pad_axis_10" },
{ BT_FLOAT, "pad_axis_11" },
{ BT_FLOAT, "pad_axis_12" },
{ BT_FLOAT, "pad_axis_13" },
{ BT_FLOAT, "pad_axis_14" },
{ BT_FLOAT, "pad_axis_15" },
{ BT_FLOAT, "pad_axis_16" },
{ BT_FLOAT, "pad_axis_17" },
{ BT_FLOAT, "pad_axis_18" },
{ BT_FLOAT, "pad_axis_19" },
{ BT_FLOAT, "pad_axis_20" },
{ BT_FLOAT, "pad_axis_21" },
{ BT_FLOAT, "pad_axis_22" },
{ BT_FLOAT, "pad_axis_23" },
{ BT_FLOAT, "pad_axis_24" },
{ BT_FLOAT, "pad_axis_25" },
{ BT_FLOAT, "pad_axis_26" },
{ BT_FLOAT, "pad_axis_27" },
{ BT_FLOAT, "pad_axis_28" },
{ BT_FLOAT, "pad_axis_29" },
{ BT_FLOAT, "pad_axis_30" },
{ BT_FLOAT, "pad_axis_31" },
{ BT_FLOAT, "pad_acceleration_x" },
{ BT_FLOAT, "pad_acceleration_y" },
{ BT_FLOAT, "pad_acceleration_z" },
{ BT_FLOAT, "pad_gravity_x" },
{ BT_FLOAT, "pad_gravity_y" },
{ BT_FLOAT, "pad_gravity_z" },
{ BT_FLOAT, "pad_gyroscope_x" },
{ BT_FLOAT, "pad_gyroscope_y" },
{ BT_FLOAT, "pad_gyroscope_z" },
{ BT_FLOAT, "pad_magneticfield_x" },
{ BT_FLOAT, "pad_magneticfield_y" },
{ BT_FLOAT, "pad_magneticfield_z" },
{ BT_BOOL, "pad_button_start"},
{ BT_BOOL, "pad_button_select"},
{ BT_BOOL, "pad_button_left"},
{ BT_BOOL, "pad_button_right"},
{ BT_BOOL, "pad_button_up"},
{ BT_BOOL, "pad_button_down"},
{ BT_BOOL, "pad_button_a"},
{ BT_BOOL, "pad_button_b"},
{ BT_BOOL, "pad_button_x"},
{ BT_BOOL, "pad_button_y"},
{ BT_BOOL, "pad_button_l1"},
{ BT_BOOL, "pad_button_r1"},
{ BT_BOOL, "pad_button_l2"},
{ BT_BOOL, "pad_button_r2"},
{ BT_BOOL, "pad_button_l3"},
{ BT_BOOL, "pad_button_r3"},
{ BT_BOOL, "pad_button_home"},
{ BT_BOOL, "pad_button_17"},
{ BT_BOOL, "pad_button_18"},
{ BT_BOOL, "pad_button_19"},
{ BT_BOOL, "pad_button_20"},
{ BT_BOOL, "pad_button_21"},
{ BT_BOOL, "pad_button_22"},
{ BT_BOOL, "pad_button_23"},
{ BT_BOOL, "pad_button_24"},
{ BT_BOOL, "pad_button_25"},
{ BT_BOOL, "pad_button_26"},
{ BT_BOOL, "pad_button_27"},
{ BT_BOOL, "pad_button_28"},
{ BT_BOOL, "pad_button_29"},
{ BT_BOOL, "pad_button_30"},
{ BT_BOOL, "pad_button_31"}
};
const unsigned PadButtonCount = PadButtonCount_;
const unsigned PadAxisCount = PadButtonAxisCount_;
}
InputDevicePad::InputDevicePad(InputManager& manager, DeviceId device, unsigned index, DeviceVariant /*variant*/) :
InputDevice(manager, device, index == InputDevice::AutoIndex ? manager.GetDeviceCountByType(DT_PAD) : 0),
impl_(0)
{
state_ = manager.GetAllocator().New<InputState>(manager.GetAllocator(), PadButtonCount + PadAxisCount);
GAINPUT_ASSERT(state_);
previousState_ = manager.GetAllocator().New<InputState>(manager.GetAllocator(), PadButtonCount + PadAxisCount);
GAINPUT_ASSERT(previousState_);
#if defined(GAINPUT_PLATFORM_LINUX)
impl_ = manager.GetAllocator().New<InputDevicePadImplLinux>(manager, *this, index_, *state_, *previousState_);
#elif defined(GAINPUT_PLATFORM_WIN)
impl_ = manager.GetAllocator().New<InputDevicePadImplWin>(manager, *this, index_, *state_, *previousState_);
#elif defined(GAINPUT_PLATFORM_IOS) || defined(GAINPUT_PLATFORM_TVOS)
impl_ = manager.GetAllocator().New<InputDevicePadImplIos>(manager, *this, index_, *state_, *previousState_);
#elif defined(GAINPUT_PLATFORM_MAC)
impl_ = manager.GetAllocator().New<InputDevicePadImplMac>(manager, *this, index_, *state_, *previousState_);
#elif defined(GAINPUT_PLATFORM_ANDROID)
impl_ = manager.GetAllocator().New<InputDevicePadImplAndroid>(manager, *this, index_, *state_, *previousState_);
#endif
if (!impl_)
{
impl_ = manager.GetAllocator().New<InputDevicePadImplNull>(manager, *this, index_, *state_, *previousState_);
}
GAINPUT_ASSERT(impl_);
SetDeadZone(PadButtonLeftStickX, 0.15f);
SetDeadZone(PadButtonLeftStickY, 0.15f);
SetDeadZone(PadButtonRightStickX, 0.15f);
SetDeadZone(PadButtonRightStickY, 0.15f);
}
InputDevicePad::~InputDevicePad()
{
manager_.GetAllocator().Delete(state_);
manager_.GetAllocator().Delete(previousState_);
manager_.GetAllocator().Delete(impl_);
}
void
InputDevicePad::InternalUpdate(InputDeltaState* delta)
{
impl_->Update(delta);
if ((manager_.IsDebugRenderingEnabled() || IsDebugRenderingEnabled())
&& manager_.GetDebugRenderer())
{
DebugRenderer* debugRenderer = manager_.GetDebugRenderer();
InputState* state = GetInputState();
char buf[64];
float x = 0.4f;
float y = 0.2f;
for (int i = PadButtonStart; i < PadButtonMax_; ++i)
{
if (state->GetBool(i))
{
GetButtonName(i, buf, 64);
debugRenderer->DrawText(x, y, buf);
y += 0.025f;
}
}
x = 0.8f;
y = 0.2f;
const float circleRadius = 0.1f;
debugRenderer->DrawCircle(x, y, 0.01f);
debugRenderer->DrawCircle(x, y, circleRadius);
float dirX = state->GetFloat(PadButtonLeftStickX) * circleRadius;
float dirY = state->GetFloat(PadButtonLeftStickY) * circleRadius;
debugRenderer->DrawLine(x, y, x + dirX, y + dirY);
y = 0.6f;
debugRenderer->DrawCircle(x, y, 0.01f);
debugRenderer->DrawCircle(x, y, circleRadius);
dirX = state->GetFloat(PadButtonRightStickX) * circleRadius;
dirY = state->GetFloat(PadButtonRightStickY) * circleRadius;
debugRenderer->DrawLine(x, y, x + dirX, y + dirY);
}
}
InputDevice::DeviceState
InputDevicePad::InternalGetState() const
{
return impl_->GetState();
}
InputDevice::DeviceVariant
InputDevicePad::GetVariant() const
{
return impl_->GetVariant();
}
bool
InputDevicePad::IsValidButtonId(DeviceButtonId deviceButton) const
{
return impl_->IsValidButton(deviceButton);
}
size_t
InputDevicePad::GetAnyButtonDown(DeviceButtonSpec* outButtons, size_t maxButtonCount) const
{
GAINPUT_ASSERT(outButtons);
GAINPUT_ASSERT(maxButtonCount > 0);
return CheckAllButtonsDown(outButtons, maxButtonCount, PadButtonLeftStickX, PadButtonMax_);
}
size_t
InputDevicePad::GetButtonName(DeviceButtonId deviceButton, char* buffer, size_t bufferLength) const
{
GAINPUT_ASSERT(IsValidButtonId(deviceButton));
GAINPUT_ASSERT(buffer);
GAINPUT_ASSERT(bufferLength > 0);
strncpy(buffer, deviceButtonInfos[deviceButton].name, bufferLength);
buffer[bufferLength-1] = 0;
const size_t nameLen = strlen(deviceButtonInfos[deviceButton].name);
return nameLen >= bufferLength ? bufferLength : nameLen+1;
}
ButtonType
InputDevicePad::GetButtonType(DeviceButtonId deviceButton) const
{
return deviceButtonInfos[deviceButton].type;
}
DeviceButtonId
InputDevicePad::GetButtonByName(const char* name) const
{
GAINPUT_ASSERT(name);
for (unsigned i = 0; i < PadButtonCount + PadAxisCount; ++i)
{
if (strcmp(name, deviceButtonInfos[i].name) == 0)
{
return DeviceButtonId(i);
}
}
return InvalidDeviceButtonId;
}
InputState*
InputDevicePad::GetNextInputState()
{
return impl_->GetNextInputState();
}
bool
InputDevicePad::Vibrate(float leftMotor, float rightMotor)
{
return impl_->Vibrate(leftMotor, rightMotor);
}
}