Cached interpreter plays Mario 64. Start looking into RSP as well
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@@ -41,7 +41,7 @@ void JIT::InvalidateBlock(const u32 paddr) {
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std::optional<u32> JIT::FetchInstruction(s64 vaddr) {
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u32 paddr = 0;
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if (check_address_error(0b11, vaddr)) [[unlikely]] {
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if (Core::IsAddressError(0b11, vaddr)) [[unlikely]] {
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/*regs.cop0.HandleTLBException(blockPC);
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regs.cop0.FireException(Cop0::ExceptionCode::AddressErrorLoad, 0, blockPC);
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return 1;*/
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