Cached interpreter plays Mario 64. Start looking into RSP as well
This commit is contained in:
@@ -10,7 +10,7 @@ class KaizenGui final {
|
||||
public:
|
||||
explicit KaizenGui() noexcept;
|
||||
~KaizenGui();
|
||||
|
||||
|
||||
double fpsCounter = -1.0;
|
||||
bool fastForward = false;
|
||||
bool unlockFramerate = false;
|
||||
@@ -22,7 +22,7 @@ public:
|
||||
Debugger debugger;
|
||||
|
||||
SDL_Gamepad* gamepad = nullptr;
|
||||
|
||||
|
||||
void run();
|
||||
static void LoadTAS(const std::string &path) noexcept;
|
||||
void LoadROM(const std::string &path) noexcept;
|
||||
@@ -37,12 +37,13 @@ private:
|
||||
void HandleInput(const SDL_Event &event);
|
||||
void QueryDevices(const SDL_Event &event);
|
||||
|
||||
[[noreturn]] void FileWorker() {
|
||||
void FileWorker() {
|
||||
while (true) {
|
||||
if (!fileToLoad.empty()) {
|
||||
LoadROM(fileToLoad);
|
||||
shouldDisplaySpinner = false;
|
||||
fileToLoad = "";
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user