Game list uses new DB

This commit is contained in:
CocoSimone
2022-12-19 00:06:37 +01:00
parent 60ad309eb7
commit 5905529982
7 changed files with 12739 additions and 7234 deletions

View File

@@ -144,15 +144,15 @@ Window::~Window() {
SDL_Quit();
}
ImDrawData* Window::Present(n64::Core& core) {
DrawData Window::Present(n64::Core& core) {
ImGui_ImplVulkan_NewFrame();
ImGui_ImplSDL2_NewFrame(window);
ImGui::NewFrame();
Render(core);
float mainMenuBarHeight = Render(core);
ImGui::Render();
return ImGui::GetDrawData();
return {ImGui::GetDrawData(), mainMenuBarHeight};
}
void Window::LoadROM(n64::Core& core, const std::string &path) {
@@ -160,35 +160,35 @@ void Window::LoadROM(n64::Core& core, const std::string &path) {
n64::CartInfo cartInfo = core.LoadROM(path);
std::ifstream gameDbFile("resources/db.json");
json gameDb = json::parse(gameDbFile);
gameName = "";
for(const auto& item : gameDb["titles"]) {
auto temp = item["part"]["dataarea"];
std::cout << temp << "\n";
//if(!crc.empty()) {
// if(crc.get<std::string>() == fmt::format("{:08x}", cartInfo.crc)) {
// auto desc = item["description"];
// if(desc.empty()) {
// gameName = desc.get<std::string>();
// }
// }
//}
for(const auto& item : gameDb["items"]) {
auto crc = item["crc"];
if(!crc.empty()) {
if(crc.get<std::string>() == fmt::format("{:08X}", cartInfo.crc)) {
auto name = item["name"];
if(!name.empty()) {
gameName = name.get<std::string>();
}
}
}
};
if(gameName.empty()) {
gameName = std::filesystem::path(path).stem().string();
}
std::cout << gameName << "\n";
util::UpdateRPC(util::Playing, gameName);
windowTitle = "Gadolinium - " + gameName;
shadowWindowTitle = windowTitle;
renderGameList = false;
SDL_SetWindowTitle(window, windowTitle.c_str());
gameDbFile.close();
}
}
void Window::Render(n64::Core& core) {
float Window::Render(n64::Core& core) {
ImGui::PushFont(uiFont);
u32 ticks = SDL_GetTicks();
@@ -201,78 +201,74 @@ void Window::Render(n64::Core& core) {
windowTitle = shadowWindowTitle;
}
static bool renderGameList = true;
static bool showSettings = false;
bool showMainMenuBar = windowID == SDL_GetWindowID(SDL_GetMouseFocus());
static float mainMenuBarHeight = 0;
if(showMainMenuBar) {
ImGui::BeginMainMenuBar();
mainMenuBarHeight = ImGui::GetWindowSize().y;
if (ImGui::BeginMenu("File")) {
if (ImGui::MenuItem("Open", "O")) {
nfdchar_t *outpath;
const nfdu8filteritem_t filter{"Nintendo 64 roms", "n64,z64,v64,N64,Z64,V64"};
nfdresult_t result = NFD_OpenDialog(&outpath, &filter, 1, nullptr);
if (result == NFD_OKAY) {
LoadROM(core, outpath);
util::UpdateRPC(util::Playing, gameName);
NFD_FreePath(outpath);
renderGameList = false;
}
ImGui::BeginMainMenuBar();
mainMenuBarHeight = ImGui::GetWindowSize().y;
if (ImGui::BeginMenu("File")) {
if (ImGui::MenuItem("Open", "O")) {
nfdchar_t *outpath;
const nfdu8filteritem_t filter{"Nintendo 64 roms", "n64,z64,v64,N64,Z64,V64"};
nfdresult_t result = NFD_OpenDialog(&outpath, &filter, 1, nullptr);
if (result == NFD_OKAY) {
LoadROM(core, outpath);
util::UpdateRPC(util::Playing, gameName);
NFD_FreePath(outpath);
}
if (ImGui::MenuItem("Dump RDRAM")) {
core.mem.DumpRDRAM();
}
if (ImGui::MenuItem("Dump IMEM")) {
core.mem.DumpIMEM();
}
if (ImGui::MenuItem("Dump DMEM")) {
core.mem.DumpDMEM();
}
if (ImGui::MenuItem("Exit")) {
core.done = true;
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Emulation")) {
if (ImGui::MenuItem("Reset")) {
LoadROM(core, core.rom);
renderGameList = false;
}
if (ImGui::MenuItem("Stop")) {
renderGameList = true;
windowTitle = "Gadolinium";
core.rom.clear();
util::UpdateRPC(util::Idling);
SDL_SetWindowTitle(window, windowTitle.c_str());
core.Stop();
}
if (ImGui::MenuItem(core.pause ? "Resume" : "Pause", nullptr, false, core.romLoaded)) {
core.TogglePause();
if(core.pause) {
shadowWindowTitle = windowTitle;
windowTitle += " | Paused";
util::UpdateRPC(util::Paused, gameName);
} else {
windowTitle = shadowWindowTitle;
util::UpdateRPC(util::Playing, gameName);
}
SDL_SetWindowTitle(window, windowTitle.c_str());
}
if (ImGui::MenuItem("Settings")) {
showSettings = true;
}
ImGui::EndMenu();
if (ImGui::MenuItem("Dump RDRAM")) {
core.mem.DumpRDRAM();
}
ImGui::EndMainMenuBar();
if (ImGui::MenuItem("Dump IMEM")) {
core.mem.DumpIMEM();
}
if (ImGui::MenuItem("Dump DMEM")) {
core.mem.DumpDMEM();
}
if (ImGui::MenuItem("Exit")) {
core.done = true;
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Emulation")) {
if (ImGui::MenuItem("Reset")) {
LoadROM(core, core.rom);
}
if (ImGui::MenuItem("Stop")) {
renderGameList = true;
windowTitle = "Gadolinium";
core.rom.clear();
util::UpdateRPC(util::Idling);
SDL_SetWindowTitle(window, windowTitle.c_str());
core.Stop();
}
if (ImGui::MenuItem(core.pause ? "Resume" : "Pause", nullptr, false, core.romLoaded)) {
core.TogglePause();
if(core.pause) {
shadowWindowTitle = windowTitle;
windowTitle += " | Paused";
util::UpdateRPC(util::Paused, gameName);
} else {
windowTitle = shadowWindowTitle;
util::UpdateRPC(util::Playing, gameName);
}
SDL_SetWindowTitle(window, windowTitle.c_str());
}
if (ImGui::MenuItem("Settings")) {
showSettings = true;
}
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
static std::string rom{};
if(renderGameList && gameList.RenderWidget(showMainMenuBar, mainMenuBarHeight, rom)) {
if(renderGameList && gameList.RenderWidget(mainMenuBarHeight, rom)) {
LoadROM(core, rom);
renderGameList = false;
}
settings.RenderWidget(showSettings);
ImGui::PopFont();
return mainMenuBarHeight;
}