More nice touches to DiscordRPC
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@@ -5,42 +5,72 @@
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#include <string>
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namespace Util {
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enum State {
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Idling,
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Playing,
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MovieReplay,
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Paused,
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};
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struct RPC {
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enum State {
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Idling,
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Playing,
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MovieReplay,
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Paused,
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};
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FORCE_INLINE void UpdateRPC(State state, const std::string &game = "", const std::string &movieName = "") {
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DiscordRichPresence presence{};
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std::string textState, textDetails;
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switch (state) {
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case Idling:
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textDetails = "Idling";
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break;
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case Playing:
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textDetails = "In-game";
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textState = "Playing \"" + game + "\"";
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break;
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case MovieReplay:
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textDetails = "In-game";
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textState = "Replaying movie \"" + movieName + "\" in \"" + game + "\"";
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break;
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case Paused:
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textDetails = "In-game";
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textState = "Playing \"" + game + "\" (Paused)";
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break;
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RPC() {
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Discord_Initialize("1049669178124148806", &handlers, 1, nullptr);
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startTimestamp = time(nullptr);
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}
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presence.details = textDetails.c_str();
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presence.state = textState.c_str();
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presence.startTimestamp = time(nullptr);
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presence.largeImageText = "Kaizen";
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presence.largeImageKey = "logo";
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Discord_UpdatePresence(&presence);
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}
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static RPC &GetInstance() {
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static RPC instance;
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return instance;
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}
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FORCE_INLINE void ClearRPC() { Discord_ClearPresence(); }
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[[nodiscard]] FORCE_INLINE const State &GetState() const { return currentState; }
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FORCE_INLINE void Update(State state, const std::string &game = "", const std::string &movieName = "") {
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DiscordRichPresence presence{};
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std::string textState, textDetails;
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currentState = state == Paused ? currentState : state;
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switch (state) {
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case Idling:
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textDetails = "Idling";
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break;
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case Playing:
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textDetails = "In-game";
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textState = "Playing \"" + game + "\"";
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break;
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case MovieReplay:
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textDetails = "In-game";
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textState = "Replaying movie \"" + movieName + "\" in \"" + game + "\"";
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break;
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case Paused:
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switch (currentState) {
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case Playing:
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textDetails = "In-game";
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textState = "Playing \"" + game + "\"";
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break;
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case MovieReplay:
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textDetails = "In-game";
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textState = "Replaying movie \"" + movieName + "\" in \"" + game + "\"";
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break;
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default:;
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}
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textState += " (Paused)";
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break;
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}
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presence.details = textDetails.c_str();
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presence.state = textState.c_str();
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presence.startTimestamp = startTimestamp;
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presence.largeImageText = "Kaizen";
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presence.largeImageKey = "logo";
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Discord_UpdatePresence(&presence);
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}
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FORCE_INLINE void Clear() { Discord_ClearPresence(); }
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private:
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DiscordEventHandlers handlers{};
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s64 startTimestamp{};
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State currentState;
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};
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} // namespace Util
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