Hotifx for Windows maybe
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@@ -1,5 +1,6 @@
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#include <Audio.hpp>
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#include <log.hpp>
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#include <SDL2/SDL.h>
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namespace n64 {
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#define AUDIO_SAMPLE_RATE 44100
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@@ -1,6 +1,6 @@
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#pragma once
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#include <MemoryHelpers.hpp>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_audio.h>
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namespace n64 {
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struct AudioDevice {
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@@ -2,6 +2,7 @@
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#include <RenderWidget.hpp>
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#include <ParallelRDPWrapper.hpp>
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#include "Audio.hpp"
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#include <SDL2/SDL.h>
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EmuThread::EmuThread(std::unique_ptr<QtInstanceFactory>&& instance_, std::unique_ptr<Vulkan::WSIPlatform>&& wsiPlatform_, std::unique_ptr<ParallelRDP::WindowInfo>&& windowInfo_, SettingsWindow& settings) noexcept
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: instance(std::move(instance_)), wsiPlatform(std::move(wsiPlatform_)),
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@@ -4,7 +4,7 @@
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#include <Core.hpp>
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#include <SettingsWindow.hpp>
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#include <memory>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_gamecontroller.h>
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class EmuThread : public QThread
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{
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