New DB
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@@ -40,41 +40,7 @@ GameList::GameList(const std::string& path) {
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std::for_each(std::execution::par_unseq, begin(recursive_directory_iterator{path}), end(recursive_directory_iterator{path}), [&](const auto& p) {
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if(p.path().extension() == ".n64" || p.path().extension() == ".z64" || p.path().extension() == ".v64" ||
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p.path().extension() == ".N64" || p.path().extension() == ".Z64" || p.path().extension() == ".V64") {
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std::ifstream file(p.path().string(), std::ios::binary);
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file.unsetf(std::ios::skipws);
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if(!file.is_open()) {
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util::panic("Unable to open {}!", path);
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}
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file.seekg(0, std::ios::end);
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auto size = file.tellg();
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auto sizeAdjusted = util::NextPow2(size);
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file.seekg(0, std::ios::beg);
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std::vector<u8> cart{};
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std::fill(cart.begin(), cart.end(), 0);
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cart.resize(sizeAdjusted);
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cart.insert(cart.begin(), std::istream_iterator<u8>(file), std::istream_iterator<u8>());
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file.close();
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u32 crc, dummy;
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util::SwapN64Rom(sizeAdjusted, cart.data(), crc, dummy);
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u8 countryCode = 0;
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countryCode = cart[0x3D];
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std::ifstream gameDbFile("resources/game_db.json");
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json gameDb = json::parse(gameDbFile);
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auto entry = gameDb[fmt::format("{:08x}", crc)]["name"];
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if(!entry.empty()) {
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gamesList.push_back({entry.get<std::string>(), CountryCodeToStr(countryCode), fmt::format("{:.2f} MiB", float(size) / 1024 / 1024), p.path().string()});
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} else {
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gamesList.push_back({p.path().stem().string(), CountryCodeToStr(countryCode), fmt::format("{:.2f} MiB", float(size) / 1024 / 1024), p.path().string()});
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}
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}
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});
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}
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