Fixed some more RSP instructions, fix CI (hopefully)
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@@ -101,10 +101,10 @@ void Core::UpdateController(const u8* state) {
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bool DRIGHT = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
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bool L = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
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bool R = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
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bool CUP = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTY) == 32767;
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bool CDOWN = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTY) == -32767;
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bool CLEFT = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTX) == -32767;
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bool CRIGHT = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTX) == 32767;
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bool CUP = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTY) <= -128;
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bool CDOWN = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTY) >= 127;
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bool CLEFT = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTX) <= -128;
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bool CRIGHT = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTX) >= 127;
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controller.b1 = (A << 7) | (B << 6) | (Z << 5) | (START << 4) |
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(DUP << 3) | (DDOWN << 2) | (DLEFT << 1) | DRIGHT;
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