make it single threaded for now...
Hmm don't quite get it idfk
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4
external/parallel-rdp/ParallelRDPWrapper.hpp
vendored
4
external/parallel-rdp/ParallelRDPWrapper.hpp
vendored
@@ -4,7 +4,7 @@
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#include <common.hpp>
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namespace n64 {
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struct VI;
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struct Core;
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}
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class ParallelRDP {
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@@ -23,7 +23,7 @@ public:
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const std::shared_ptr<WindowInfo> &, const u8 *);
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ParallelRDP() = default;
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void UpdateScreen(const n64::VI &, bool = true) const;
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void UpdateScreen(n64::Core &, bool = true) const;
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void EnqueueCommand(int, const u32 *) const;
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void OnFullSync() const;
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bool IsFramerateUnlocked() const;
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