Introduce game db + fallback to stem of filename + volume control
This commit is contained in:
@@ -15,8 +15,13 @@ struct Window {
|
||||
[[nodiscard]] bool gotClosed(SDL_Event event);
|
||||
ImFont *uiFont, *codeFont;
|
||||
u32 windowID;
|
||||
float volumeL = 0.5, volumeR = 0.5;
|
||||
void LoadROM(n64::Core& core, const std::string& path);
|
||||
private:
|
||||
bool lockVolume = true;
|
||||
bool showSettings = false;
|
||||
SDL_Window* window;
|
||||
std::string windowTitle;
|
||||
void InitSDL();
|
||||
void InitImgui();
|
||||
void Render(n64::Core& core);
|
||||
|
||||
Reference in New Issue
Block a user