Squashed 'external/SDL/' content from commit f317581c91

git-subtree-dir: external/SDL
git-subtree-split: f317581c91961ee628446886dd4df87e9c16ac79
This commit is contained in:
SimoneN64
2024-09-04 22:32:48 +02:00
commit 8821e99ab5
1913 changed files with 947421 additions and 0 deletions

64
docs/README.md Normal file
View File

@@ -0,0 +1,64 @@
# Simple DirectMedia Layer
https://www.libsdl.org/
Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware. It is used by video playback software, emulators, and popular games
including Valve's award winning catalog and many Humble Bundle games.
SDL officially supports Windows, macOS, Linux, iOS, and Android.
Support for other platforms may be found in the source code.
SDL is written in C, works natively with C++, and there are bindings
available for several other languages, including C# and Python.
This library is distributed under the zlib license, which can be found
in the file "LICENSE.txt".
Information on building SDL with CMake is available in [README-cmake.md](README-cmake.md)
The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
Information on reporting bugs and contributing is available in [README-contributing.md](README-contributing.md)
More documentation and FAQs are available online at [the wiki](http://wiki.libsdl.org/)
- [High DPI Support](README-highdpi.md)
- [main()](README-main-functions.md)
- [Porting information](README-porting.md)
- [Migrating from SDL 2.0](README-migration.md)
- [Supported Platforms](README-platforms.md)
- [Touch](README-touch.md)
- [Versions](README-versions.md)
- [Visual Studio](README-visualc.md)
- [Android](README-android.md)
- [Emscripten](README-emscripten.md)
- [iOS](README-ios.md)
- [KMSDRM support on BSD](README-kmsbsd.md)
- [Linux](README-linux.md)
- [macOS](README-macos.md)
- [Nintendo 3DS](README-n3ds.md)
- [PS2](README-ps2.md)
- [PSP](README-psp.md)
- [PSVita](README-vita.md)
- [Raspberry Pi](README-raspberrypi.md)
- [RISC OS](README-riscos.md)
- [Windows GDK](README-gdk.md)
- [Windows UWP](README-winrt.md)
- [Windows](README-windows.md)
If you need help with the library, or just want to discuss SDL related
issues, you can join the [SDL Discourse](https://discourse.libsdl.org/),
which can be used as a web forum or a mailing list, at your preference.
If you want to report bugs or contribute patches, please submit them to
[our bug tracker](https://github.com/libsdl-org/SDL/issues)
Enjoy!
Sam Lantinga <mailto:slouken@libsdl.org>