keep fixing parallel-rdp stuff
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@@ -14,11 +14,10 @@ void App::Run() {
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done = true;
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}
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if(core->initialized)
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core->Run();
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if(core->system == System::Nintendo64) {
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if(core->initialized) UpdateScreenParallelRdp(window, dynamic_cast<n64::Core*>(core.get())->GetVI());
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else UpdateScreenParallelRdpNoGame(window);
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}
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if(core.initialized)
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core.Run();
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if(core.initialized) UpdateScreenParallelRdp(window, core.GetVI());
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else UpdateScreenParallelRdpNoGame(window);
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}
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}
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