Merge commit '17c41323d9a870a4c75d5dfc5def37f32278ced7' into back-to-imgui
This commit is contained in:
326
external/imgui/imgui_internal.h
vendored
326
external/imgui/imgui_internal.h
vendored
@@ -1,4 +1,4 @@
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// dear imgui, v1.92.0 WIP
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// dear imgui, v1.92.0
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// (internal structures/api)
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// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
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@@ -37,6 +37,7 @@ Index of this file:
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// [SECTION] Tab bar, Tab item support
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// [SECTION] Table support
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// [SECTION] ImGui internal API
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// [SECTION] ImFontLoader
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// [SECTION] ImFontAtlas internal API
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// [SECTION] Test Engine specific hooks (imgui_test_engine)
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@@ -132,7 +133,7 @@ Index of this file:
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//-----------------------------------------------------------------------------
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// Utilities
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// (other types which are not forwarded declared are: ImBitArray<>, ImSpan<>, ImSpanAllocator<>, ImPool<>, ImChunkStream<>)
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// (other types which are not forwarded declared are: ImBitArray<>, ImSpan<>, ImSpanAllocator<>, ImStableVector<>, ImPool<>, ImChunkStream<>)
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struct ImBitVector; // Store 1-bit per value
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struct ImRect; // An axis-aligned rectangle (2 points)
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struct ImGuiTextIndex; // Maintain a line index for a text buffer.
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@@ -140,6 +141,9 @@ struct ImGuiTextIndex; // Maintain a line index for a text buffer.
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// ImDrawList/ImFontAtlas
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struct ImDrawDataBuilder; // Helper to build a ImDrawData instance
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struct ImDrawListSharedData; // Data shared between all ImDrawList instances
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struct ImFontAtlasBuilder; // Internal storage for incrementally packing and building a ImFontAtlas
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struct ImFontAtlasPostProcessData; // Data available to potential texture post-processing functions
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struct ImFontAtlasRectEntry; // Packed rectangle lookup entry
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// ImGui
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struct ImGuiBoxSelectState; // Box-selection state (currently used by multi-selection, could potentially be used by others)
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@@ -251,7 +255,7 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
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#define IMGUI_DEBUG_LOG_SELECTION(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventSelection) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
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#define IMGUI_DEBUG_LOG_CLIPPER(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventClipper) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
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#define IMGUI_DEBUG_LOG_IO(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventIO) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
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#define IMGUI_DEBUG_LOG_FONT(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventFont) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
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#define IMGUI_DEBUG_LOG_FONT(...) do { ImGuiContext* g2 = GImGui; if (g2 && g2->DebugLogFlags & ImGuiDebugLogFlags_EventFont) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0) // Called from ImFontAtlas function which may operate without a context.
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#define IMGUI_DEBUG_LOG_INPUTROUTING(...) do{if (g.DebugLogFlags & ImGuiDebugLogFlags_EventInputRouting)IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
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#define IMGUI_DEBUG_LOG_DOCKING(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventDocking) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
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#define IMGUI_DEBUG_LOG_VIEWPORT(...) do { if (g.DebugLogFlags & ImGuiDebugLogFlags_EventViewport) IMGUI_DEBUG_LOG(__VA_ARGS__); } while (0)
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@@ -363,6 +367,7 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
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// - Helper: ImBitArray
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// - Helper: ImBitVector
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// - Helper: ImSpan<>, ImSpanAllocator<>
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// - Helper: ImStableVector<>
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// - Helper: ImPool<>
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// - Helper: ImChunkStream<>
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// - Helper: ImGuiTextIndex
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@@ -394,6 +399,7 @@ IMGUI_API int ImStricmp(const char* str1, const char* str2);
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IMGUI_API int ImStrnicmp(const char* str1, const char* str2, size_t count); // Case insensitive compare to a certain count.
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IMGUI_API void ImStrncpy(char* dst, const char* src, size_t count); // Copy to a certain count and always zero terminate (strncpy doesn't).
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IMGUI_API char* ImStrdup(const char* str); // Duplicate a string.
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IMGUI_API void* ImMemdup(const void* src, size_t size); // Duplicate a chunk of memory.
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IMGUI_API char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* str); // Copy in provided buffer, recreate buffer if needed.
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IMGUI_API const char* ImStrchrRange(const char* str_begin, const char* str_end, char c); // Find first occurrence of 'c' in string range.
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IMGUI_API const char* ImStreolRange(const char* str, const char* str_end); // End end-of-line
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@@ -507,6 +513,8 @@ static inline float ImTrunc(float f)
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static inline ImVec2 ImTrunc(const ImVec2& v) { return ImVec2((float)(int)(v.x), (float)(int)(v.y)); }
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static inline float ImFloor(float f) { return (float)((f >= 0 || (float)(int)f == f) ? (int)f : (int)f - 1); } // Decent replacement for floorf()
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static inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2(ImFloor(v.x), ImFloor(v.y)); }
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static inline float ImTrunc64(float f) { return (float)(ImS64)(f); }
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static inline float ImRound64(float f) { return (float)(ImS64)(f + 0.5f); }
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static inline int ImModPositive(int a, int b) { return (a + b) % b; }
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static inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; }
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static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); }
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@@ -539,6 +547,14 @@ struct ImVec1
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constexpr ImVec1(float _x) : x(_x) { }
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};
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// Helper: ImVec2i (2D vector, integer)
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struct ImVec2i
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{
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int x, y;
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constexpr ImVec2i() : x(0), y(0) {}
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constexpr ImVec2i(int _x, int _y) : x(_x), y(_y) {}
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};
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// Helper: ImVec2ih (2D vector, half-size integer, for long-term packed storage)
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struct ImVec2ih
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{
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@@ -690,6 +706,39 @@ struct ImSpanAllocator
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inline void GetSpan(int n, ImSpan<T>* span) { span->set((T*)GetSpanPtrBegin(n), (T*)GetSpanPtrEnd(n)); }
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};
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// Helper: ImStableVector<>
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// Allocating chunks of BLOCK_SIZE items. Objects pointers are never invalidated when growing, only by clear().
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// Important: does not destruct anything!
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// Implemented only the minimum set of functions we need for it.
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template<typename T, int BLOCK_SIZE>
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struct ImStableVector
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{
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int Size = 0;
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int Capacity = 0;
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ImVector<T*> Blocks;
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// Functions
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inline ~ImStableVector() { for (T* block : Blocks) IM_FREE(block); }
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inline void clear() { Size = Capacity = 0; Blocks.clear_delete(); }
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inline void resize(int new_size) { if (new_size > Capacity) reserve(new_size); Size = new_size; }
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inline void reserve(int new_cap)
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{
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new_cap = IM_MEMALIGN(new_cap, BLOCK_SIZE);
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int old_count = Capacity / BLOCK_SIZE;
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int new_count = new_cap / BLOCK_SIZE;
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if (new_count <= old_count)
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return;
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Blocks.resize(new_count);
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for (int n = old_count; n < new_count; n++)
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Blocks[n] = (T*)IM_ALLOC(sizeof(T) * BLOCK_SIZE);
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Capacity = new_cap;
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}
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inline T& operator[](int i) { IM_ASSERT(i >= 0 && i < Size); return Blocks[i / BLOCK_SIZE][i % BLOCK_SIZE]; }
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inline const T& operator[](int i) const { IM_ASSERT(i >= 0 && i < Size); return Blocks[i / BLOCK_SIZE][i % BLOCK_SIZE]; }
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inline T* push_back(const T& v) { int i = Size; IM_ASSERT(i >= 0); if (Size == Capacity) reserve(Capacity + BLOCK_SIZE); void* ptr = &Blocks[i / BLOCK_SIZE][i % BLOCK_SIZE]; memcpy(ptr, &v, sizeof(v)); Size++; return (T*)ptr; }
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};
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// Helper: ImPool<>
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// Basic keyed storage for contiguous instances, slow/amortized insertion, O(1) indexable, O(Log N) queries by ID over a dense/hot buffer,
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// Honor constructor/destructor. Add/remove invalidate all pointers. Indexes have the same lifetime as the associated object.
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@@ -798,17 +847,20 @@ IMGUI_API ImGuiStoragePair* ImLowerBound(ImGuiStoragePair* in_begin, ImGuiStorag
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// You may want to create your own instance of you try to ImDrawList completely without ImGui. In that case, watch out for future changes to this structure.
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struct IMGUI_API ImDrawListSharedData
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{
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ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas
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const ImVec4* TexUvLines; // UV of anti-aliased lines in the atlas
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ImFont* Font; // Current/default font (optional, for simplified AddText overload)
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float FontSize; // Current/default font size (optional, for simplified AddText overload)
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float FontScale; // Current/default font scale (== FontSize / Font->FontSize)
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ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas (== FontAtlas->TexUvWhitePixel)
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const ImVec4* TexUvLines; // UV of anti-aliased lines in the atlas (== FontAtlas->TexUvLines)
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ImFontAtlas* FontAtlas; // Current font atlas
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ImFont* Font; // Current font (used for simplified AddText overload)
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float FontSize; // Current font size (used for for simplified AddText overload)
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float FontScale; // Current font scale (== FontSize / Font->FontSize)
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float CurveTessellationTol; // Tessellation tolerance when using PathBezierCurveTo()
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float CircleSegmentMaxError; // Number of circle segments to use per pixel of radius for AddCircle() etc
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float InitialFringeScale; // Initial scale to apply to AA fringe
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ImDrawListFlags InitialFlags; // Initial flags at the beginning of the frame (it is possible to alter flags on a per-drawlist basis afterwards)
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ImVec4 ClipRectFullscreen; // Value for PushClipRectFullscreen()
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ImVector<ImVec2> TempBuffer; // Temporary write buffer
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ImVector<ImDrawList*> DrawLists; // All draw lists associated to this ImDrawListSharedData
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ImGuiContext* Context; // [OPTIONAL] Link to Dear ImGui context. 99% of ImDrawList/ImFontAtlas can function without an ImGui context, but this facilitate handling one legacy edge case.
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// Lookup tables
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ImVec2 ArcFastVtx[IM_DRAWLIST_ARCFAST_TABLE_SIZE]; // Sample points on the quarter of the circle.
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@@ -816,6 +868,7 @@ struct IMGUI_API ImDrawListSharedData
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ImU8 CircleSegmentCounts[64]; // Precomputed segment count for given radius before we calculate it dynamically (to avoid calculation overhead)
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ImDrawListSharedData();
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~ImDrawListSharedData();
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void SetCircleTessellationMaxError(float max_error);
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};
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@@ -827,6 +880,13 @@ struct ImDrawDataBuilder
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ImDrawDataBuilder() { memset(this, 0, sizeof(*this)); }
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};
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struct ImFontStackData
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{
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ImFont* Font;
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float FontSizeBeforeScaling; // ~~ style.FontSizeBase
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float FontSizeAfterScaling; // ~~ g.FontSize
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};
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//-----------------------------------------------------------------------------
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// [SECTION] Style support
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//-----------------------------------------------------------------------------
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@@ -898,6 +958,7 @@ enum ImGuiItemFlagsPrivate_
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ImGuiItemFlags_AllowOverlap = 1 << 14, // false // Allow being overlapped by another widget. Not-hovered to Hovered transition deferred by a frame.
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ImGuiItemFlags_NoNavDisableMouseHover = 1 << 15, // false // Nav keyboard/gamepad mode doesn't disable hover highlight (behave as if NavHighlightItemUnderNav==false).
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ImGuiItemFlags_NoMarkEdited = 1 << 16, // false // Skip calling MarkItemEdited()
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ImGuiItemFlags_NoFocus = 1 << 17, // false // [EXPERIMENTAL: Not very well specced] Clicking doesn't take focus. Automatically sets ImGuiButtonFlags_NoFocus + ImGuiButtonFlags_NoNavFocus in ButtonBehavior().
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// Controlled by widget code
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ImGuiItemFlags_Inputable = 1 << 20, // false // [WIP] Auto-activate input mode when tab focused. Currently only used and supported by a few items before it becomes a generic feature.
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@@ -975,6 +1036,7 @@ enum ImGuiButtonFlagsPrivate_
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ImGuiButtonFlags_NoHoveredOnFocus = 1 << 19, // don't report as hovered when nav focus is on this item
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ImGuiButtonFlags_NoSetKeyOwner = 1 << 20, // don't set key/input owner on the initial click (note: mouse buttons are keys! often, the key in question will be ImGuiKey_MouseLeft!)
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ImGuiButtonFlags_NoTestKeyOwner = 1 << 21, // don't test key/input owner when polling the key (note: mouse buttons are keys! often, the key in question will be ImGuiKey_MouseLeft!)
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ImGuiButtonFlags_NoFocus = 1 << 22, // [EXPERIMENTAL: Not very well specced]. Don't focus parent window when clicking.
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ImGuiButtonFlags_PressedOnMask_ = ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_PressedOnDragDropHold,
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ImGuiButtonFlags_PressedOnDefault_ = ImGuiButtonFlags_PressedOnClickRelease,
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};
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@@ -1308,7 +1370,7 @@ struct ImGuiLastItemData
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};
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// Store data emitted by TreeNode() for usage by TreePop()
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// - To implement ImGuiTreeNodeFlags_NavLeftJumpsBackHere: store the minimum amount of data
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// - To implement ImGuiTreeNodeFlags_NavLeftJumpsToParent: store the minimum amount of data
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// which we can't infer in TreePop(), to perform the equivalent of NavApplyItemToResult().
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// Only stored when the node is a potential candidate for landing on a Left arrow jump.
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struct ImGuiTreeNodeStackData
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@@ -2208,11 +2270,13 @@ struct ImGuiMetricsConfig
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bool ShowDrawCmdMesh = true;
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bool ShowDrawCmdBoundingBoxes = true;
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bool ShowTextEncodingViewer = false;
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bool ShowTextureUsedRect = false;
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bool ShowDockingNodes = false;
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int ShowWindowsRectsType = -1;
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int ShowTablesRectsType = -1;
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int HighlightMonitorIdx = -1;
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ImGuiID HighlightViewportID = 0;
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bool ShowFontPreview = true;
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};
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struct ImGuiStackLevelInfo
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@@ -2265,16 +2329,18 @@ struct ImGuiContextHook
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struct ImGuiContext
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{
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bool Initialized;
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bool FontAtlasOwnedByContext; // IO.Fonts-> is owned by the ImGuiContext and will be destructed along with it.
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ImGuiIO IO;
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ImGuiPlatformIO PlatformIO;
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ImGuiStyle Style;
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ImGuiConfigFlags ConfigFlagsCurrFrame; // = g.IO.ConfigFlags at the time of NewFrame()
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ImGuiConfigFlags ConfigFlagsLastFrame;
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ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back()
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float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window.
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float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height.
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float FontScale; // == FontSize / Font->FontSize
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ImVector<ImFontAtlas*> FontAtlases; // List of font atlases used by the context (generally only contains g.IO.Fonts aka the main font atlas)
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ImFont* Font; // Currently bound font. (== FontStack.back().Font)
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ImFontBaked* FontBaked; // Currently bound font at currently bound size. (== Font->GetFontBaked(FontSize))
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float FontSize; // Currently bound font size == line height (== FontSizeBase + externals scales applied in the UpdateCurrentFontSize() function).
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float FontSizeBase; // Font size before scaling == style.FontSizeBase == value passed to PushFont() when specified.
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float FontBakedScale; // == FontBaked->Size / FontSize. Scale factor over baked size. Rarely used nowadays, very often == 1.0f.
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float FontRasterizerDensity; // Current font density. Used by all calls to GetFontBaked().
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float CurrentDpiScale; // Current window/viewport DpiScale == CurrentViewport->DpiScale
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ImDrawListSharedData DrawListSharedData;
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double Time;
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@@ -2377,7 +2443,7 @@ struct ImGuiContext
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ImGuiCol DebugFlashStyleColorIdx; // (Keep close to ColorStack to share cache line)
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ImVector<ImGuiColorMod> ColorStack; // Stack for PushStyleColor()/PopStyleColor() - inherited by Begin()
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ImVector<ImGuiStyleMod> StyleVarStack; // Stack for PushStyleVar()/PopStyleVar() - inherited by Begin()
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ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont() - inherited by Begin()
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ImVector<ImFontStackData> FontStack; // Stack for PushFont()/PopFont() - inherited by Begin()
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ImVector<ImGuiFocusScopeData> FocusScopeStack; // Stack for PushFocusScope()/PopFocusScope() - inherited by BeginChild(), pushed into by Begin()
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ImVector<ImGuiItemFlags> ItemFlagsStack; // Stack for PushItemFlag()/PopItemFlag() - inherited by Begin()
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ImVector<ImGuiGroupData> GroupStack; // Stack for BeginGroup()/EndGroup() - not inherited by Begin()
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@@ -2533,7 +2599,8 @@ struct ImGuiContext
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// Widget state
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ImGuiInputTextState InputTextState;
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ImGuiInputTextDeactivatedState InputTextDeactivatedState;
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ImFont InputTextPasswordFont;
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ImFontBaked InputTextPasswordFontBackupBaked;
|
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ImFontFlags InputTextPasswordFontBackupFlags;
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ImGuiID TempInputId; // Temporary text input when CTRL+clicking on a slider, etc.
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ImGuiDataTypeStorage DataTypeZeroValue; // 0 for all data types
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int BeginMenuDepth;
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@@ -2565,12 +2632,12 @@ struct ImGuiContext
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ImGuiTypingSelectState TypingSelectState; // State for GetTypingSelectRequest()
|
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// Platform support
|
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ImGuiPlatformImeData PlatformImeData; // Data updated by current frame
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ImGuiPlatformImeData PlatformImeData; // Data updated by current frame. Will be applied at end of the frame. For some backends, this is required to have WantVisible=true in order to receive text message.
|
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ImGuiPlatformImeData PlatformImeDataPrev; // Previous frame data. When changed we call the platform_io.Platform_SetImeDataFn() handler.
|
||||
ImGuiID PlatformImeViewport;
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||||
// Extensions
|
||||
// FIXME: We could provide an API to register one slot in an array held in ImGuiContext?
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ImVector<ImTextureData*> UserTextures; // List of textures created/managed by user or third-party extension. Automatically appended into platform_io.Textures[].
|
||||
ImGuiDockContext DockContext;
|
||||
void (*DockNodeWindowMenuHandler)(ImGuiContext* ctx, ImGuiDockNode* node, ImGuiTabBar* tab_bar);
|
||||
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@@ -2640,7 +2707,7 @@ struct ImGuiContext
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||||
float FramerateSecPerFrameAccum;
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||||
int WantCaptureMouseNextFrame; // Explicit capture override via SetNextFrameWantCaptureMouse()/SetNextFrameWantCaptureKeyboard(). Default to -1.
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int WantCaptureKeyboardNextFrame; // "
|
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int WantTextInputNextFrame;
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int WantTextInputNextFrame; // Copied in EndFrame() from g.PlatformImeData.WanttextInput. Needs to be set for some backends (SDL3) to emit character inputs.
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ImVector<char> TempBuffer; // Temporary text buffer
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||||
char TempKeychordName[64];
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||||
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@@ -2807,7 +2874,6 @@ struct IMGUI_API ImGuiWindow
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ImVector<ImGuiOldColumns> ColumnsStorage;
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||||
float FontWindowScale; // User scale multiplier per-window, via SetWindowFontScale()
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float FontWindowScaleParents;
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||||
float FontDpiScale;
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float FontRefSize; // This is a copy of window->CalcFontSize() at the time of Begin(), trying to phase out CalcFontSize() especially as it may be called on non-current window.
|
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int SettingsOffset; // Offset into SettingsWindows[] (offsets are always valid as we only grow the array from the back)
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||||
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||||
@@ -2855,9 +2921,11 @@ public:
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||||
// We don't use g.FontSize because the window may be != g.CurrentWindow.
|
||||
ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); }
|
||||
float CalcFontSize() const { ImGuiContext& g = *Ctx; return g.FontBaseSize * FontWindowScale * FontDpiScale * FontWindowScaleParents; }
|
||||
ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight)); }
|
||||
ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight; return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight); }
|
||||
|
||||
// [Obsolete] ImGuiWindow::CalcFontSize() was removed in 1.92.x because error-prone/misleading. You can use window->FontRefSize for a copy of g.FontSize at the time of the last Begin() call for this window.
|
||||
//float CalcFontSize() const { ImGuiContext& g = *Ctx; return g.FontSizeBase * FontWindowScale * FontDpiScale * FontWindowScaleParents;
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -3281,9 +3349,18 @@ namespace ImGui
|
||||
IMGUI_API void SetNextWindowRefreshPolicy(ImGuiWindowRefreshFlags flags);
|
||||
|
||||
// Fonts, drawing
|
||||
IMGUI_API void SetCurrentFont(ImFont* font);
|
||||
inline ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; }
|
||||
IMGUI_API void RegisterUserTexture(ImTextureData* tex); // Register external texture
|
||||
IMGUI_API void UnregisterUserTexture(ImTextureData* tex);
|
||||
IMGUI_API void RegisterFontAtlas(ImFontAtlas* atlas);
|
||||
IMGUI_API void UnregisterFontAtlas(ImFontAtlas* atlas);
|
||||
IMGUI_API void SetCurrentFont(ImFont* font, float font_size_before_scaling, float font_size_after_scaling);
|
||||
IMGUI_API void UpdateCurrentFontSize(float restore_font_size_after_scaling);
|
||||
IMGUI_API void SetFontRasterizerDensity(float rasterizer_density);
|
||||
inline float GetFontRasterizerDensity() { return GImGui->FontRasterizerDensity; }
|
||||
inline float GetRoundedFontSize(float size) { return IM_ROUND(size); }
|
||||
IMGUI_API ImFont* GetDefaultFont();
|
||||
IMGUI_API void PushPasswordFont();
|
||||
IMGUI_API void PopPasswordFont();
|
||||
inline ImDrawList* GetForegroundDrawList(ImGuiWindow* window) { return GetForegroundDrawList(window->Viewport); }
|
||||
IMGUI_API void AddDrawListToDrawDataEx(ImDrawData* draw_data, ImVector<ImDrawList*>* out_list, ImDrawList* draw_list);
|
||||
|
||||
@@ -3723,7 +3800,7 @@ namespace ImGui
|
||||
IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
|
||||
IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL);
|
||||
IMGUI_API void RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL);
|
||||
IMGUI_API void RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float clip_max_x, float ellipsis_max_x, const char* text, const char* text_end, const ImVec2* text_size_if_known);
|
||||
IMGUI_API void RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float ellipsis_max_x, const char* text, const char* text_end, const ImVec2* text_size_if_known);
|
||||
IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool borders = true, float rounding = 0.0f);
|
||||
IMGUI_API void RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f);
|
||||
IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, ImDrawFlags flags = 0);
|
||||
@@ -3744,11 +3821,15 @@ namespace ImGui
|
||||
IMGUI_API void RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding);
|
||||
IMGUI_API ImDrawFlags CalcRoundingFlagsForRectInRect(const ImRect& r_in, const ImRect& r_outer, float threshold);
|
||||
|
||||
// Widgets
|
||||
// Widgets: Text
|
||||
IMGUI_API void TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0);
|
||||
IMGUI_API void TextAligned(float align_x, float size_x, const char* fmt, ...); // FIXME-WIP: Works but API is likely to be reworked. This is designed for 1 item on the line. (#7024)
|
||||
IMGUI_API void TextAlignedV(float align_x, float size_x, const char* fmt, va_list args);
|
||||
|
||||
// Widgets
|
||||
IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
|
||||
IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags = 0);
|
||||
IMGUI_API bool ImageButtonEx(ImGuiID id, ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags = 0);
|
||||
IMGUI_API bool ImageButtonEx(ImGuiID id, ImTextureRef tex_ref, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags = 0);
|
||||
IMGUI_API void SeparatorEx(ImGuiSeparatorFlags flags, float thickness = 1.0f);
|
||||
IMGUI_API void SeparatorTextEx(ImGuiID id, const char* label, const char* label_end, float extra_width);
|
||||
IMGUI_API bool CheckboxFlags(const char* label, ImS64* flags, ImS64 flags_value);
|
||||
@@ -3855,7 +3936,9 @@ namespace ImGui
|
||||
IMGUI_API void DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, const ImDrawList* draw_list, const char* label);
|
||||
IMGUI_API void DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, const ImDrawList* draw_list, const ImDrawCmd* draw_cmd, bool show_mesh, bool show_aabb);
|
||||
IMGUI_API void DebugNodeFont(ImFont* font);
|
||||
IMGUI_API void DebugNodeFontGlyphesForSrcMask(ImFont* font, ImFontBaked* baked, int src_mask);
|
||||
IMGUI_API void DebugNodeFontGlyph(ImFont* font, const ImFontGlyph* glyph);
|
||||
IMGUI_API void DebugNodeTexture(ImTextureData* tex, int int_id, const ImFontAtlasRect* highlight_rect = NULL); // ID used to facilitate persisting the "current" texture.
|
||||
IMGUI_API void DebugNodeStorage(ImGuiStorage* storage, const char* label);
|
||||
IMGUI_API void DebugNodeTabBar(ImGuiTabBar* tab_bar, const char* label);
|
||||
IMGUI_API void DebugNodeTable(ImGuiTable* table);
|
||||
@@ -3889,31 +3972,188 @@ namespace ImGui
|
||||
} // namespace ImGui
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] ImFontLoader
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Hooks and storage for a given font backend.
|
||||
// This structure is likely to evolve as we add support for incremental atlas updates.
|
||||
// Conceptually this could be public, but API is still going to be evolve.
|
||||
struct ImFontLoader
|
||||
{
|
||||
const char* Name;
|
||||
bool (*LoaderInit)(ImFontAtlas* atlas);
|
||||
void (*LoaderShutdown)(ImFontAtlas* atlas);
|
||||
bool (*FontSrcInit)(ImFontAtlas* atlas, ImFontConfig* src);
|
||||
void (*FontSrcDestroy)(ImFontAtlas* atlas, ImFontConfig* src);
|
||||
bool (*FontSrcContainsGlyph)(ImFontAtlas* atlas, ImFontConfig* src, ImWchar codepoint);
|
||||
bool (*FontBakedInit)(ImFontAtlas* atlas, ImFontConfig* src, ImFontBaked* baked, void* loader_data_for_baked_src);
|
||||
void (*FontBakedDestroy)(ImFontAtlas* atlas, ImFontConfig* src, ImFontBaked* baked, void* loader_data_for_baked_src);
|
||||
bool (*FontBakedLoadGlyph)(ImFontAtlas* atlas, ImFontConfig* src, ImFontBaked* baked, void* loader_data_for_baked_src, ImWchar codepoint, ImFontGlyph* out_glyph);
|
||||
|
||||
// Size of backend data, Per Baked * Per Source. Buffers are managed by core to avoid excessive allocations.
|
||||
// FIXME: At this point the two other types of buffers may be managed by core to be consistent?
|
||||
size_t FontBakedSrcLoaderDataSize;
|
||||
|
||||
ImFontLoader() { memset(this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
#ifdef IMGUI_ENABLE_STB_TRUETYPE
|
||||
IMGUI_API const ImFontLoader* ImFontAtlasGetFontLoaderForStbTruetype();
|
||||
#endif
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
typedef ImFontLoader ImFontBuilderIO; // [renamed/changed in 1.92] The types are not actually compatible but we provide this as a compile-time error report helper.
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] ImFontAtlas internal API
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// This structure is likely to evolve as we add support for incremental atlas updates.
|
||||
// Conceptually this could be in ImGuiPlatformIO, but we are far from ready to make this public.
|
||||
struct ImFontBuilderIO
|
||||
// Helpers: ImTextureRef ==/!= operators provided as convenience
|
||||
// (note that _TexID and _TexData are never set simultaneously)
|
||||
inline bool operator==(const ImTextureRef& lhs, const ImTextureRef& rhs) { return lhs._TexID == rhs._TexID && lhs._TexData == rhs._TexData; }
|
||||
inline bool operator!=(const ImTextureRef& lhs, const ImTextureRef& rhs) { return lhs._TexID != rhs._TexID || lhs._TexData != rhs._TexData; }
|
||||
|
||||
// Refer to ImFontAtlasPackGetRect() to better understand how this works.
|
||||
#define ImFontAtlasRectId_IndexMask_ (0x000FFFFF) // 20-bits: index to access builder->RectsIndex[].
|
||||
#define ImFontAtlasRectId_GenerationMask_ (0x3FF00000) // 10-bits: entry generation, so each ID is unique and get can safely detected old identifiers.
|
||||
#define ImFontAtlasRectId_GenerationShift_ (20)
|
||||
inline int ImFontAtlasRectId_GetIndex(ImFontAtlasRectId id) { return id & ImFontAtlasRectId_IndexMask_; }
|
||||
inline int ImFontAtlasRectId_GetGeneration(ImFontAtlasRectId id) { return (id & ImFontAtlasRectId_GenerationMask_) >> ImFontAtlasRectId_GenerationShift_; }
|
||||
inline ImFontAtlasRectId ImFontAtlasRectId_Make(int index_idx, int gen_idx) { IM_ASSERT(index_idx < ImFontAtlasRectId_IndexMask_ && gen_idx < (ImFontAtlasRectId_GenerationMask_ >> ImFontAtlasRectId_GenerationShift_)); return (ImFontAtlasRectId)(index_idx | (gen_idx << ImFontAtlasRectId_GenerationShift_)); }
|
||||
|
||||
// Packed rectangle lookup entry (we need an indirection to allow removing/reordering rectangles)
|
||||
// User are returned ImFontAtlasRectId values which are meant to be persistent.
|
||||
// We handle this with an indirection. While Rects[] may be in theory shuffled, compacted etc., RectsIndex[] cannot it is keyed by ImFontAtlasRectId.
|
||||
// RectsIndex[] is used both as an index into Rects[] and an index into itself. This is basically a free-list. See ImFontAtlasBuildAllocRectIndexEntry() code.
|
||||
// Having this also makes it easier to e.g. sort rectangles during repack.
|
||||
struct ImFontAtlasRectEntry
|
||||
{
|
||||
bool (*FontBuilder_Build)(ImFontAtlas* atlas);
|
||||
int TargetIndex : 20; // When Used: ImFontAtlasRectId -> into Rects[]. When unused: index to next unused RectsIndex[] slot to consume free-list.
|
||||
int Generation : 10; // Increased each time the entry is reused for a new rectangle.
|
||||
unsigned int IsUsed : 1;
|
||||
};
|
||||
|
||||
// Helper for font builder
|
||||
#ifdef IMGUI_ENABLE_STB_TRUETYPE
|
||||
IMGUI_API const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype();
|
||||
// Data available to potential texture post-processing functions
|
||||
struct ImFontAtlasPostProcessData
|
||||
{
|
||||
ImFontAtlas* FontAtlas;
|
||||
ImFont* Font;
|
||||
ImFontConfig* FontSrc;
|
||||
ImFontBaked* FontBaked;
|
||||
ImFontGlyph* Glyph;
|
||||
|
||||
// Pixel data
|
||||
void* Pixels;
|
||||
ImTextureFormat Format;
|
||||
int Pitch;
|
||||
int Width;
|
||||
int Height;
|
||||
};
|
||||
|
||||
// We avoid dragging imstb_rectpack.h into public header (partly because binding generators are having issues with it)
|
||||
#ifdef IMGUI_STB_NAMESPACE
|
||||
namespace IMGUI_STB_NAMESPACE { struct stbrp_node; }
|
||||
typedef IMGUI_STB_NAMESPACE::stbrp_node stbrp_node_im;
|
||||
#else
|
||||
struct stbrp_node;
|
||||
typedef stbrp_node stbrp_node_im;
|
||||
#endif
|
||||
struct stbrp_context_opaque { char data[80]; };
|
||||
|
||||
// Internal storage for incrementally packing and building a ImFontAtlas
|
||||
struct ImFontAtlasBuilder
|
||||
{
|
||||
stbrp_context_opaque PackContext; // Actually 'stbrp_context' but we don't want to define this in the header file.
|
||||
ImVector<stbrp_node_im> PackNodes;
|
||||
ImVector<ImTextureRect> Rects;
|
||||
ImVector<ImFontAtlasRectEntry> RectsIndex; // ImFontAtlasRectId -> index into Rects[]
|
||||
ImVector<unsigned char> TempBuffer; // Misc scratch buffer
|
||||
int RectsIndexFreeListStart;// First unused entry
|
||||
int RectsPackedCount; // Number of packed rectangles.
|
||||
int RectsPackedSurface; // Number of packed pixels. Used when compacting to heuristically find the ideal texture size.
|
||||
int RectsDiscardedCount;
|
||||
int RectsDiscardedSurface;
|
||||
int FrameCount; // Current frame count
|
||||
ImVec2i MaxRectSize; // Largest rectangle to pack (de-facto used as a "minimum texture size")
|
||||
ImVec2i MaxRectBounds; // Bottom-right most used pixels
|
||||
bool LockDisableResize; // Disable resizing texture
|
||||
bool PreloadedAllGlyphsRanges; // Set when missing ImGuiBackendFlags_RendererHasTextures features forces atlas to preload everything.
|
||||
|
||||
// Cache of all ImFontBaked
|
||||
ImStableVector<ImFontBaked,32> BakedPool;
|
||||
ImGuiStorage BakedMap; // BakedId --> ImFontBaked*
|
||||
int BakedDiscardedCount;
|
||||
|
||||
// Custom rectangle identifiers
|
||||
ImFontAtlasRectId PackIdMouseCursors; // White pixel + mouse cursors. Also happen to be fallback in case of packing failure.
|
||||
ImFontAtlasRectId PackIdLinesTexData;
|
||||
|
||||
ImFontAtlasBuilder() { memset(this, 0, sizeof(*this)); FrameCount = -1; RectsIndexFreeListStart = -1; PackIdMouseCursors = PackIdLinesTexData = -1; }
|
||||
};
|
||||
|
||||
IMGUI_API void ImFontAtlasBuildInit(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasBuildDestroy(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasBuildMain(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasBuildSetupFontLoader(ImFontAtlas* atlas, const ImFontLoader* font_loader);
|
||||
IMGUI_API void ImFontAtlasBuildUpdatePointers(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasBuildRenderBitmapFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char);
|
||||
IMGUI_API void ImFontAtlasBuildClear(ImFontAtlas* atlas); // Clear output and custom rects
|
||||
|
||||
IMGUI_API ImTextureData* ImFontAtlasTextureAdd(ImFontAtlas* atlas, int w, int h);
|
||||
IMGUI_API void ImFontAtlasTextureMakeSpace(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasTextureRepack(ImFontAtlas* atlas, int w, int h);
|
||||
IMGUI_API void ImFontAtlasTextureGrow(ImFontAtlas* atlas, int old_w = -1, int old_h = -1);
|
||||
IMGUI_API void ImFontAtlasTextureCompact(ImFontAtlas* atlas);
|
||||
IMGUI_API ImVec2i ImFontAtlasTextureGetSizeEstimate(ImFontAtlas* atlas);
|
||||
|
||||
IMGUI_API void ImFontAtlasBuildSetupFontSpecialGlyphs(ImFontAtlas* atlas, ImFont* font, ImFontConfig* src);
|
||||
IMGUI_API void ImFontAtlasBuildLegacyPreloadAllGlyphRanges(ImFontAtlas* atlas); // Legacy
|
||||
IMGUI_API void ImFontAtlasBuildGetOversampleFactors(ImFontConfig* src, ImFontBaked* baked, int* out_oversample_h, int* out_oversample_v);
|
||||
IMGUI_API void ImFontAtlasBuildDiscardBakes(ImFontAtlas* atlas, int unused_frames);
|
||||
|
||||
IMGUI_API bool ImFontAtlasFontSourceInit(ImFontAtlas* atlas, ImFontConfig* src);
|
||||
IMGUI_API void ImFontAtlasFontSourceAddToFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* src);
|
||||
IMGUI_API void ImFontAtlasFontDestroySourceData(ImFontAtlas* atlas, ImFontConfig* src);
|
||||
IMGUI_API bool ImFontAtlasFontInitOutput(ImFontAtlas* atlas, ImFont* font); // Using FontDestroyOutput/FontInitOutput sequence useful notably if font loader params have changed
|
||||
IMGUI_API void ImFontAtlasFontDestroyOutput(ImFontAtlas* atlas, ImFont* font);
|
||||
IMGUI_API void ImFontAtlasFontDiscardBakes(ImFontAtlas* atlas, ImFont* font, int unused_frames);
|
||||
|
||||
IMGUI_API ImGuiID ImFontAtlasBakedGetId(ImGuiID font_id, float baked_size, float rasterizer_density);
|
||||
IMGUI_API ImFontBaked* ImFontAtlasBakedGetOrAdd(ImFontAtlas* atlas, ImFont* font, float font_size, float font_rasterizer_density);
|
||||
IMGUI_API ImFontBaked* ImFontAtlasBakedGetClosestMatch(ImFontAtlas* atlas, ImFont* font, float font_size, float font_rasterizer_density);
|
||||
IMGUI_API ImFontBaked* ImFontAtlasBakedAdd(ImFontAtlas* atlas, ImFont* font, float font_size, float font_rasterizer_density, ImGuiID baked_id);
|
||||
IMGUI_API void ImFontAtlasBakedDiscard(ImFontAtlas* atlas, ImFont* font, ImFontBaked* baked);
|
||||
IMGUI_API ImFontGlyph* ImFontAtlasBakedAddFontGlyph(ImFontAtlas* atlas, ImFontBaked* baked, ImFontConfig* src, const ImFontGlyph* in_glyph);
|
||||
IMGUI_API void ImFontAtlasBakedDiscardFontGlyph(ImFontAtlas* atlas, ImFont* font, ImFontBaked* baked, ImFontGlyph* glyph);
|
||||
IMGUI_API void ImFontAtlasBakedSetFontGlyphBitmap(ImFontAtlas* atlas, ImFontBaked* baked, ImFontConfig* src, ImFontGlyph* glyph, ImTextureRect* r, const unsigned char* src_pixels, ImTextureFormat src_fmt, int src_pitch);
|
||||
|
||||
IMGUI_API void ImFontAtlasPackInit(ImFontAtlas* atlas);
|
||||
IMGUI_API ImFontAtlasRectId ImFontAtlasPackAddRect(ImFontAtlas* atlas, int w, int h, ImFontAtlasRectEntry* overwrite_entry = NULL);
|
||||
IMGUI_API ImTextureRect* ImFontAtlasPackGetRect(ImFontAtlas* atlas, ImFontAtlasRectId id);
|
||||
IMGUI_API ImTextureRect* ImFontAtlasPackGetRectSafe(ImFontAtlas* atlas, ImFontAtlasRectId id);
|
||||
IMGUI_API void ImFontAtlasPackDiscardRect(ImFontAtlas* atlas, ImFontAtlasRectId id);
|
||||
|
||||
IMGUI_API void ImFontAtlasUpdateNewFrame(ImFontAtlas* atlas, int frame_count, bool renderer_has_textures);
|
||||
IMGUI_API void ImFontAtlasAddDrawListSharedData(ImFontAtlas* atlas, ImDrawListSharedData* data);
|
||||
IMGUI_API void ImFontAtlasRemoveDrawListSharedData(ImFontAtlas* atlas, ImDrawListSharedData* data);
|
||||
IMGUI_API void ImFontAtlasUpdateDrawListsTextures(ImFontAtlas* atlas, ImTextureRef old_tex, ImTextureRef new_tex);
|
||||
IMGUI_API void ImFontAtlasUpdateDrawListsSharedData(ImFontAtlas* atlas);
|
||||
|
||||
IMGUI_API void ImFontAtlasTextureBlockConvert(const unsigned char* src_pixels, ImTextureFormat src_fmt, int src_pitch, unsigned char* dst_pixels, ImTextureFormat dst_fmt, int dst_pitch, int w, int h);
|
||||
IMGUI_API void ImFontAtlasTextureBlockPostProcess(ImFontAtlasPostProcessData* data);
|
||||
IMGUI_API void ImFontAtlasTextureBlockPostProcessMultiply(ImFontAtlasPostProcessData* data, float multiply_factor);
|
||||
IMGUI_API void ImFontAtlasTextureBlockFill(ImTextureData* dst_tex, int dst_x, int dst_y, int w, int h, ImU32 col);
|
||||
IMGUI_API void ImFontAtlasTextureBlockCopy(ImTextureData* src_tex, int src_x, int src_y, ImTextureData* dst_tex, int dst_x, int dst_y, int w, int h);
|
||||
IMGUI_API void ImFontAtlasTextureBlockQueueUpload(ImFontAtlas* atlas, ImTextureData* tex, int x, int y, int w, int h);
|
||||
|
||||
IMGUI_API int ImTextureDataGetFormatBytesPerPixel(ImTextureFormat format);
|
||||
IMGUI_API const char* ImTextureDataGetStatusName(ImTextureStatus status);
|
||||
IMGUI_API const char* ImTextureDataGetFormatName(ImTextureFormat format);
|
||||
|
||||
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
|
||||
IMGUI_API void ImFontAtlasDebugLogTextureRequests(ImFontAtlas* atlas);
|
||||
#endif
|
||||
IMGUI_API void ImFontAtlasUpdateSourcesPointers(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasBuildInit(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* src, float ascent, float descent);
|
||||
IMGUI_API void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque);
|
||||
IMGUI_API void ImFontAtlasBuildFinish(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value);
|
||||
IMGUI_API void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value);
|
||||
IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor);
|
||||
IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride);
|
||||
IMGUI_API void ImFontAtlasBuildGetOversampleFactors(const ImFontConfig* src, int* out_oversample_h, int* out_oversample_v);
|
||||
|
||||
IMGUI_API bool ImFontAtlasGetMouseCursorTexData(ImFontAtlas* atlas, ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2]);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user