Merge commit '17c41323d9a870a4c75d5dfc5def37f32278ced7' into back-to-imgui
This commit is contained in:
11
external/imgui/imgui_tables.cpp
vendored
11
external/imgui/imgui_tables.cpp
vendored
@@ -1,4 +1,4 @@
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// dear imgui, v1.92.0 WIP
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// dear imgui, v1.92.0
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// (tables and columns code)
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/*
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@@ -1953,7 +1953,10 @@ void ImGui::TableEndRow(ImGuiTable* table)
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IM_ASSERT(table->IsInsideRow);
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if (table->CurrentColumn != -1)
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{
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TableEndCell(table);
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table->CurrentColumn = -1;
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}
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// Logging
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if (g.LogEnabled)
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@@ -3275,7 +3278,7 @@ void ImGui::TableHeader(const char* label)
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// Render clipped label. Clipping here ensure that in the majority of situations, all our header cells will
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// be merged into a single draw call.
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//window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE);
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RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + label_height + g.Style.FramePadding.y), ellipsis_max, ellipsis_max, label, label_end, &label_size);
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RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, bb.Max.y), ellipsis_max, label, label_end, &label_size);
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const bool text_clipped = label_size.x > (ellipsis_max - label_pos.x);
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if (text_clipped && hovered && g.ActiveId == 0)
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@@ -3372,7 +3375,7 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
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ButtonBehavior(row_r, row_id, NULL, NULL);
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KeepAliveID(row_id);
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const float ascent_scaled = g.Font->Ascent * g.FontScale; // FIXME: Standardize those scaling factors better
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const float ascent_scaled = g.FontBaked->Ascent * g.FontBakedScale; // FIXME: Standardize those scaling factors better
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const float line_off_for_ascent_x = (ImMax((g.FontSize - ascent_scaled) * 0.5f, 0.0f) / -sin_a) * (flip_label ? -1.0f : 1.0f);
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const ImVec2 padding = g.Style.CellPadding; // We will always use swapped component
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const ImVec2 align = g.Style.TableAngledHeadersTextAlign;
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@@ -3427,7 +3430,7 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
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ImRect clip_r(window->ClipRect.Min, window->ClipRect.Min + ImVec2(clip_width, clip_height));
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int vtx_idx_begin = draw_list->_VtxCurrentIdx;
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PushStyleColor(ImGuiCol_Text, request->TextColor);
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RenderTextEllipsis(draw_list, clip_r.Min, clip_r.Max, clip_r.Max.x, clip_r.Max.x, label_name, label_name_eol, &label_size);
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RenderTextEllipsis(draw_list, clip_r.Min, clip_r.Max, clip_r.Max.x, label_name, label_name_eol, &label_size);
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PopStyleColor();
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int vtx_idx_end = draw_list->_VtxCurrentIdx;
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