Update README.md
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README.md
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README.md
@@ -9,9 +9,9 @@ Rewrite of my Nintendo 64 emulator "[shibumi](https://github.com/SimoneN64/shibu
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## Pre-built binaries
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| Release |
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|---------------------------------------------------------------------------------------------------------------|
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| [Windows (Release)](https://nightly.link/SimoneN64/Gadolinium/workflows/build/master/gadolinium-windows.zip) |
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| [Linux (Release)](https://nightly.link/SimoneN64/Gadolinium/workflows/build/master/gadolinium-linux.zip) |
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|------------------------------------------------------------------------------------------------------|
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| [Windows](https://nightly.link/SimoneN64/Gadolinium/workflows/build/master/gadolinium-windows.zip) |
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| [ Linux ](https://nightly.link/SimoneN64/Gadolinium/workflows/build/master/gadolinium-linux.zip) |
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## Build instructions:
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@@ -53,7 +53,29 @@ cmake -DCMAKE_BUILD_TYPE=Release -S ../src
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cmake --build . --config Release
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```
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Special thanks:
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## Running:
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```
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./path/to/gadolinium [ROM] [Mupen Movie]
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```
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Your GPU needs to support Vulkan 1.1+, because the RDP is implemented via [ParaLLEl-RDP](https://github.com/Themaister/parallel-rdp).
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## Roadmap
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- [x] Full R4300i emulation
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- [x] Full RCP emulation
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- [x] Full TLB emulation
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- [x] Full joybus emulation (but it's not configurable by the user at the moment)
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- [x] TAS replay (using Mupen's format)
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- [ ] Qt or wxWidgets for native GUI (keeping ImGui as opt-in).
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- [ ] JIT, with support for x86_64 and ARM (using an IR).
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- [ ] Debug tools: disassembly, breakpoints, single-step and memory editor
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- [ ] TAS tools: TAS input, recording (using Mupen's format), save-states, rewind and frame-advance
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- [ ] Cheat support
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- [ ] Allow to optionally pass a PIF image for the boot process (it's HLE'd at the moment)
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This list will probably grow with time!
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## Special thanks:
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- [Dillonb](https://github.com/Dillonb) and [KieronJ](https://github.com/KieronJ) for bearing with me and my recurring brainfarts, and for the support :heart:
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- [WhoBrokeTheBuild](https://github.com/WhoBrokeTheBuild) for the shader that allows letterboxing :rocket:
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