Use thread for GameList's searching
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@@ -4,19 +4,20 @@
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#include <fstream>
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#include <fstream>
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#include <nlohmann/json.hpp>
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#include <nlohmann/json.hpp>
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#include <fmt/format.h>
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#include <fmt/format.h>
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#include <MemoryHelpers.hpp>
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#include <RomHelpers.hpp>
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#include <File.hpp>
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#include <File.hpp>
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#include <thread>
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using namespace nlohmann;
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using namespace nlohmann;
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namespace fs = std::filesystem;
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namespace fs = std::filesystem;
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GameList::GameList(const std::string& path) {
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GameList::GameList(const std::string& path) {
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if(!path.empty()) {
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if(!path.empty()) {
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std::thread searchThread([path, this]() {
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std::ifstream gameDbFile("resources/db.json");
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std::ifstream gameDbFile("resources/db.json");
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json gameDb = json::parse(gameDbFile);
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json gameDb = json::parse(gameDbFile);
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std::vector<u8> rom{};
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std::vector<u8> rom{};
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for(const auto& p : fs::recursive_directory_iterator{path}) {
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for(const auto& p : fs::directory_iterator{path}) {
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const auto filename = p.path().string();
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const auto filename = p.path().string();
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if(p.path().extension() == ".n64" || p.path().extension() == ".z64" || p.path().extension() == ".v64" ||
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if(p.path().extension() == ".n64" || p.path().extension() == ".z64" || p.path().extension() == ".v64" ||
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p.path().extension() == ".N64" || p.path().extension() == ".Z64" || p.path().extension() == ".V64") {
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p.path().extension() == ".N64" || p.path().extension() == ".Z64" || p.path().extension() == ".V64") {
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@@ -38,26 +39,42 @@ GameList::GameList(const std::string& path) {
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file.close();
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file.close();
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u32 crc{};
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u32 crc{};
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util::SwapN64RomJustCRC(sizeAdjusted, rom.data(), crc);
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util::GetRomCRC(sizeAdjusted, rom.data(), crc);
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bool found = false;
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for(const auto& item : gameDb["items"]) {
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for(const auto& item : gameDb["items"]) {
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const auto& crcEntry = item["crc"];
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const auto& crcEntry = item["crc"];
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if(!crcEntry.empty()) {
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if(!crcEntry.empty()) {
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if(crcEntry.template get<std::string>() == fmt::format("{:08X}", crc)) {
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if(crcEntry.get<std::string>() == fmt::format("{:08X}", crc)) {
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found = true;
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gamesList.push_back({
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gamesList.push_back({
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item["name"].template get<std::string>(),
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item["name"].get<std::string>(),
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item["region"].template get<std::string>(),
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item["region"].get<std::string>(),
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fmt::format("{:.2f} MiB", float(size) / 1024 / 1024),
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fmt::format("{:.2f} MiB", float(size) / 1024 / 1024),
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"Good",
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"Good",
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p.path().string()
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p.path().string()
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});
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});
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}
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}
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}
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}
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};
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}
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if(!found) {
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gamesList.push_back({
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p.path().stem(),
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"Unknown",
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fmt::format("{:.2f} MiB", float(size) / 1024 / 1024),
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"Unknown",
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p.path().string()
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});
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}
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}
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}
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};
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};
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gameDbFile.close();
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gameDbFile.close();
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});
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searchThread.detach();
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}
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}
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}
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}
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@@ -12,7 +12,7 @@ struct GameList {
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bool RenderWidget(float, std::string&);
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bool RenderWidget(float, std::string&);
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std::vector<GameInfo> GetGamesList() const { return gamesList; }
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[[nodiscard]] std::vector<GameInfo> GetGamesList() const { return gamesList; }
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private:
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private:
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std::vector<GameInfo> gamesList{}, notMatch{};
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std::vector<GameInfo> gamesList{}, notMatch{};
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};
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};
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