Delay SI DMAs, implement TAS movie replay (WIP), and fix DIV
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@@ -1,13 +1,16 @@
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#include <App.hpp>
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#include <parallel-rdp/ParallelRDPWrapper.hpp>
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#include <nfd.hpp>
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#include "m64.hpp"
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void App::Run() {
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// Main loop
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const u8* state = SDL_GetKeyboardState(nullptr);
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SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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static int count = 0;
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while (!core.done) {
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core.Run(window, window.volumeL, window.volumeR);
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core.UpdateController(state);
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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@@ -48,8 +51,6 @@ void App::Run() {
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}
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} break;
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}
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core.UpdateController(state);
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}
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}
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}
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