start this from scratch
This commit is contained in:
@@ -2,7 +2,7 @@
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#include <log.hpp>
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#include <core/Mem.hpp>
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#include <core/registers/Registers.hpp>
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#include <core/Audio.hpp>
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#include <Audio.hpp>
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namespace n64 {
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void AI::Reset() {
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87
src/backend/core/mmio/Audio.cpp
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87
src/backend/core/mmio/Audio.cpp
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#include <Audio.hpp>
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#include <SDL2/SDL_audio.h>
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#include <log.hpp>
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namespace n64 {
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#define AUDIO_SAMPLE_RATE 44100
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#define SYSTEM_SAMPLE_FORMAT AUDIO_F32SYS
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#define SYSTEM_SAMPLE_SIZE 4
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#define BYTES_PER_HALF_SECOND (((float)AUDIO_SAMPLE_RATE / 2) * SYSTEM_SAMPLE_SIZE)
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static SDL_AudioStream* audioStream = nullptr;
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SDL_mutex* audioStreamMutex;
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SDL_AudioSpec audioSpec;
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SDL_AudioSpec request;
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SDL_AudioDeviceID audioDev{};
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#define LockAudioMutex() SDL_LockMutex(audioStreamMutex)
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#define UnlockAudioMutex() SDL_UnlockMutex(audioStreamMutex)
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void audioCallback(void*, Uint8* stream, int length) {
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int gotten = 0;
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LockAudioMutex();
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int available = SDL_AudioStreamAvailable(audioStream);
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if (available > 0) {
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gotten = SDL_AudioStreamGet(audioStream, stream, length);
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}
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UnlockAudioMutex();
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int gotten_samples = (int)(gotten / sizeof(float));
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auto* out = (float*)stream;
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out += gotten_samples;
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for (int i = gotten_samples; i < length / sizeof(float); i++) {
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float sample = 0;
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*out++ = sample;
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}
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}
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void InitAudio() {
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AdjustSampleRate(AUDIO_SAMPLE_RATE);
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memset(&request, 0, sizeof(request));
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request.freq = AUDIO_SAMPLE_RATE;
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request.format = SYSTEM_SAMPLE_FORMAT;
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request.channels = 2;
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request.samples = 1024;
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request.callback = audioCallback;
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request.userdata = nullptr;
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if(!audioDev) {
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audioDev = SDL_OpenAudioDevice(nullptr, 0, &request, &audioSpec, 0);
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}
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if(!audioDev) {
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Util::panic("Failed to initialize SDL Audio: {}", SDL_GetError());
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}
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SDL_PauseAudioDevice(audioDev, false);
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audioStreamMutex = SDL_CreateMutex();
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if(!audioStreamMutex) {
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Util::panic("Unable to initialize audio mutex: {}", SDL_GetError());
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}
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}
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void PushSample(float left, float volumeL, float right, float volumeR) {
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float adjustedL = left * volumeL;
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float adjustedR = right * volumeR;
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float samples[2]{ adjustedL, adjustedR };
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float availableBytes = SDL_AudioStreamAvailable(audioStream);
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if(availableBytes <= BYTES_PER_HALF_SECOND) {
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SDL_AudioStreamPut(audioStream, samples, 2 * sizeof(float));
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}
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}
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void AdjustSampleRate(int sampleRate) {
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LockAudioMutex();
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if(audioStream) SDL_FreeAudioStream(audioStream);
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audioStream = SDL_NewAudioStream(AUDIO_F32SYS, 2, sampleRate, SYSTEM_SAMPLE_FORMAT, 2, AUDIO_SAMPLE_RATE);
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UnlockAudioMutex();
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}
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}
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8
src/backend/core/mmio/Audio.hpp
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8
src/backend/core/mmio/Audio.hpp
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@@ -0,0 +1,8 @@
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#pragma once
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#include <common.hpp>
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namespace n64 {
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void PushSample(float, float, float, float);
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void InitAudio();
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void AdjustSampleRate(int);
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}
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@@ -1,5 +1,5 @@
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#include <PIF.hpp>
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#include <MupenMovie.hpp>
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#include <PIF/MupenMovie.hpp>
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#include <Netplay.hpp>
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#include <log.hpp>
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#include <SDL2/SDL_keyboard.h>
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180
src/backend/core/mmio/PIF/MupenMovie.cpp
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180
src/backend/core/mmio/PIF/MupenMovie.cpp
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#include <PIF/MupenMovie.hpp>
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#include <log.hpp>
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struct TASMovieHeader {
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u8 signature[4];
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u32 version;
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u32 uid;
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u32 numFrames;
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u32 rerecords;
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u8 fps;
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u8 numControllers;
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u8 reserved1;
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u8 reserved2;
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u32 numInputSamples;
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uint16_t startType;
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u8 reserved3;
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u8 reserved4;
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u32 controllerFlags;
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u8 reserved5[160];
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char romName[32];
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u32 romCrc32;
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uint16_t romCountryCode;
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u8 reserved6[56];
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// 122 64-byte ASCII string: name of video plugin used when recording, directly from plugin
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char video_plugin_name[64];
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// 162 64-byte ASCII string: name of sound plugin used when recording, directly from plugin
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char audio_plugin_name[64];
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// 1A2 64-byte ASCII string: name of input plugin used when recording, directly from plugin
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char input_plugin_name[64];
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// 1E2 64-byte ASCII string: name of rsp plugin used when recording, directly from plugin
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char rsp_plugin_name[64];
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// 222 222-byte UTF-8 string: author name info
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char author_name[222];
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// 300 256-byte UTF-8 string: author movie description info
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char movie_description[256];
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} __attribute__((packed));
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static_assert(sizeof(TASMovieHeader) == 1024);
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union TASMovieControllerData {
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struct {
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bool dpad_right: 1;
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bool dpad_left: 1;
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bool dpad_down: 1;
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bool dpad_up: 1;
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bool start: 1;
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bool z: 1;
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bool b: 1;
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bool a: 1;
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bool c_right: 1;
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bool c_left: 1;
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bool c_down: 1;
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bool c_up: 1;
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bool r: 1;
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bool l: 1;
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u8: 2;
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s8 analog_x: 8;
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s8 analog_y: 8;
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};
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u32 raw;
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} __attribute__((packed));
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static_assert(sizeof(TASMovieControllerData) == 4);
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static u8* loaded_tas_movie = nullptr;
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static size_t loaded_tas_movie_size = 0;
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TASMovieHeader loaded_tas_movie_header;
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uint32_t loaded_tas_movie_index = 0;
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void LoadTAS(const char* filename) {
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FILE *fp = fopen(filename, "rb");
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if (!fp) {
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Util::panic("Error opening the movie file {}! Are you sure it's a valid movie and that it exists?", filename);
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}
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fseek(fp, 0, SEEK_END);
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size_t size = ftell(fp);
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fseek(fp, 0, SEEK_SET);
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u8 *buf = (u8*)malloc(size);
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fread(buf, size, 1, fp);
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loaded_tas_movie = buf;
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loaded_tas_movie_size = size;
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if (!loaded_tas_movie) {
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Util::panic("Error loading movie!");
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}
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memcpy(&loaded_tas_movie_header, buf, sizeof(TASMovieHeader));
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if (loaded_tas_movie_header.signature[0] != 0x4D || loaded_tas_movie_header.signature[1] != 0x36 || loaded_tas_movie_header.signature[2] != 0x34 || loaded_tas_movie_header.signature[3] != 0x1A) {
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Util::panic("Failed to load movie: incorrect signature. Are you sure this is a valid movie?");
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}
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if (loaded_tas_movie_header.version != 3) {
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Util::panic("This movie is version {}: only version 3 is supported.", loaded_tas_movie_header.version);
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}
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if (loaded_tas_movie_header.startType != 2) {
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Util::panic("Movie start type is {} - only movies with a start type of 2 are supported (start at power on)", loaded_tas_movie_header.startType);
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}
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// TODO: check ROM CRC32 here
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Util::info("Loaded movie '{}' ", loaded_tas_movie_header.movie_description);
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Util::info("by {}", loaded_tas_movie_header.author_name);
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Util::info("{} controller(s) connected", loaded_tas_movie_header.numControllers);
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if (loaded_tas_movie_header.numControllers != 1) {
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Util::panic("Currently, only movies with 1 controller connected are supported.");
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}
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loaded_tas_movie_index = sizeof(TASMovieHeader) - 4; // skip header
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}
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bool TasMovieLoaded() {
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return loaded_tas_movie != nullptr;
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}
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FORCE_INLINE void LogController(const n64::Controller& controller) {
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Util::debug("c_right: {}", controller.c_right);
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Util::debug("c_left: {}", controller.c_left);
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Util::debug("c_down: {}", controller.c_down);
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Util::debug("c_up: {}", controller.c_up);
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Util::debug("r: {}", controller.r);
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Util::debug("l: {}", controller.l);
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Util::debug("dp_right: {}", controller.dp_right);
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Util::debug("dp_left: {}", controller.dp_left);
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Util::debug("dp_down: {}", controller.dp_down);
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Util::debug("dp_up: {}", controller.dp_up);
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Util::debug("z: {}", controller.z);
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Util::debug("b: {}", controller.b);
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Util::debug("a: {}", controller.a);
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Util::debug("start: {}", controller.start);
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Util::debug("joy_x: {}", controller.joy_x);
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Util::debug("joy_y: {}", controller.joy_y);
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}
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n64::Controller TasNextInputs() {
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if (loaded_tas_movie_index + sizeof(TASMovieControllerData) > loaded_tas_movie_size) {
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loaded_tas_movie = nullptr;
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n64::Controller empty_controller{};
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memset(&empty_controller, 0, sizeof(n64::Controller));
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return empty_controller;
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}
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TASMovieControllerData movie_cdata{};
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memcpy(&movie_cdata, loaded_tas_movie + loaded_tas_movie_index, sizeof(TASMovieControllerData));
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loaded_tas_movie_index += sizeof(TASMovieControllerData);
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n64::Controller controller{};
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memset(&controller, 0, sizeof(controller));
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controller.c_right = movie_cdata.c_right;
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controller.c_left = movie_cdata.c_left;
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controller.c_down = movie_cdata.c_down;
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controller.c_up = movie_cdata.c_up;
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controller.r = movie_cdata.r;
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controller.l = movie_cdata.l;
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controller.dp_right = movie_cdata.dpad_right;
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controller.dp_left = movie_cdata.dpad_left;
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controller.dp_down = movie_cdata.dpad_down;
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controller.dp_up = movie_cdata.dpad_up;
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controller.z = movie_cdata.z;
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controller.b = movie_cdata.b;
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controller.a = movie_cdata.a;
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controller.start = movie_cdata.start;
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controller.joy_x = movie_cdata.analog_x;
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controller.joy_y = movie_cdata.analog_y;
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LogController(controller);
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return controller;
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}
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6
src/backend/core/mmio/PIF/MupenMovie.hpp
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6
src/backend/core/mmio/PIF/MupenMovie.hpp
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@@ -0,0 +1,6 @@
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#pragma once
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#include <backend/core/mmio/PIF.hpp>
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void LoadTAS(const char* filename);
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n64::Controller TasNextInputs();
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bool TasMovieLoaded();
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