Merge commit '2df5a9538197c2a43300f2001c0fb75e5e5863c4' into dev
This commit is contained in:
14
external/imgui/backends/imgui_impl_sdl3.cpp
vendored
14
external/imgui/backends/imgui_impl_sdl3.cpp
vendored
@@ -951,10 +951,7 @@ static void ImGui_ImplSDL3_CreateWindow(ImGuiViewport* viewport)
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sdl_flags |= SDL_GetWindowFlags(bd->Window);
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sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? SDL_WINDOW_BORDERLESS : 0;
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sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? 0 : SDL_WINDOW_RESIZABLE;
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#if !defined(_WIN32)
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// See SDL hack in ImGui_ImplSDL3_ShowWindow().
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sdl_flags |= (viewport->Flags & ImGuiViewportFlags_NoTaskBarIcon) ? SDL_WINDOW_UTILITY : 0;
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#endif
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sdl_flags |= (viewport->Flags & ImGuiViewportFlags_TopMost) ? SDL_WINDOW_ALWAYS_ON_TOP : 0;
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vd->Window = SDL_CreateWindow("No Title Yet", (int)viewport->Size.x, (int)viewport->Size.y, sdl_flags);
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SDL_SetWindowParent(vd->Window, vd->ParentWindow);
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@@ -992,13 +989,14 @@ static void ImGui_ImplSDL3_ShowWindow(ImGuiViewport* viewport)
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#if defined(_WIN32)
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HWND hwnd = (HWND)viewport->PlatformHandleRaw;
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// SDL hack: Hide icon from task bar
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// Note: SDL 3.0.0+ has a SDL_WINDOW_UTILITY flag which is supported under Windows but the way it create the window breaks our seamless transition.
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if (viewport->Flags & ImGuiViewportFlags_NoTaskBarIcon)
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// SDL hack: Show icon in task bar (#7989)
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// Note: SDL_WINDOW_UTILITY can be used to control task bar visibility, but on Windows, it does not affect child windows.
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if (!(viewport->Flags & ImGuiViewportFlags_NoTaskBarIcon))
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{
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LONG ex_style = ::GetWindowLong(hwnd, GWL_EXSTYLE);
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ex_style &= ~WS_EX_APPWINDOW;
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ex_style |= WS_EX_TOOLWINDOW;
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ex_style |= WS_EX_APPWINDOW;
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ex_style &= ~WS_EX_TOOLWINDOW;
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::ShowWindow(hwnd, SW_HIDE);
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::SetWindowLong(hwnd, GWL_EXSTYLE, ex_style);
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}
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#endif
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29
external/imgui/backends/imgui_impl_wgpu.cpp
vendored
29
external/imgui/backends/imgui_impl_wgpu.cpp
vendored
@@ -18,6 +18,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2024-09-16: Added support for optional IMGUI_IMPL_WEBGPU_BACKEND_DAWN / IMGUI_IMPL_WEBGPU_BACKEND_WGPU define to handle ever-changing native implementations. (#7977)
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// 2024-01-22: Added configurable PipelineMultisampleState struct. (#7240)
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// 2024-01-22: (Breaking) ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes.
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// 2024-01-22: Fixed pipeline layout leak. (#7245)
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@@ -37,6 +38,18 @@
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// 2021-02-18: Change blending equation to preserve alpha in output buffer.
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// 2021-01-28: Initial version.
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// When targeting native platforms (i.e. NOT emscripten), one of IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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// or IMGUI_IMPL_WEBGPU_BACKEND_WGPU must be provided. See imgui_impl_wgpu.h for more details.
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#ifndef __EMSCRIPTEN__
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) == defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#error exactly one of IMGUI_IMPL_WEBGPU_BACKEND_DAWN or IMGUI_IMPL_WEBGPU_BACKEND_WGPU must be defined!
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#endif
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#else
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) || defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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#error neither IMGUI_IMPL_WEBGPU_BACKEND_DAWN nor IMGUI_IMPL_WEBGPU_BACKEND_WGPU may be defined if targeting emscripten!
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#endif
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#endif
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#include "imgui_impl_wgpu.h"
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@@ -247,7 +260,11 @@ static WGPUProgrammableStageDescriptor ImGui_ImplWGPU_CreateShaderModule(const c
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ImGui_ImplWGPU_Data* bd = ImGui_ImplWGPU_GetBackendData();
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WGPUShaderModuleWGSLDescriptor wgsl_desc = {};
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#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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wgsl_desc.chain.sType = WGPUSType_ShaderSourceWGSL;
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#else
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wgsl_desc.chain.sType = WGPUSType_ShaderModuleWGSLDescriptor;
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#endif
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wgsl_desc.code = wgsl_source;
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WGPUShaderModuleDescriptor desc = {};
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@@ -662,7 +679,11 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
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// Create depth-stencil State
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WGPUDepthStencilState depth_stencil_state = {};
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depth_stencil_state.format = bd->depthStencilFormat;
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#ifdef IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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depth_stencil_state.depthWriteEnabled = WGPUOptionalBool_False;
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#else
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depth_stencil_state.depthWriteEnabled = false;
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#endif
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depth_stencil_state.depthCompare = WGPUCompareFunction_Always;
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depth_stencil_state.stencilFront.compare = WGPUCompareFunction_Always;
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depth_stencil_state.stencilFront.failOp = WGPUStencilOperation_Keep;
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@@ -732,7 +753,15 @@ bool ImGui_ImplWGPU_Init(ImGui_ImplWGPU_InitInfo* init_info)
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// Setup backend capabilities flags
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ImGui_ImplWGPU_Data* bd = IM_NEW(ImGui_ImplWGPU_Data)();
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io.BackendRendererUserData = (void*)bd;
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#if defined(__EMSCRIPTEN__)
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io.BackendRendererName = "imgui_impl_webgpu_emscripten";
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#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
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io.BackendRendererName = "imgui_impl_webgpu_dawn";
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#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
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io.BackendRendererName = "imgui_impl_webgpu_wgpu";
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#else
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io.BackendRendererName = "imgui_impl_webgpu";
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#endif
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io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
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bd->initInfo = *init_info;
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7
external/imgui/backends/imgui_impl_wgpu.h
vendored
7
external/imgui/backends/imgui_impl_wgpu.h
vendored
@@ -2,6 +2,13 @@
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// This needs to be used along with a Platform Binding (e.g. GLFW)
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// (Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.)
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// Important note to dawn and/or wgpu users: when targeting native platforms (i.e. NOT emscripten),
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// one of IMGUI_IMPL_WEBGPU_BACKEND_DAWN or IMGUI_IMPL_WEBGPU_BACKEND_WGPU must be provided.
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// Add #define to your imconfig.h file, or as a compilation flag in your build system.
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// This requirement will be removed once WebGPU stabilizes and backends converge on a unified interface.
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//#define IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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//#define IMGUI_IMPL_WEBGPU_BACKEND_WGPU
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID!
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// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
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32
external/imgui/backends/imgui_impl_win32.cpp
vendored
32
external/imgui/backends/imgui_impl_win32.cpp
vendored
@@ -23,6 +23,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2024-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2024-09-16: [Docking] Inputs: fixed an issue where a viewport destroyed while clicking would hog mouse tracking and temporary lead to incorrect update of HoveredWindow. (#7971)
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// 2024-07-08: Inputs: Fixed ImGuiMod_Super being mapped to VK_APPS instead of VK_LWIN||VK_RWIN. (#7768)
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// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys, app back/forward keys.
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// 2023-09-25: Inputs: Synthesize key-down event on key-up for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit it (same behavior as GLFW/SDL).
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@@ -114,7 +115,7 @@ struct ImGui_ImplWin32_Data
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{
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HWND hWnd;
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HWND MouseHwnd;
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int MouseTrackedArea; // 0: not tracked, 1: client are, 2: non-client area
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int MouseTrackedArea; // 0: not tracked, 1: client area, 2: non-client area
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int MouseButtonsDown;
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INT64 Time;
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INT64 TicksPerSecond;
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@@ -705,6 +706,16 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARA
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}
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return 0;
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}
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case WM_DESTROY:
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if (bd->MouseHwnd == hwnd && bd->MouseTrackedArea != 0)
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{
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TRACKMOUSEEVENT tme_cancel = { sizeof(tme_cancel), TME_CANCEL, hwnd, 0 };
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::TrackMouseEvent(&tme_cancel);
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bd->MouseHwnd = nullptr;
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bd->MouseTrackedArea = 0;
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io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
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}
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return 0;
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case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK:
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case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK:
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case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK:
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@@ -1158,11 +1169,20 @@ static ImVec2 ImGui_ImplWin32_GetWindowPos(ImGuiViewport* viewport)
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return ImVec2((float)pos.x, (float)pos.y);
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}
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static void ImGui_ImplWin32_UpdateWin32StyleFromWindow(ImGuiViewport* viewport)
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{
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ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData;
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vd->DwStyle = ::GetWindowLongW(vd->Hwnd, GWL_STYLE);
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vd->DwExStyle = ::GetWindowLongW(vd->Hwnd, GWL_EXSTYLE);
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}
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static void ImGui_ImplWin32_SetWindowPos(ImGuiViewport* viewport, ImVec2 pos)
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{
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ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData;
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IM_ASSERT(vd->Hwnd != 0);
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RECT rect = { (LONG)pos.x, (LONG)pos.y, (LONG)pos.x, (LONG)pos.y };
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if (viewport->Flags & ImGuiViewportFlags_OwnedByApp)
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ImGui_ImplWin32_UpdateWin32StyleFromWindow(viewport); // Not our window, poll style before using
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::AdjustWindowRectEx(&rect, vd->DwStyle, FALSE, vd->DwExStyle);
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::SetWindowPos(vd->Hwnd, nullptr, rect.left, rect.top, 0, 0, SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE);
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}
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@@ -1181,6 +1201,8 @@ static void ImGui_ImplWin32_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
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ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData;
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IM_ASSERT(vd->Hwnd != 0);
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RECT rect = { 0, 0, (LONG)size.x, (LONG)size.y };
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if (viewport->Flags & ImGuiViewportFlags_OwnedByApp)
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ImGui_ImplWin32_UpdateWin32StyleFromWindow(viewport); // Not our window, poll style before using
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::AdjustWindowRectEx(&rect, vd->DwStyle, FALSE, vd->DwExStyle); // Client to Screen
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::SetWindowPos(vd->Hwnd, nullptr, 0, 0, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER | SWP_NOMOVE | SWP_NOACTIVATE);
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}
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@@ -1227,14 +1249,14 @@ static void ImGui_ImplWin32_SetWindowAlpha(ImGuiViewport* viewport, float alpha)
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IM_ASSERT(alpha >= 0.0f && alpha <= 1.0f);
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if (alpha < 1.0f)
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{
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DWORD style = ::GetWindowLongW(vd->Hwnd, GWL_EXSTYLE) | WS_EX_LAYERED;
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::SetWindowLongW(vd->Hwnd, GWL_EXSTYLE, style);
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DWORD ex_style = ::GetWindowLongW(vd->Hwnd, GWL_EXSTYLE) | WS_EX_LAYERED;
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::SetWindowLongW(vd->Hwnd, GWL_EXSTYLE, ex_style);
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::SetLayeredWindowAttributes(vd->Hwnd, 0, (BYTE)(255 * alpha), LWA_ALPHA);
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}
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else
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{
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DWORD style = ::GetWindowLongW(vd->Hwnd, GWL_EXSTYLE) & ~WS_EX_LAYERED;
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::SetWindowLongW(vd->Hwnd, GWL_EXSTYLE, style);
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DWORD ex_style = ::GetWindowLongW(vd->Hwnd, GWL_EXSTYLE) & ~WS_EX_LAYERED;
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::SetWindowLongW(vd->Hwnd, GWL_EXSTYLE, ex_style);
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}
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}
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