ParallelRDP integration
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8
external/shader.vert
vendored
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8
external/shader.vert
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#version 450
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layout(location = 0) in vec2 Position;
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layout(location = 0) out highp vec2 vUV;
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void main() {
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gl_Position = vec4(Position, 0.0, 1.0);
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vUV = 0.5 * Position + 0.5;
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}
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