first work on remappable inputs
This commit is contained in:
+3
-2
@@ -171,11 +171,12 @@ add_executable(kaizen
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src/frontend/Settings/CPUSettings.cpp
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src/frontend/Settings/CPUSettings.cpp
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src/frontend/Settings/AudioSettings.hpp
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src/frontend/Settings/AudioSettings.hpp
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src/frontend/Settings/AudioSettings.cpp
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src/frontend/Settings/AudioSettings.cpp
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src/frontend/NativeWindow.hpp
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src/frontend/Window.hpp
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src/utils/Options.cpp
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src/utils/Options.cpp
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src/utils/File.cpp
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src/utils/File.cpp
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src/frontend/Debugger.hpp
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src/frontend/Debugger.hpp
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src/frontend/Debugger.cpp)
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src/frontend/Debugger.cpp
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src/frontend/Gamepad.hpp)
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if (WIN32)
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if (WIN32)
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Vendored
+1
@@ -13,6 +13,7 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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#pragma once
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#pragma once
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#define IMGUI_IMPL_VULKAN_USE_VOLK
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//---- Define assertion handler. Defaults to calling assert().
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//---- Define assertion handler. Defaults to calling assert().
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// - If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
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// - If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
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@@ -129,6 +129,50 @@ struct Controller {
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return *this;
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return *this;
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}
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}
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static const char *as_c_str(Axis a) {
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switch (a) {
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case X:
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return "X-Axis";
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case Y:
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return "Y-Axis";
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break;
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}
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}
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static const char *as_c_str(Key k) {
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switch (k) {
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case A:
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return "A";
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case B:
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return "B";
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case Z:
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return "Z";
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case Start:
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return "Start";
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case DUp:
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return "Up";
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case DDown:
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return "Down";
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case DLeft:
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return "Left";
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case DRight:
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return "Right";
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case CUp:
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return "C-Up";
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case CDown:
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return "C-Down";
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case CLeft:
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return "C-Left";
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case CRight:
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return "C-Right";
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case LT:
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return "Left Trigger";
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case RT:
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return "Right Trigger";
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break;
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}
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}
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};
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};
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static_assert(sizeof(Controller) == 4);
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static_assert(sizeof(Controller) == 4);
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@@ -227,6 +271,7 @@ struct PIF {
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return joybusDevices[channel].accessoryType;
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return joybusDevices[channel].accessoryType;
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}
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}
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private:
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private:
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void ConfigureJoyBusFrame();
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void ConfigureJoyBusFrame();
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};
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};
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@@ -6,7 +6,8 @@ EmuThread::EmuThread(double &fps, SettingsWindow &settings) noexcept : settings(
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void EmuThread::run() const noexcept {
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void EmuThread::run() const noexcept {
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n64::Core &core = n64::Core::GetInstance();
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n64::Core &core = n64::Core::GetInstance();
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if(!core.romLoaded) return;
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if (!core.romLoaded)
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return;
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auto lastSample = std::chrono::high_resolution_clock::now();
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auto lastSample = std::chrono::high_resolution_clock::now();
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auto avgFps = 16.667;
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auto avgFps = 16.667;
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@@ -38,13 +39,9 @@ void EmuThread::run() const noexcept {
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}
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}
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}
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}
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void EmuThread::TogglePause() const noexcept {
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void EmuThread::TogglePause() const noexcept { n64::Core::GetInstance().TogglePause(); }
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n64::Core::GetInstance().TogglePause();
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}
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void EmuThread::Reset() const noexcept {
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void EmuThread::Reset() const noexcept { n64::Core::GetInstance().Reset(); }
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n64::Core::GetInstance().Reset();
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}
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void EmuThread::Stop() const noexcept {
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void EmuThread::Stop() const noexcept {
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n64::Core &core = n64::Core::GetInstance();
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n64::Core &core = n64::Core::GetInstance();
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@@ -1,7 +1,6 @@
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#pragma once
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#pragma once
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#include <RenderWidget.hpp>
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#include <RenderWidget.hpp>
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#include <SettingsWindow.hpp>
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#include <SettingsWindow.hpp>
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#include <memory>
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namespace n64 {
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namespace n64 {
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struct Core;
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struct Core;
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@@ -9,6 +8,7 @@ struct Core;
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class EmuThread final {
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class EmuThread final {
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bool started = false;
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bool started = false;
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public:
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public:
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explicit EmuThread(double &, SettingsWindow &) noexcept;
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explicit EmuThread(double &, SettingsWindow &) noexcept;
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~EmuThread() = default;
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~EmuThread() = default;
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@@ -0,0 +1,80 @@
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#pragma once
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#include <variant>
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#include <PIF.hpp>
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#include <Options.hpp>
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#include <SDL3/SDL_gamepad.h>
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struct Gamepad {
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private:
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struct MapEntry {
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bool isAxis;
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int sdlVal;
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std::variant<n64::Controller::Key, n64::Controller::Axis> emuVal;
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const char *as_c_str() {
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if (std::holds_alternative<n64::Controller::Key>(emuVal)) {
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switch (std::get<n64::Controller::Key>(emuVal)) {
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case n64::Controller::A:
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return "A";
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case n64::Controller::B:
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return "B";
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case n64::Controller::Z:
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return "Z";
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case n64::Controller::Start:
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return "Start";
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case n64::Controller::DUp:
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return "DUp";
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case n64::Controller::DDown:
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return "DDown";
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case n64::Controller::DLeft:
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return "DLeft";
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case n64::Controller::DRight:
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return "DRight";
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case n64::Controller::CUp:
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return "CUp";
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case n64::Controller::CDown:
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return "CDown";
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case n64::Controller::CLeft:
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return "CLeft";
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case n64::Controller::CRight:
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return "CRight";
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case n64::Controller::LT:
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return "LT";
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case n64::Controller::RT:
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return "RT";
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}
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}
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switch (std::get<n64::Controller::Axis>(emuVal)) {
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case n64::Controller::X:
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return "X";
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case n64::Controller::Y:
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return "Y";
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}
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}
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} entries[14] = {
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{false, SDL_GAMEPAD_BUTTON_SOUTH, n64::Controller::A},
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{false, SDL_GAMEPAD_BUTTON_WEST, n64::Controller::B},
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{false, SDL_GAMEPAD_BUTTON_START, n64::Controller::Start},
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{false, SDL_GAMEPAD_BUTTON_DPAD_UP, n64::Controller::DUp},
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{false, SDL_GAMEPAD_BUTTON_DPAD_DOWN, n64::Controller::DDown},
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{false, SDL_GAMEPAD_BUTTON_DPAD_LEFT, n64::Controller::DLeft},
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{false, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, n64::Controller::DRight},
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{false, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, n64::Controller::LT},
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{false, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, n64::Controller::RT},
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{false, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, n64::Controller::Z},
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{true, SDL_GAMEPAD_AXIS_RIGHTX, n64::Controller::X},
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{true, SDL_GAMEPAD_AXIS_RIGHTY, n64::Controller::Y},
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{true, SDL_GAMEPAD_AXIS_LEFTX, n64::Controller::X},
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{true, SDL_GAMEPAD_AXIS_LEFTY, n64::Controller::Y},
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};
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public:
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void SetValue(const MapEntry &);
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void Serialize() {
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auto &options = Options::GetInstance();
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for(const auto& entry : entries) {
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options.SetValue<int>(, const std::string &field, const T &value)
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}
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}
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};
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@@ -1,10 +1,8 @@
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#pragma once
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#pragma once
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#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES
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#include <imgui.h>
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#include <imgui.h>
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#include <imgui_impl_sdl3.h>
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#include <imgui_impl_sdl3.h>
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#include <imgui_impl_vulkan.h>
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#include <imgui_impl_vulkan.h>
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#include <utils/log.hpp>
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#include <utils/log.hpp>
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#include <memory>
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namespace gui {
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namespace gui {
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static VkAllocationCallbacks *g_Allocator = NULL;
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static VkAllocationCallbacks *g_Allocator = NULL;
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@@ -1,6 +1,7 @@
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#pragma once
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#pragma once
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#include <imgui.h>
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#include <imgui.h>
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#include <imgui_internal.h>
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#include <imgui_internal.h>
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#include <cstdlib>
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namespace ImGui {
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namespace ImGui {
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inline bool Spinner(const char *label, const float radius, const int thickness, const ImU32 &color) {
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inline bool Spinner(const char *label, const float radius, const int thickness, const ImU32 &color) {
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@@ -24,7 +25,7 @@ inline bool Spinner(const char* label, const float radius, const int thickness,
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window->DrawList->PathClear();
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window->DrawList->PathClear();
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constexpr int num_segments = 30;
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constexpr int num_segments = 30;
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const int start = abs(ImSin(g.Time*1.8f)*(num_segments-5));
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const int start = std::abs(ImSin(g.Time * 1.8f) * (num_segments - 5));
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const float a_min = IM_PI * 2.0f * static_cast<float>(start) / static_cast<float>(num_segments);
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const float a_min = IM_PI * 2.0f * static_cast<float>(start) / static_cast<float>(num_segments);
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constexpr float a_max = IM_PI * 2.0f * (static_cast<float>(num_segments) - 3) / static_cast<float>(num_segments);
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constexpr float a_max = IM_PI * 2.0f * (static_cast<float>(num_segments) - 3) / static_cast<float>(num_segments);
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@@ -33,11 +34,11 @@ inline bool Spinner(const char* label, const float radius, const int thickness,
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for (int i = 0; i < num_segments; i++) {
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for (int i = 0; i < num_segments; i++) {
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const float a = a_min + static_cast<float>(i) / static_cast<float>(num_segments) * (a_max - a_min);
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const float a = a_min + static_cast<float>(i) / static_cast<float>(num_segments) * (a_max - a_min);
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window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a+g.Time*8) * radius,
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window->DrawList->PathLineTo(
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centre.y + ImSin(a+g.Time*8) * radius));
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ImVec2(centre.x + ImCos(a + g.Time * 8) * radius, centre.y + ImSin(a + g.Time * 8) * radius));
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}
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}
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window->DrawList->PathStroke(color, false, thickness);
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window->DrawList->PathStroke(color, false, thickness);
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return true;
|
return true;
|
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}
|
}
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}
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} // namespace ImGui
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@@ -3,19 +3,22 @@
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#include <imgui_internal.h>
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#include <imgui_internal.h>
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namespace ImGui {
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namespace ImGui {
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inline bool BeginMainStatusBar()
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inline bool BeginMainStatusBar() {
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{
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|
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ImGuiContext &g = *GetCurrentContext();
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ImGuiContext &g = *GetCurrentContext();
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ImGuiViewportP *viewport = (ImGuiViewportP *)(void *)GetMainViewport();
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ImGuiViewportP *viewport = (ImGuiViewportP *)(void *)GetMainViewport();
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// Notify of viewport change so GetFrameHeight() can be accurate in case of DPI change
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// Notify of viewport change so GetFrameHeight() can be accurate in case of DPI change
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SetCurrentViewport(NULL, viewport);
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SetCurrentViewport(NULL, viewport);
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// For the main menu bar, which cannot be moved, we honor g.Style.DisplaySafeAreaPadding to ensure text can be visible on a TV set.
|
// For the main menu bar, which cannot be moved, we honor g.Style.DisplaySafeAreaPadding to ensure text can be
|
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|
// visible on a TV set.
|
||||||
// FIXME: This could be generalized as an opt-in way to clamp window->DC.CursorStartPos to avoid SafeArea?
|
// FIXME: This could be generalized as an opt-in way to clamp window->DC.CursorStartPos to avoid SafeArea?
|
||||||
// FIXME: Consider removing support for safe area down the line... it's messy. Nowadays consoles have support for TV calibration in OS settings.
|
// FIXME: Consider removing support for safe area down the line... it's messy. Nowadays consoles have support for TV
|
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g.NextWindowData.MenuBarOffsetMinVal = ImVec2(g.Style.DisplaySafeAreaPadding.x, ImMax(g.Style.DisplaySafeAreaPadding.y - g.Style.FramePadding.y, 0.0f));
|
// calibration in OS settings.
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ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar;
|
g.NextWindowData.MenuBarOffsetMinVal = ImVec2(
|
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|
g.Style.DisplaySafeAreaPadding.x, ImMax(g.Style.DisplaySafeAreaPadding.y - g.Style.FramePadding.y, 0.0f));
|
||||||
|
ImGuiWindowFlags window_flags =
|
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|
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar;
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float height = GetFrameHeight();
|
float height = GetFrameHeight();
|
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bool is_open = BeginViewportSideBar("##MainStatusBar", viewport, ImGuiDir_Down, height, window_flags);
|
bool is_open = BeginViewportSideBar("##MainStatusBar", viewport, ImGuiDir_Down, height, window_flags);
|
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g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f);
|
g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f);
|
||||||
@@ -27,16 +30,18 @@ inline bool BeginMainStatusBar()
|
|||||||
return is_open;
|
return is_open;
|
||||||
}
|
}
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||||||
|
|
||||||
inline void EndMainStatusBar()
|
inline void EndMainStatusBar() {
|
||||||
{
|
|
||||||
EndMenuBar();
|
EndMenuBar();
|
||||||
|
|
||||||
// When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus to the previous window
|
// When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus
|
||||||
|
// to the previous window
|
||||||
// FIXME: With this strategy we won't be able to restore a NULL focus.
|
// FIXME: With this strategy we won't be able to restore a NULL focus.
|
||||||
ImGuiContext &g = *GImGui;
|
ImGuiContext &g = *GImGui;
|
||||||
if (g.CurrentWindow == g.NavWindow && g.NavLayer == ImGuiNavLayer_Main && !g.NavAnyRequest)
|
if (g.CurrentWindow == g.NavWindow && g.NavLayer == ImGuiNavLayer_Main && !g.NavAnyRequest)
|
||||||
FocusTopMostWindowUnderOne(g.NavWindow, NULL, NULL, ImGuiFocusRequestFlags_UnlessBelowModal | ImGuiFocusRequestFlags_RestoreFocusedChild);
|
FocusTopMostWindowUnderOne(g.NavWindow, NULL, NULL,
|
||||||
|
ImGuiFocusRequestFlags_UnlessBelowModal |
|
||||||
|
ImGuiFocusRequestFlags_RestoreFocusedChild);
|
||||||
|
|
||||||
End();
|
End();
|
||||||
}
|
}
|
||||||
}
|
} // namespace ImGui
|
||||||
|
|||||||
+63
-34
@@ -5,7 +5,9 @@
|
|||||||
#include <ImGuiImpl/StatusBar.hpp>
|
#include <ImGuiImpl/StatusBar.hpp>
|
||||||
#include <resources/gamecontrollerdb.h>
|
#include <resources/gamecontrollerdb.h>
|
||||||
|
|
||||||
KaizenGui::KaizenGui() noexcept : window("Kaizen " KAIZEN_VERSION_STR, 1280, 720), settingsWindow(window), vulkanWidget(window.getHandle()), emuThread(fpsCounter, settingsWindow) {
|
KaizenGui::KaizenGui() noexcept :
|
||||||
|
window("Kaizen " KAIZEN_VERSION_STR, 1280, 720), settingsWindow(window), vulkanWidget(window.getHandle()),
|
||||||
|
emuThread(fpsCounter, settingsWindow) {
|
||||||
gui::Initialize(n64::Core::GetInstance().parallel.wsi, window.getHandle());
|
gui::Initialize(n64::Core::GetInstance().parallel.wsi, window.getHandle());
|
||||||
SDL_InitSubSystem(SDL_INIT_GAMEPAD);
|
SDL_InitSubSystem(SDL_INIT_GAMEPAD);
|
||||||
|
|
||||||
@@ -33,7 +35,8 @@ void KaizenGui::QueryDevices(const SDL_Event &event) {
|
|||||||
if (gamepad)
|
if (gamepad)
|
||||||
SDL_CloseGamepad(gamepad);
|
SDL_CloseGamepad(gamepad);
|
||||||
break;
|
break;
|
||||||
default: break;
|
default:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -45,11 +48,17 @@ void KaizenGui::HandleInput(const SDL_Event &event) {
|
|||||||
if (!gamepad)
|
if (!gamepad)
|
||||||
break;
|
break;
|
||||||
{
|
{
|
||||||
pif.UpdateButton(0, n64::Controller::Key::Z, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFT_TRIGGER) == SDL_JOYSTICK_AXIS_MAX);
|
pif.UpdateButton(0, n64::Controller::Key::Z,
|
||||||
pif.UpdateButton(0, n64::Controller::Key::CUp, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY) <= -127);
|
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFT_TRIGGER) == SDL_JOYSTICK_AXIS_MAX ||
|
||||||
pif.UpdateButton(0, n64::Controller::Key::CDown, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY) >= 127);
|
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) == SDL_JOYSTICK_AXIS_MAX);
|
||||||
pif.UpdateButton(0, n64::Controller::Key::CLeft, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTX) <= -127);
|
pif.UpdateButton(0, n64::Controller::Key::CUp,
|
||||||
pif.UpdateButton(0, n64::Controller::Key::CRight, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTX) >= 127);
|
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY) <= -127);
|
||||||
|
pif.UpdateButton(0, n64::Controller::Key::CDown,
|
||||||
|
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY) >= 127);
|
||||||
|
pif.UpdateButton(0, n64::Controller::Key::CLeft,
|
||||||
|
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTX) <= -127);
|
||||||
|
pif.UpdateButton(0, n64::Controller::Key::CRight,
|
||||||
|
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTX) >= 127);
|
||||||
|
|
||||||
float xclamped = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTX);
|
float xclamped = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTX);
|
||||||
if (xclamped < 0) {
|
if (xclamped < 0) {
|
||||||
@@ -134,16 +143,21 @@ void KaizenGui::HandleInput(const SDL_Event &event) {
|
|||||||
|
|
||||||
float x = 0, y = 0;
|
float x = 0, y = 0;
|
||||||
|
|
||||||
if (keys[SDL_SCANCODE_UP]) y = 86;
|
if (keys[SDL_SCANCODE_UP])
|
||||||
if (keys[SDL_SCANCODE_DOWN]) y = -86;
|
y = 86;
|
||||||
if (keys[SDL_SCANCODE_LEFT]) x = -86;
|
if (keys[SDL_SCANCODE_DOWN])
|
||||||
if (keys[SDL_SCANCODE_RIGHT]) x = 86;
|
y = -86;
|
||||||
|
if (keys[SDL_SCANCODE_LEFT])
|
||||||
|
x = -86;
|
||||||
|
if (keys[SDL_SCANCODE_RIGHT])
|
||||||
|
x = 86;
|
||||||
|
|
||||||
pif.UpdateAxis(0, n64::Controller::Axis::X, x);
|
pif.UpdateAxis(0, n64::Controller::Axis::X, x);
|
||||||
pif.UpdateAxis(0, n64::Controller::Axis::Y, y);
|
pif.UpdateAxis(0, n64::Controller::Axis::Y, y);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
default: break;
|
default:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -156,9 +170,9 @@ std::pair<std::optional<s64>, std::optional<Util::Error::MemoryAccess>> RenderEr
|
|||||||
auto memoryAccess = Util::Error::GetMemoryAccess();
|
auto memoryAccess = Util::Error::GetMemoryAccess();
|
||||||
if (memoryAccess.has_value()) {
|
if (memoryAccess.has_value()) {
|
||||||
const auto [is_write, size, address, written_val] = memoryAccess.value();
|
const auto [is_write, size, address, written_val] = memoryAccess.value();
|
||||||
ImGui::Text("%s", std::format("{} {}-bit value @ {:08X}{}", is_write ? "Writing" : "Reading",
|
ImGui::Text("%s",
|
||||||
static_cast<u8>(size), address,
|
std::format("{} {}-bit value @ {:08X}{}", is_write ? "Writing" : "Reading", static_cast<u8>(size),
|
||||||
is_write ? std::format(" (value = 0x{:X})", written_val) : "")
|
address, is_write ? std::format(" (value = 0x{:X})", written_val) : "")
|
||||||
.c_str());
|
.c_str());
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -260,7 +274,8 @@ void KaizenGui::RenderUI() {
|
|||||||
if (ImGui::BeginPopupModal(Util::Error::GetSeverity().as_c_str(), nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
|
if (ImGui::BeginPopupModal(Util::Error::GetSeverity().as_c_str(), nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||||
emuThread.TogglePause();
|
emuThread.TogglePause();
|
||||||
switch (Util::Error::GetSeverity().as_enum) {
|
switch (Util::Error::GetSeverity().as_enum) {
|
||||||
case Util::Error::Severity::WARN: {
|
case Util::Error::Severity::WARN:
|
||||||
|
{
|
||||||
ImGui::PushStyleColor(ImGuiCol_TitleBg, 0x8054eae5);
|
ImGui::PushStyleColor(ImGuiCol_TitleBg, 0x8054eae5);
|
||||||
ImGui::PushStyleColor(ImGuiCol_Text, 0xff7be4e1);
|
ImGui::PushStyleColor(ImGuiCol_Text, 0xff7be4e1);
|
||||||
ImGui::Text("Warning of type: %s", Util::Error::GetType().as_c_str());
|
ImGui::Text("Warning of type: %s", Util::Error::GetType().as_c_str());
|
||||||
@@ -270,8 +285,10 @@ void KaizenGui::RenderUI() {
|
|||||||
RenderErrorMessageDetails();
|
RenderErrorMessageDetails();
|
||||||
|
|
||||||
if (n64::Core::GetInstance().romLoaded && !n64::Core::GetInstance().pause) {
|
if (n64::Core::GetInstance().romLoaded && !n64::Core::GetInstance().pause) {
|
||||||
const bool ignore = ImGui::Button("Try continuing"); ImGui::SameLine();
|
const bool ignore = ImGui::Button("Try continuing");
|
||||||
const bool stop = ImGui::Button("Stop emulation"); ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
|
const bool stop = ImGui::Button("Stop emulation");
|
||||||
|
ImGui::SameLine();
|
||||||
const bool chooseAnother = ImGui::Button("Choose another ROM");
|
const bool chooseAnother = ImGui::Button("Choose another ROM");
|
||||||
if (ignore || stop || chooseAnother) {
|
if (ignore || stop || chooseAnother) {
|
||||||
Util::Error::SetHandled();
|
Util::Error::SetHandled();
|
||||||
@@ -294,8 +311,10 @@ void KaizenGui::RenderUI() {
|
|||||||
|
|
||||||
if (ImGui::Button("OK"))
|
if (ImGui::Button("OK"))
|
||||||
ImGui::CloseCurrentPopup();
|
ImGui::CloseCurrentPopup();
|
||||||
} break;
|
}
|
||||||
case Util::Error::Severity::UNRECOVERABLE: {
|
break;
|
||||||
|
case Util::Error::Severity::UNRECOVERABLE:
|
||||||
|
{
|
||||||
emuThread.Stop();
|
emuThread.Stop();
|
||||||
ImGui::PushStyleColor(ImGuiCol_TitleBg, 0x800000ff);
|
ImGui::PushStyleColor(ImGuiCol_TitleBg, 0x800000ff);
|
||||||
ImGui::PushStyleColor(ImGuiCol_Text, 0xff3b3bbf);
|
ImGui::PushStyleColor(ImGuiCol_Text, 0xff3b3bbf);
|
||||||
@@ -307,8 +326,10 @@ void KaizenGui::RenderUI() {
|
|||||||
RenderErrorMessageDetails();
|
RenderErrorMessageDetails();
|
||||||
if (ImGui::Button("OK"))
|
if (ImGui::Button("OK"))
|
||||||
ImGui::CloseCurrentPopup();
|
ImGui::CloseCurrentPopup();
|
||||||
} break;
|
}
|
||||||
case Util::Error::Severity::NON_FATAL: {
|
break;
|
||||||
|
case Util::Error::Severity::NON_FATAL:
|
||||||
|
{
|
||||||
ImGui::PushStyleColor(ImGuiCol_TitleBg, 0x800000ff);
|
ImGui::PushStyleColor(ImGuiCol_TitleBg, 0x800000ff);
|
||||||
ImGui::PushStyleColor(ImGuiCol_Text, 0xff3b3bbf);
|
ImGui::PushStyleColor(ImGuiCol_Text, 0xff3b3bbf);
|
||||||
ImGui::Text("An error has occurred!");
|
ImGui::Text("An error has occurred!");
|
||||||
@@ -318,10 +339,13 @@ void KaizenGui::RenderUI() {
|
|||||||
ImGui::Text(R"(Error message: "%s")", Util::Error::GetError().c_str());
|
ImGui::Text(R"(Error message: "%s")", Util::Error::GetError().c_str());
|
||||||
auto [lastPC, memoryAccess] = RenderErrorMessageDetails();
|
auto [lastPC, memoryAccess] = RenderErrorMessageDetails();
|
||||||
|
|
||||||
const bool ignore = ImGui::Button("Try continuing"); ImGui::SameLine();
|
const bool ignore = ImGui::Button("Try continuing");
|
||||||
const bool stop = ImGui::Button("Stop emulation"); ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
|
const bool stop = ImGui::Button("Stop emulation");
|
||||||
|
ImGui::SameLine();
|
||||||
const bool chooseAnother = ImGui::Button("Choose another ROM");
|
const bool chooseAnother = ImGui::Button("Choose another ROM");
|
||||||
const bool openInDebugger = lastPC.has_value() ? ImGui::Button("Add breakpoint at this PC and open the debugger") : false;
|
const bool openInDebugger =
|
||||||
|
lastPC.has_value() ? ImGui::Button("Add breakpoint at this PC and open the debugger") : false;
|
||||||
if (ignore || stop || chooseAnother || openInDebugger) {
|
if (ignore || stop || chooseAnother || openInDebugger) {
|
||||||
Util::Error::SetHandled();
|
Util::Error::SetHandled();
|
||||||
ImGui::CloseCurrentPopup();
|
ImGui::CloseCurrentPopup();
|
||||||
@@ -346,8 +370,10 @@ void KaizenGui::RenderUI() {
|
|||||||
debugger.Open();
|
debugger.Open();
|
||||||
emuThread.Reset();
|
emuThread.Reset();
|
||||||
}
|
}
|
||||||
} break;
|
}
|
||||||
default: break;
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
ImGui::EndPopup();
|
ImGui::EndPopup();
|
||||||
@@ -359,7 +385,8 @@ void KaizenGui::RenderUI() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (shouldDisplaySpinner) {
|
if (shouldDisplaySpinner) {
|
||||||
ImGui::SetNextWindowPos({static_cast<float>(width) * 0.5f, static_cast<float>(height) * 0.5f}, 0, ImVec2(0.5f, 0.5f));
|
ImGui::SetNextWindowPos({static_cast<float>(width) * 0.5f, static_cast<float>(height) * 0.5f}, 0,
|
||||||
|
ImVec2(0.5f, 0.5f));
|
||||||
ImGui::PushStyleColor(ImGuiCol_WindowBg, IM_COL32_BLACK_TRANS);
|
ImGui::PushStyleColor(ImGuiCol_WindowBg, IM_COL32_BLACK_TRANS);
|
||||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
|
||||||
|
|
||||||
@@ -386,8 +413,11 @@ void KaizenGui::RenderUI() {
|
|||||||
|
|
||||||
if (fileDialogOpen) {
|
if (fileDialogOpen) {
|
||||||
fileDialogOpen = false;
|
fileDialogOpen = false;
|
||||||
constexpr SDL_DialogFileFilter filters[] = {{"All files", "*"}, {"Nintendo 64 executable", "n64;z64;v64"}, {"Nintendo 64 executable archive", "rar;tar;zip;7z"}};
|
constexpr SDL_DialogFileFilter filters[] = {{"All files", "*"},
|
||||||
SDL_ShowOpenFileDialog([](void *userdata, const char * const *filelist, int) {
|
{"Nintendo 64 executable", "n64;z64;v64"},
|
||||||
|
{"Nintendo 64 executable archive", "rar;tar;zip;7z"}};
|
||||||
|
SDL_ShowOpenFileDialog(
|
||||||
|
[](void *userdata, const char *const *filelist, int) {
|
||||||
auto kaizen = static_cast<KaizenGui *>(userdata);
|
auto kaizen = static_cast<KaizenGui *>(userdata);
|
||||||
|
|
||||||
if (!filelist) {
|
if (!filelist) {
|
||||||
@@ -405,7 +435,8 @@ void KaizenGui::RenderUI() {
|
|||||||
|
|
||||||
std::thread fileWorker(&KaizenGui::FileWorker, kaizen);
|
std::thread fileWorker(&KaizenGui::FileWorker, kaizen);
|
||||||
fileWorker.detach();
|
fileWorker.detach();
|
||||||
}, this, window.getHandle(), filters, 3, nullptr, false);
|
},
|
||||||
|
this, window.getHandle(), filters, 3, nullptr, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (minimized)
|
if (minimized)
|
||||||
@@ -455,6 +486,4 @@ void KaizenGui::run() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void KaizenGui::LoadTAS(const std::string &path) noexcept {
|
void KaizenGui::LoadTAS(const std::string &path) noexcept { n64::Core::GetInstance().LoadTAS(fs::path(path)); }
|
||||||
n64::Core::GetInstance().LoadTAS(fs::path(path));
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -1,12 +1,14 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include <RenderWidget.hpp>
|
#include <RenderWidget.hpp>
|
||||||
#include <NativeWindow.hpp>
|
#include <Window.hpp>
|
||||||
#include <Debugger.hpp>
|
#include <Debugger.hpp>
|
||||||
#include <EmuThread.hpp>
|
#include <EmuThread.hpp>
|
||||||
#include <SDL3/SDL_gamepad.h>
|
#include <SDL3/SDL_gamepad.h>
|
||||||
|
#include <Gamepad.hpp>
|
||||||
|
|
||||||
class KaizenGui final {
|
class KaizenGui final {
|
||||||
gui::NativeWindow window;
|
gui::Window window;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
explicit KaizenGui() noexcept;
|
explicit KaizenGui() noexcept;
|
||||||
~KaizenGui();
|
~KaizenGui();
|
||||||
@@ -26,6 +28,7 @@ public:
|
|||||||
void run();
|
void run();
|
||||||
static void LoadTAS(const std::string &path) noexcept;
|
static void LoadTAS(const std::string &path) noexcept;
|
||||||
void LoadROM(const std::string &path) noexcept;
|
void LoadROM(const std::string &path) noexcept;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
int width{}, height{};
|
int width{}, height{};
|
||||||
bool aboutOpen = false;
|
bool aboutOpen = false;
|
||||||
|
|||||||
@@ -1,28 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
#include <SDL3/SDL.h>
|
|
||||||
#include <string>
|
|
||||||
#include <memory>
|
|
||||||
#include <volk.h>
|
|
||||||
#include <utils/log.hpp>
|
|
||||||
|
|
||||||
namespace gui {
|
|
||||||
struct NativeWindow {
|
|
||||||
NativeWindow(const std::string& title, int w, int h, int posX = SDL_WINDOWPOS_CENTERED, int posY = SDL_WINDOWPOS_CENTERED) {
|
|
||||||
SDL_Init(SDL_INIT_VIDEO);
|
|
||||||
float scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
|
|
||||||
window = SDL_CreateWindow(title.c_str(), w * scale, h * scale, SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
|
|
||||||
|
|
||||||
if(volkInitialize() != VK_SUCCESS) {
|
|
||||||
panic("Failed to initialize Volk!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
~NativeWindow() {
|
|
||||||
SDL_DestroyWindow(window);
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_Window* getHandle() { return window; }
|
|
||||||
private:
|
|
||||||
SDL_Window* window;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
@@ -66,6 +66,7 @@ public:
|
|||||||
|
|
||||||
SDL_Window *window{};
|
SDL_Window *window{};
|
||||||
VkSurfaceKHR surface;
|
VkSurfaceKHR surface;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool gamepadConnected = false;
|
bool gamepadConnected = false;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -3,13 +3,14 @@
|
|||||||
#include <imgui.h>
|
#include <imgui.h>
|
||||||
#include <log.hpp>
|
#include <log.hpp>
|
||||||
|
|
||||||
GeneralSettings::GeneralSettings(gui::NativeWindow& window) : window(window) {
|
GeneralSettings::GeneralSettings(gui::Window &window) : window(window) {
|
||||||
savesPath = Options::GetInstance().GetValue<std::string>("general", "savePath");
|
savesPath = Options::GetInstance().GetValue<std::string>("general", "savePath");
|
||||||
}
|
}
|
||||||
|
|
||||||
void GeneralSettings::render() {
|
void GeneralSettings::render() {
|
||||||
if (ImGui::Button("Pick...")) {
|
if (ImGui::Button("Pick...")) {
|
||||||
SDL_ShowOpenFolderDialog([](void *userdata, const char * const *filelist, int _) {
|
SDL_ShowOpenFolderDialog(
|
||||||
|
[](void *userdata, const char *const *filelist, int _) {
|
||||||
auto *general = static_cast<GeneralSettings *>(userdata);
|
auto *general = static_cast<GeneralSettings *>(userdata);
|
||||||
|
|
||||||
if (!filelist) {
|
if (!filelist) {
|
||||||
@@ -26,7 +27,8 @@ void GeneralSettings::render() {
|
|||||||
general->savesPath = fs::absolute(*filelist).string();
|
general->savesPath = fs::absolute(*filelist).string();
|
||||||
Options::GetInstance().SetValue<std::string>("general", "savePath", general->savesPath);
|
Options::GetInstance().SetValue<std::string>("general", "savePath", general->savesPath);
|
||||||
general->modified = true;
|
general->modified = true;
|
||||||
}, this, window.getHandle(), nullptr, false);
|
},
|
||||||
|
this, window.getHandle(), nullptr, false);
|
||||||
}
|
}
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::BeginDisabled();
|
ImGui::BeginDisabled();
|
||||||
|
|||||||
@@ -1,11 +1,12 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include <SettingsTab.hpp>
|
#include <SettingsTab.hpp>
|
||||||
#include <NativeWindow.hpp>
|
#include <Window.hpp>
|
||||||
|
|
||||||
struct GeneralSettings final : SettingsTab {
|
struct GeneralSettings final : SettingsTab {
|
||||||
void render() override;
|
void render() override;
|
||||||
explicit GeneralSettings(gui::NativeWindow&);
|
explicit GeneralSettings(gui::Window &);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
gui::NativeWindow& window;
|
gui::Window &window;
|
||||||
std::string savesPath;
|
std::string savesPath;
|
||||||
};
|
};
|
||||||
@@ -2,11 +2,10 @@
|
|||||||
#include <AudioSettings.hpp>
|
#include <AudioSettings.hpp>
|
||||||
#include <CPUSettings.hpp>
|
#include <CPUSettings.hpp>
|
||||||
#include <GeneralSettings.hpp>
|
#include <GeneralSettings.hpp>
|
||||||
#include <NativeWindow.hpp>
|
#include <Window.hpp>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
class SettingsWindow final {
|
class SettingsWindow final {
|
||||||
gui::NativeWindow& window;
|
|
||||||
GeneralSettings generalSettings;
|
GeneralSettings generalSettings;
|
||||||
CPUSettings cpuSettings;
|
CPUSettings cpuSettings;
|
||||||
AudioSettings audioSettings;
|
AudioSettings audioSettings;
|
||||||
@@ -17,10 +16,11 @@ class SettingsWindow final {
|
|||||||
{"CPU", &cpuSettings},
|
{"CPU", &cpuSettings},
|
||||||
{"Audio", &audioSettings},
|
{"Audio", &audioSettings},
|
||||||
};
|
};
|
||||||
|
|
||||||
public:
|
public:
|
||||||
bool isOpen = false;
|
bool isOpen = false;
|
||||||
bool render();
|
bool render();
|
||||||
explicit SettingsWindow(gui::NativeWindow& window) : window(window), generalSettings(window) {}
|
explicit SettingsWindow(gui::Window &window) : generalSettings(window) {}
|
||||||
[[nodiscard]] float getVolumeL() const { return audioSettings.volumeL / 100.f; }
|
[[nodiscard]] float getVolumeL() const { return audioSettings.volumeL / 100.f; }
|
||||||
[[nodiscard]] float getVolumeR() const { return audioSettings.volumeR / 100.f; }
|
[[nodiscard]] float getVolumeR() const { return audioSettings.volumeR / 100.f; }
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -0,0 +1,23 @@
|
|||||||
|
#pragma once
|
||||||
|
#include <SDL3/SDL.h>
|
||||||
|
#include <string>
|
||||||
|
#include <utils/log.hpp>
|
||||||
|
|
||||||
|
namespace gui {
|
||||||
|
struct Window {
|
||||||
|
Window(const std::string &title, int w, int h, int posX = SDL_WINDOWPOS_CENTERED,
|
||||||
|
int posY = SDL_WINDOWPOS_CENTERED) {
|
||||||
|
SDL_Init(SDL_INIT_VIDEO);
|
||||||
|
float scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
|
||||||
|
window = SDL_CreateWindow(title.c_str(), w * scale, h * scale,
|
||||||
|
SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
|
||||||
|
}
|
||||||
|
|
||||||
|
~Window() { SDL_DestroyWindow(window); }
|
||||||
|
|
||||||
|
SDL_Window *getHandle() { return window; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
SDL_Window *window;
|
||||||
|
};
|
||||||
|
} // namespace gui
|
||||||
@@ -4,8 +4,10 @@
|
|||||||
int main(const int argc, char **argv) {
|
int main(const int argc, char **argv) {
|
||||||
KaizenGui kaizenGui;
|
KaizenGui kaizenGui;
|
||||||
cflags::cflags flags;
|
cflags::cflags flags;
|
||||||
flags.add_string_callback('\0', "rom", [&kaizenGui](const std::string& v) { kaizenGui.LoadROM(v); }, "Rom to launch from command-line");
|
flags.add_string_callback(
|
||||||
flags.add_string_callback('\0', "movie", [](const std::string& v) { KaizenGui::LoadTAS(v); }, "Mupen Movie to replay");
|
'\0', "rom", [&kaizenGui](const std::string &v) { kaizenGui.LoadROM(v); }, "Rom to launch from command-line");
|
||||||
|
flags.add_string_callback(
|
||||||
|
'\0', "movie", [](const std::string &v) { KaizenGui::LoadTAS(v); }, "Mupen Movie to replay");
|
||||||
|
|
||||||
if (!flags.parse(argc, argv)) {
|
if (!flags.parse(argc, argv)) {
|
||||||
return -1;
|
return -1;
|
||||||
|
|||||||
@@ -10,6 +10,11 @@ void Options::SetValue<float>(const std::string &key, const std::string &field,
|
|||||||
structure[key][field] = std::format("{:.2f}", value);
|
structure[key][field] = std::format("{:.2f}", value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template <>
|
||||||
|
void Options::SetValue<int>(const std::string &key, const std::string &field, const int &value) {
|
||||||
|
structure[key][field] = std::format("{}", value);
|
||||||
|
}
|
||||||
|
|
||||||
template <>
|
template <>
|
||||||
void Options::SetValue<bool>(const std::string &key, const std::string &field, const bool &value) {
|
void Options::SetValue<bool>(const std::string &key, const std::string &field, const bool &value) {
|
||||||
structure[key][field] = value ? "true" : "false";
|
structure[key][field] = value ? "true" : "false";
|
||||||
@@ -25,6 +30,11 @@ float Options::GetValue<float>(const std::string &key, const std::string &field)
|
|||||||
return std::stof(structure[key][field]);
|
return std::stof(structure[key][field]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
template <>
|
||||||
|
int Options::GetValue<int>(const std::string &key, const std::string &field) {
|
||||||
|
return std::stoi(structure[key][field]);
|
||||||
|
}
|
||||||
|
|
||||||
template <>
|
template <>
|
||||||
bool Options::GetValue<bool>(const std::string &key, const std::string &field) {
|
bool Options::GetValue<bool>(const std::string &key, const std::string &field) {
|
||||||
return structure[key][field] == "true" ? true : false;
|
return structure[key][field] == "true" ? true : false;
|
||||||
|
|||||||
+18
-3
@@ -15,12 +15,26 @@ struct Options {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
structure["general"]["savePath"] = "saves";
|
if (!fs::exists("saves"))
|
||||||
fs::create_directory("saves");
|
fs::create_directory("saves");
|
||||||
|
|
||||||
|
structure["cpu"]["type"] = "interpreter";
|
||||||
|
structure["audio"]["lock"] = "true";
|
||||||
structure["audio"]["volumeL"] = "0.5";
|
structure["audio"]["volumeL"] = "0.5";
|
||||||
structure["audio"]["volumeR"] = "0.5";
|
structure["audio"]["volumeR"] = "0.5";
|
||||||
structure["audio"]["lock"] = "true";
|
structure["general"]["savePath"] = "saves";
|
||||||
structure["cpu"]["type"] = "interpreter";
|
structure["gamepad"]["A"] = "SDL_GAMEPAD_BUTTON_SOUTH";
|
||||||
|
structure["gamepad"]["B"] = "SDL_GAMEPAD_BUTTON_WEST";
|
||||||
|
structure["gamepad"]["Start"] = "SDL_GAMEPAD_BUTTON_START";
|
||||||
|
structure["gamepad"]["DUp"] = "SDL_GAMEPAD_BUTTON_DPAD_UP";
|
||||||
|
structure["gamepad"]["DDown"] = "SDL_GAMEPAD_BUTTON_DPAD_DOWN";
|
||||||
|
structure["gamepad"]["DLeft"] = "SDL_GAMEPAD_BUTTON_DPAD_LEFT";
|
||||||
|
structure["gamepad"]["DRight"] = "SDL_GAMEPAD_BUTTON_DPAD_RIGHT";
|
||||||
|
structure["gamepad"]["LT"] = "SDL_GAMEPAD_BUTTON_LEFT_SHOULDER";
|
||||||
|
structure["gamepad"]["RT"] = "SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER";
|
||||||
|
structure["gamepad"]["Z"] = "SDL_GAMEPAD_AXIS_LEFT_TRIGGER";
|
||||||
|
structure["gamepad"]["X"] = "SDL_GAMEPAD_AXIS_RIGHTX";
|
||||||
|
structure["gamepad"]["Y"] = "SDL_GAMEPAD_AXIS_RIGHTY";
|
||||||
|
|
||||||
if (!file.generate(structure))
|
if (!file.generate(structure))
|
||||||
panic("Couldn't generate settings' INI!");
|
panic("Couldn't generate settings' INI!");
|
||||||
@@ -40,6 +54,7 @@ struct Options {
|
|||||||
if (!file.write(structure))
|
if (!file.write(structure))
|
||||||
panic("Could not modify options on disk!");
|
panic("Could not modify options on disk!");
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
mINI::INIFile file;
|
mINI::INIFile file;
|
||||||
mINI::INIStructure structure;
|
mINI::INIStructure structure;
|
||||||
|
|||||||
Reference in New Issue
Block a user