first work on remappable inputs

This commit is contained in:
2026-05-08 14:27:37 +02:00
parent 609fa2fb08
commit ba39535acf
26 changed files with 1224 additions and 1038 deletions
+3 -2
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@@ -171,11 +171,12 @@ add_executable(kaizen
src/frontend/Settings/CPUSettings.cpp src/frontend/Settings/CPUSettings.cpp
src/frontend/Settings/AudioSettings.hpp src/frontend/Settings/AudioSettings.hpp
src/frontend/Settings/AudioSettings.cpp src/frontend/Settings/AudioSettings.cpp
src/frontend/NativeWindow.hpp src/frontend/Window.hpp
src/utils/Options.cpp src/utils/Options.cpp
src/utils/File.cpp src/utils/File.cpp
src/frontend/Debugger.hpp src/frontend/Debugger.hpp
src/frontend/Debugger.cpp) src/frontend/Debugger.cpp
src/frontend/Gamepad.hpp)
if (WIN32) if (WIN32)
+1
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@@ -13,6 +13,7 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#pragma once #pragma once
#define IMGUI_IMPL_VULKAN_USE_VOLK
//---- Define assertion handler. Defaults to calling assert(). //---- Define assertion handler. Defaults to calling assert().
// - If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement. // - If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
+46 -1
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@@ -129,6 +129,50 @@ struct Controller {
return *this; return *this;
} }
static const char *as_c_str(Axis a) {
switch (a) {
case X:
return "X-Axis";
case Y:
return "Y-Axis";
break;
}
}
static const char *as_c_str(Key k) {
switch (k) {
case A:
return "A";
case B:
return "B";
case Z:
return "Z";
case Start:
return "Start";
case DUp:
return "Up";
case DDown:
return "Down";
case DLeft:
return "Left";
case DRight:
return "Right";
case CUp:
return "C-Up";
case CDown:
return "C-Down";
case CLeft:
return "C-Left";
case CRight:
return "C-Right";
case LT:
return "Left Trigger";
case RT:
return "Right Trigger";
break;
}
}
}; };
static_assert(sizeof(Controller) == 4); static_assert(sizeof(Controller) == 4);
@@ -227,7 +271,8 @@ struct PIF {
return joybusDevices[channel].accessoryType; return joybusDevices[channel].accessoryType;
} }
private:
private:
void ConfigureJoyBusFrame(); void ConfigureJoyBusFrame();
}; };
} // namespace n64 } // namespace n64
+6 -9
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@@ -5,8 +5,9 @@
EmuThread::EmuThread(double &fps, SettingsWindow &settings) noexcept : settings(settings), fps(fps) {} EmuThread::EmuThread(double &fps, SettingsWindow &settings) noexcept : settings(settings), fps(fps) {}
void EmuThread::run() const noexcept { void EmuThread::run() const noexcept {
n64::Core& core = n64::Core::GetInstance(); n64::Core &core = n64::Core::GetInstance();
if(!core.romLoaded) return; if (!core.romLoaded)
return;
auto lastSample = std::chrono::high_resolution_clock::now(); auto lastSample = std::chrono::high_resolution_clock::now();
auto avgFps = 16.667; auto avgFps = 16.667;
@@ -38,16 +39,12 @@ void EmuThread::run() const noexcept {
} }
} }
void EmuThread::TogglePause() const noexcept { void EmuThread::TogglePause() const noexcept { n64::Core::GetInstance().TogglePause(); }
n64::Core::GetInstance().TogglePause();
}
void EmuThread::Reset() const noexcept { void EmuThread::Reset() const noexcept { n64::Core::GetInstance().Reset(); }
n64::Core::GetInstance().Reset();
}
void EmuThread::Stop() const noexcept { void EmuThread::Stop() const noexcept {
n64::Core& core = n64::Core::GetInstance(); n64::Core &core = n64::Core::GetInstance();
core.Stop(); core.Stop();
core.rom = {}; core.rom = {};
} }
+3 -3
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@@ -1,7 +1,6 @@
#pragma once #pragma once
#include <RenderWidget.hpp> #include <RenderWidget.hpp>
#include <SettingsWindow.hpp> #include <SettingsWindow.hpp>
#include <memory>
namespace n64 { namespace n64 {
struct Core; struct Core;
@@ -9,7 +8,8 @@ struct Core;
class EmuThread final { class EmuThread final {
bool started = false; bool started = false;
public:
public:
explicit EmuThread(double &, SettingsWindow &) noexcept; explicit EmuThread(double &, SettingsWindow &) noexcept;
~EmuThread() = default; ~EmuThread() = default;
void run() const noexcept; void run() const noexcept;
@@ -19,5 +19,5 @@ public:
bool interruptionRequested = false, parallelRDPInitialized = false; bool interruptionRequested = false, parallelRDPInitialized = false;
SettingsWindow &settings; SettingsWindow &settings;
double& fps; double &fps;
}; };
+80
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@@ -0,0 +1,80 @@
#pragma once
#include <variant>
#include <PIF.hpp>
#include <Options.hpp>
#include <SDL3/SDL_gamepad.h>
struct Gamepad {
private:
struct MapEntry {
bool isAxis;
int sdlVal;
std::variant<n64::Controller::Key, n64::Controller::Axis> emuVal;
const char *as_c_str() {
if (std::holds_alternative<n64::Controller::Key>(emuVal)) {
switch (std::get<n64::Controller::Key>(emuVal)) {
case n64::Controller::A:
return "A";
case n64::Controller::B:
return "B";
case n64::Controller::Z:
return "Z";
case n64::Controller::Start:
return "Start";
case n64::Controller::DUp:
return "DUp";
case n64::Controller::DDown:
return "DDown";
case n64::Controller::DLeft:
return "DLeft";
case n64::Controller::DRight:
return "DRight";
case n64::Controller::CUp:
return "CUp";
case n64::Controller::CDown:
return "CDown";
case n64::Controller::CLeft:
return "CLeft";
case n64::Controller::CRight:
return "CRight";
case n64::Controller::LT:
return "LT";
case n64::Controller::RT:
return "RT";
}
}
switch (std::get<n64::Controller::Axis>(emuVal)) {
case n64::Controller::X:
return "X";
case n64::Controller::Y:
return "Y";
}
}
} entries[14] = {
{false, SDL_GAMEPAD_BUTTON_SOUTH, n64::Controller::A},
{false, SDL_GAMEPAD_BUTTON_WEST, n64::Controller::B},
{false, SDL_GAMEPAD_BUTTON_START, n64::Controller::Start},
{false, SDL_GAMEPAD_BUTTON_DPAD_UP, n64::Controller::DUp},
{false, SDL_GAMEPAD_BUTTON_DPAD_DOWN, n64::Controller::DDown},
{false, SDL_GAMEPAD_BUTTON_DPAD_LEFT, n64::Controller::DLeft},
{false, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, n64::Controller::DRight},
{false, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, n64::Controller::LT},
{false, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, n64::Controller::RT},
{false, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, n64::Controller::Z},
{true, SDL_GAMEPAD_AXIS_RIGHTX, n64::Controller::X},
{true, SDL_GAMEPAD_AXIS_RIGHTY, n64::Controller::Y},
{true, SDL_GAMEPAD_AXIS_LEFTX, n64::Controller::X},
{true, SDL_GAMEPAD_AXIS_LEFTY, n64::Controller::Y},
};
public:
void SetValue(const MapEntry &);
void Serialize() {
auto &options = Options::GetInstance();
for(const auto& entry : entries) {
options.SetValue<int>(, const std::string &field, const T &value)
}
}
};
-2
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@@ -1,10 +1,8 @@
#pragma once #pragma once
#define IMGUI_IMPL_VULKAN_NO_PROTOTYPES
#include <imgui.h> #include <imgui.h>
#include <imgui_impl_sdl3.h> #include <imgui_impl_sdl3.h>
#include <imgui_impl_vulkan.h> #include <imgui_impl_vulkan.h>
#include <utils/log.hpp> #include <utils/log.hpp>
#include <memory>
namespace gui { namespace gui {
static VkAllocationCallbacks *g_Allocator = NULL; static VkAllocationCallbacks *g_Allocator = NULL;
+12 -11
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@@ -1,19 +1,20 @@
#pragma once #pragma once
#include <imgui.h> #include <imgui.h>
#include <imgui_internal.h> #include <imgui_internal.h>
#include <cstdlib>
namespace ImGui { namespace ImGui {
inline bool Spinner(const char* label, const float radius, const int thickness, const ImU32& color) { inline bool Spinner(const char *label, const float radius, const int thickness, const ImU32 &color) {
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow *window = GetCurrentWindow();
if (window->SkipItems) if (window->SkipItems)
return false; return false;
const ImGuiContext & g = *GImGui; const ImGuiContext &g = *GImGui;
const ImGuiStyle& style = g.Style; const ImGuiStyle &style = g.Style;
const ImGuiID id = window->GetID(label); const ImGuiID id = window->GetID(label);
const ImVec2 pos = window->DC.CursorPos; const ImVec2 pos = window->DC.CursorPos;
const ImVec2 size(radius*2, (radius + style.FramePadding.y)*2); const ImVec2 size(radius * 2, (radius + style.FramePadding.y) * 2);
const ImRect bb(pos, ImVec2(pos.x + size.x, pos.y + size.y)); const ImRect bb(pos, ImVec2(pos.x + size.x, pos.y + size.y));
ItemSize(bb, style.FramePadding.y); ItemSize(bb, style.FramePadding.y);
@@ -24,20 +25,20 @@ inline bool Spinner(const char* label, const float radius, const int thickness,
window->DrawList->PathClear(); window->DrawList->PathClear();
constexpr int num_segments = 30; constexpr int num_segments = 30;
const int start = abs(ImSin(g.Time*1.8f)*(num_segments-5)); const int start = std::abs(ImSin(g.Time * 1.8f) * (num_segments - 5));
const float a_min = IM_PI * 2.0f * static_cast<float>(start) / static_cast<float>(num_segments); const float a_min = IM_PI * 2.0f * static_cast<float>(start) / static_cast<float>(num_segments);
constexpr float a_max = IM_PI*2.0f * (static_cast<float>(num_segments) -3) / static_cast<float>(num_segments); constexpr float a_max = IM_PI * 2.0f * (static_cast<float>(num_segments) - 3) / static_cast<float>(num_segments);
const auto centre = ImVec2(pos.x+radius, pos.y+radius+style.FramePadding.y); const auto centre = ImVec2(pos.x + radius, pos.y + radius + style.FramePadding.y);
for (int i = 0; i < num_segments; i++) { for (int i = 0; i < num_segments; i++) {
const float a = a_min + static_cast<float>(i) / static_cast<float>(num_segments) * (a_max - a_min); const float a = a_min + static_cast<float>(i) / static_cast<float>(num_segments) * (a_max - a_min);
window->DrawList->PathLineTo(ImVec2(centre.x + ImCos(a+g.Time*8) * radius, window->DrawList->PathLineTo(
centre.y + ImSin(a+g.Time*8) * radius)); ImVec2(centre.x + ImCos(a + g.Time * 8) * radius, centre.y + ImSin(a + g.Time * 8) * radius));
} }
window->DrawList->PathStroke(color, false, thickness); window->DrawList->PathStroke(color, false, thickness);
return true; return true;
} }
} } // namespace ImGui
+19 -14
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@@ -3,19 +3,22 @@
#include <imgui_internal.h> #include <imgui_internal.h>
namespace ImGui { namespace ImGui {
inline bool BeginMainStatusBar() inline bool BeginMainStatusBar() {
{ ImGuiContext &g = *GetCurrentContext();
ImGuiContext& g = *GetCurrentContext(); ImGuiViewportP *viewport = (ImGuiViewportP *)(void *)GetMainViewport();
ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)GetMainViewport();
// Notify of viewport change so GetFrameHeight() can be accurate in case of DPI change // Notify of viewport change so GetFrameHeight() can be accurate in case of DPI change
SetCurrentViewport(NULL, viewport); SetCurrentViewport(NULL, viewport);
// For the main menu bar, which cannot be moved, we honor g.Style.DisplaySafeAreaPadding to ensure text can be visible on a TV set. // For the main menu bar, which cannot be moved, we honor g.Style.DisplaySafeAreaPadding to ensure text can be
// visible on a TV set.
// FIXME: This could be generalized as an opt-in way to clamp window->DC.CursorStartPos to avoid SafeArea? // FIXME: This could be generalized as an opt-in way to clamp window->DC.CursorStartPos to avoid SafeArea?
// FIXME: Consider removing support for safe area down the line... it's messy. Nowadays consoles have support for TV calibration in OS settings. // FIXME: Consider removing support for safe area down the line... it's messy. Nowadays consoles have support for TV
g.NextWindowData.MenuBarOffsetMinVal = ImVec2(g.Style.DisplaySafeAreaPadding.x, ImMax(g.Style.DisplaySafeAreaPadding.y - g.Style.FramePadding.y, 0.0f)); // calibration in OS settings.
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar; g.NextWindowData.MenuBarOffsetMinVal = ImVec2(
g.Style.DisplaySafeAreaPadding.x, ImMax(g.Style.DisplaySafeAreaPadding.y - g.Style.FramePadding.y, 0.0f));
ImGuiWindowFlags window_flags =
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar;
float height = GetFrameHeight(); float height = GetFrameHeight();
bool is_open = BeginViewportSideBar("##MainStatusBar", viewport, ImGuiDir_Down, height, window_flags); bool is_open = BeginViewportSideBar("##MainStatusBar", viewport, ImGuiDir_Down, height, window_flags);
g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f); g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f);
@@ -27,16 +30,18 @@ inline bool BeginMainStatusBar()
return is_open; return is_open;
} }
inline void EndMainStatusBar() inline void EndMainStatusBar() {
{
EndMenuBar(); EndMenuBar();
// When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus to the previous window // When the user has left the menu layer (typically: closed menus through activation of an item), we restore focus
// to the previous window
// FIXME: With this strategy we won't be able to restore a NULL focus. // FIXME: With this strategy we won't be able to restore a NULL focus.
ImGuiContext& g = *GImGui; ImGuiContext &g = *GImGui;
if (g.CurrentWindow == g.NavWindow && g.NavLayer == ImGuiNavLayer_Main && !g.NavAnyRequest) if (g.CurrentWindow == g.NavWindow && g.NavLayer == ImGuiNavLayer_Main && !g.NavAnyRequest)
FocusTopMostWindowUnderOne(g.NavWindow, NULL, NULL, ImGuiFocusRequestFlags_UnlessBelowModal | ImGuiFocusRequestFlags_RestoreFocusedChild); FocusTopMostWindowUnderOne(g.NavWindow, NULL, NULL,
ImGuiFocusRequestFlags_UnlessBelowModal |
ImGuiFocusRequestFlags_RestoreFocusedChild);
End(); End();
} }
} } // namespace ImGui
+117 -88
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@@ -5,7 +5,9 @@
#include <ImGuiImpl/StatusBar.hpp> #include <ImGuiImpl/StatusBar.hpp>
#include <resources/gamecontrollerdb.h> #include <resources/gamecontrollerdb.h>
KaizenGui::KaizenGui() noexcept : window("Kaizen " KAIZEN_VERSION_STR, 1280, 720), settingsWindow(window), vulkanWidget(window.getHandle()), emuThread(fpsCounter, settingsWindow) { KaizenGui::KaizenGui() noexcept :
window("Kaizen " KAIZEN_VERSION_STR, 1280, 720), settingsWindow(window), vulkanWidget(window.getHandle()),
emuThread(fpsCounter, settingsWindow) {
gui::Initialize(n64::Core::GetInstance().parallel.wsi, window.getHandle()); gui::Initialize(n64::Core::GetInstance().parallel.wsi, window.getHandle());
SDL_InitSubSystem(SDL_INIT_GAMEPAD); SDL_InitSubSystem(SDL_INIT_GAMEPAD);
@@ -33,23 +35,30 @@ void KaizenGui::QueryDevices(const SDL_Event &event) {
if (gamepad) if (gamepad)
SDL_CloseGamepad(gamepad); SDL_CloseGamepad(gamepad);
break; break;
default: break; default:
break;
} }
} }
void KaizenGui::HandleInput(const SDL_Event &event) { void KaizenGui::HandleInput(const SDL_Event &event) {
const n64::Core& core = n64::Core::GetInstance(); const n64::Core &core = n64::Core::GetInstance();
n64::PIF &pif = n64::Core::GetMem().mmio.si.pif; n64::PIF &pif = n64::Core::GetMem().mmio.si.pif;
switch(event.type) { switch (event.type) {
case SDL_EVENT_GAMEPAD_AXIS_MOTION: case SDL_EVENT_GAMEPAD_AXIS_MOTION:
if(!gamepad) if (!gamepad)
break; break;
{ {
pif.UpdateButton(0, n64::Controller::Key::Z, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFT_TRIGGER) == SDL_JOYSTICK_AXIS_MAX); pif.UpdateButton(0, n64::Controller::Key::Z,
pif.UpdateButton(0, n64::Controller::Key::CUp, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY) <= -127); SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFT_TRIGGER) == SDL_JOYSTICK_AXIS_MAX ||
pif.UpdateButton(0, n64::Controller::Key::CDown, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY) >= 127); SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER) == SDL_JOYSTICK_AXIS_MAX);
pif.UpdateButton(0, n64::Controller::Key::CLeft, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTX) <= -127); pif.UpdateButton(0, n64::Controller::Key::CUp,
pif.UpdateButton(0, n64::Controller::Key::CRight, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTX) >= 127); SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY) <= -127);
pif.UpdateButton(0, n64::Controller::Key::CDown,
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY) >= 127);
pif.UpdateButton(0, n64::Controller::Key::CLeft,
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTX) <= -127);
pif.UpdateButton(0, n64::Controller::Key::CRight,
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTX) >= 127);
float xclamped = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTX); float xclamped = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTX);
if (xclamped < 0) { if (xclamped < 0) {
@@ -70,12 +79,12 @@ void KaizenGui::HandleInput(const SDL_Event &event) {
yclamped *= 86; yclamped *= 86;
pif.UpdateAxis(0, n64::Controller::Axis::Y, static_cast<s8>(-yclamped)); pif.UpdateAxis(0, n64::Controller::Axis::Y, static_cast<s8>(-yclamped));
pif.UpdateAxis(0, n64::Controller::Axis::X, static_cast<s8>( xclamped)); pif.UpdateAxis(0, n64::Controller::Axis::X, static_cast<s8>(xclamped));
} }
break; break;
case SDL_EVENT_GAMEPAD_BUTTON_DOWN: case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
case SDL_EVENT_GAMEPAD_BUTTON_UP: case SDL_EVENT_GAMEPAD_BUTTON_UP:
if(!gamepad) if (!gamepad)
break; break;
pif.UpdateButton(0, n64::Controller::Key::A, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH)); pif.UpdateButton(0, n64::Controller::Key::A, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH));
@@ -92,29 +101,29 @@ void KaizenGui::HandleInput(const SDL_Event &event) {
case SDL_EVENT_KEY_UP: case SDL_EVENT_KEY_UP:
{ {
const auto keys = SDL_GetKeyboardState(nullptr); const auto keys = SDL_GetKeyboardState(nullptr);
if((keys[SDL_SCANCODE_LCTRL] || keys[SDL_SCANCODE_RCTRL]) && keys[SDL_SCANCODE_O]) { if ((keys[SDL_SCANCODE_LCTRL] || keys[SDL_SCANCODE_RCTRL]) && keys[SDL_SCANCODE_O]) {
fileDialogOpen = true; fileDialogOpen = true;
} }
fastForward = keys[SDL_SCANCODE_SPACE]; fastForward = keys[SDL_SCANCODE_SPACE];
if(!unlockFramerate) if (!unlockFramerate)
core.parallel.SetFramerateUnlocked(fastForward); core.parallel.SetFramerateUnlocked(fastForward);
if(core.romLoaded) { if (core.romLoaded) {
if(keys[SDL_SCANCODE_P]) { if (keys[SDL_SCANCODE_P]) {
emuThread.TogglePause(); emuThread.TogglePause();
} }
if(keys[SDL_SCANCODE_R]) { if (keys[SDL_SCANCODE_R]) {
emuThread.Reset(); emuThread.Reset();
} }
if(keys[SDL_SCANCODE_Q]) { if (keys[SDL_SCANCODE_Q]) {
emuThread.Stop(); emuThread.Stop();
} }
} }
if(gamepad) if (gamepad)
break; break;
pif.UpdateButton(0, n64::Controller::Key::Z, keys[SDL_SCANCODE_Z]); pif.UpdateButton(0, n64::Controller::Key::Z, keys[SDL_SCANCODE_Z]);
@@ -134,31 +143,36 @@ void KaizenGui::HandleInput(const SDL_Event &event) {
float x = 0, y = 0; float x = 0, y = 0;
if (keys[SDL_SCANCODE_UP]) y = 86; if (keys[SDL_SCANCODE_UP])
if (keys[SDL_SCANCODE_DOWN]) y = -86; y = 86;
if (keys[SDL_SCANCODE_LEFT]) x = -86; if (keys[SDL_SCANCODE_DOWN])
if (keys[SDL_SCANCODE_RIGHT]) x = 86; y = -86;
if (keys[SDL_SCANCODE_LEFT])
x = -86;
if (keys[SDL_SCANCODE_RIGHT])
x = 86;
pif.UpdateAxis(0, n64::Controller::Axis::X, x); pif.UpdateAxis(0, n64::Controller::Axis::X, x);
pif.UpdateAxis(0, n64::Controller::Axis::Y, y); pif.UpdateAxis(0, n64::Controller::Axis::Y, y);
} }
break; break;
default: break; default:
break;
} }
} }
std::pair<std::optional<s64>, std::optional<Util::Error::MemoryAccess>> RenderErrorMessageDetails() { std::pair<std::optional<s64>, std::optional<Util::Error::MemoryAccess>> RenderErrorMessageDetails() {
auto lastPC = Util::Error::GetLastPC(); auto lastPC = Util::Error::GetLastPC();
if(lastPC.has_value()) { if (lastPC.has_value()) {
ImGui::Text("%s", std::format("Occurred @ PC = {:016X}", Util::Error::GetLastPC().value()).c_str()); ImGui::Text("%s", std::format("Occurred @ PC = {:016X}", Util::Error::GetLastPC().value()).c_str());
} }
auto memoryAccess = Util::Error::GetMemoryAccess(); auto memoryAccess = Util::Error::GetMemoryAccess();
if(memoryAccess.has_value()) { if (memoryAccess.has_value()) {
const auto [is_write, size, address, written_val] = memoryAccess.value(); const auto [is_write, size, address, written_val] = memoryAccess.value();
ImGui::Text("%s", std::format("{} {}-bit value @ {:08X}{}", is_write ? "Writing" : "Reading", ImGui::Text("%s",
static_cast<u8>(size), address, std::format("{} {}-bit value @ {:08X}{}", is_write ? "Writing" : "Reading", static_cast<u8>(size),
is_write ? std::format(" (value = 0x{:X})", written_val) : "") address, is_write ? std::format(" (value = 0x{:X})", written_val) : "")
.c_str()); .c_str());
} }
@@ -166,53 +180,53 @@ std::pair<std::optional<s64>, std::optional<Util::Error::MemoryAccess>> RenderEr
} }
void KaizenGui::RenderUI() { void KaizenGui::RenderUI() {
n64::Core& core = n64::Core::GetInstance(); n64::Core &core = n64::Core::GetInstance();
gui::StartFrame(); gui::StartFrame();
if(ImGui::BeginMainMenuBar()) { if (ImGui::BeginMainMenuBar()) {
if(ImGui::BeginMenu("File")) { if (ImGui::BeginMenu("File")) {
if(ImGui::MenuItem("Open", "Ctrl-O")) { if (ImGui::MenuItem("Open", "Ctrl-O")) {
fileDialogOpen = true; fileDialogOpen = true;
} }
if(ImGui::MenuItem("Exit")) { if (ImGui::MenuItem("Exit")) {
quit = true; quit = true;
emuThread.Stop(); emuThread.Stop();
} }
ImGui::EndMenu(); ImGui::EndMenu();
} }
if(ImGui::BeginMenu("Emulation")) { if (ImGui::BeginMenu("Emulation")) {
ImGui::BeginDisabled(!core.romLoaded); ImGui::BeginDisabled(!core.romLoaded);
if(ImGui::MenuItem(core.pause ? "Resume" : "Pause", "P")) { if (ImGui::MenuItem(core.pause ? "Resume" : "Pause", "P")) {
emuThread.TogglePause(); emuThread.TogglePause();
} }
if(ImGui::MenuItem("Reset", "R")) { if (ImGui::MenuItem("Reset", "R")) {
emuThread.Reset(); emuThread.Reset();
} }
if(ImGui::MenuItem("Stop", "Q")) { if (ImGui::MenuItem("Stop", "Q")) {
emuThread.Stop(); emuThread.Stop();
core.romLoaded = false; core.romLoaded = false;
} }
if(ImGui::Checkbox("Unlock framerate", &unlockFramerate)) { if (ImGui::Checkbox("Unlock framerate", &unlockFramerate)) {
core.parallel.SetFramerateUnlocked(unlockFramerate); core.parallel.SetFramerateUnlocked(unlockFramerate);
} }
if(ImGui::MenuItem("Open Debugger")) { if (ImGui::MenuItem("Open Debugger")) {
debugger.Open(); debugger.Open();
} }
ImGui::EndDisabled(); ImGui::EndDisabled();
if(ImGui::MenuItem("Options")) { if (ImGui::MenuItem("Options")) {
settingsWindow.isOpen = true; settingsWindow.isOpen = true;
} }
ImGui::EndMenu(); ImGui::EndMenu();
} }
if(ImGui::BeginMenu("Help")) { if (ImGui::BeginMenu("Help")) {
if(ImGui::MenuItem("About")) { if (ImGui::MenuItem("About")) {
aboutOpen = true; aboutOpen = true;
} }
@@ -221,15 +235,15 @@ void KaizenGui::RenderUI() {
ImGui::EndMainMenuBar(); ImGui::EndMainMenuBar();
} }
if(!Util::Error::IsHandled()) { if (!Util::Error::IsHandled()) {
ImGui::OpenPopup(Util::Error::GetSeverity().as_c_str()); ImGui::OpenPopup(Util::Error::GetSeverity().as_c_str());
} }
if(settingsWindow.isOpen) { if (settingsWindow.isOpen) {
ImGui::OpenPopup("Settings", ImGuiPopupFlags_None); ImGui::OpenPopup("Settings", ImGuiPopupFlags_None);
} }
if(aboutOpen) { if (aboutOpen) {
ImGui::OpenPopup("About Kaizen"); ImGui::OpenPopup("About Kaizen");
} }
@@ -247,7 +261,7 @@ void KaizenGui::RenderUI() {
ImGui::Separator(); ImGui::Separator();
ImGui::Text("Kaizen %s%s", KAIZEN_USE_HASH ? "dev build " : "", KAIZEN_VERSION_STR); ImGui::Text("Kaizen %s%s", KAIZEN_USE_HASH ? "dev build " : "", KAIZEN_VERSION_STR);
ImGui::Separator(); ImGui::Separator();
if(ImGui::Button("OK")) { if (ImGui::Button("OK")) {
aboutOpen = false; aboutOpen = false;
ImGui::CloseCurrentPopup(); ImGui::CloseCurrentPopup();
} }
@@ -259,8 +273,9 @@ void KaizenGui::RenderUI() {
if (ImGui::BeginPopupModal(Util::Error::GetSeverity().as_c_str(), nullptr, ImGuiWindowFlags_AlwaysAutoResize)) { if (ImGui::BeginPopupModal(Util::Error::GetSeverity().as_c_str(), nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
emuThread.TogglePause(); emuThread.TogglePause();
switch(Util::Error::GetSeverity().as_enum) { switch (Util::Error::GetSeverity().as_enum) {
case Util::Error::Severity::WARN: { case Util::Error::Severity::WARN:
{
ImGui::PushStyleColor(ImGuiCol_TitleBg, 0x8054eae5); ImGui::PushStyleColor(ImGuiCol_TitleBg, 0x8054eae5);
ImGui::PushStyleColor(ImGuiCol_Text, 0xff7be4e1); ImGui::PushStyleColor(ImGuiCol_Text, 0xff7be4e1);
ImGui::Text("Warning of type: %s", Util::Error::GetType().as_c_str()); ImGui::Text("Warning of type: %s", Util::Error::GetType().as_c_str());
@@ -269,33 +284,37 @@ void KaizenGui::RenderUI() {
ImGui::Text(R"(Warning message: "%s")", Util::Error::GetError().c_str()); ImGui::Text(R"(Warning message: "%s")", Util::Error::GetError().c_str());
RenderErrorMessageDetails(); RenderErrorMessageDetails();
if(n64::Core::GetInstance().romLoaded && !n64::Core::GetInstance().pause) { if (n64::Core::GetInstance().romLoaded && !n64::Core::GetInstance().pause) {
const bool ignore = ImGui::Button("Try continuing"); ImGui::SameLine(); const bool ignore = ImGui::Button("Try continuing");
const bool stop = ImGui::Button("Stop emulation"); ImGui::SameLine(); ImGui::SameLine();
const bool stop = ImGui::Button("Stop emulation");
ImGui::SameLine();
const bool chooseAnother = ImGui::Button("Choose another ROM"); const bool chooseAnother = ImGui::Button("Choose another ROM");
if(ignore || stop || chooseAnother) { if (ignore || stop || chooseAnother) {
Util::Error::SetHandled(); Util::Error::SetHandled();
ImGui::CloseCurrentPopup(); ImGui::CloseCurrentPopup();
} }
if(ignore) { if (ignore) {
emuThread.TogglePause(); emuThread.TogglePause();
} }
if(stop || chooseAnother) { if (stop || chooseAnother) {
emuThread.Stop(); emuThread.Stop();
} }
if(chooseAnother) { if (chooseAnother) {
fileDialogOpen = true; fileDialogOpen = true;
} }
break; break;
} }
if(ImGui::Button("OK")) if (ImGui::Button("OK"))
ImGui::CloseCurrentPopup(); ImGui::CloseCurrentPopup();
} break; }
case Util::Error::Severity::UNRECOVERABLE: { break;
case Util::Error::Severity::UNRECOVERABLE:
{
emuThread.Stop(); emuThread.Stop();
ImGui::PushStyleColor(ImGuiCol_TitleBg, 0x800000ff); ImGui::PushStyleColor(ImGuiCol_TitleBg, 0x800000ff);
ImGui::PushStyleColor(ImGuiCol_Text, 0xff3b3bbf); ImGui::PushStyleColor(ImGuiCol_Text, 0xff3b3bbf);
@@ -305,10 +324,12 @@ void KaizenGui::RenderUI() {
ImGui::PopStyleColor(); ImGui::PopStyleColor();
ImGui::Text(R"(Error message: "%s")", Util::Error::GetError().c_str()); ImGui::Text(R"(Error message: "%s")", Util::Error::GetError().c_str());
RenderErrorMessageDetails(); RenderErrorMessageDetails();
if(ImGui::Button("OK")) if (ImGui::Button("OK"))
ImGui::CloseCurrentPopup(); ImGui::CloseCurrentPopup();
} break; }
case Util::Error::Severity::NON_FATAL: { break;
case Util::Error::Severity::NON_FATAL:
{
ImGui::PushStyleColor(ImGuiCol_TitleBg, 0x800000ff); ImGui::PushStyleColor(ImGuiCol_TitleBg, 0x800000ff);
ImGui::PushStyleColor(ImGuiCol_Text, 0xff3b3bbf); ImGui::PushStyleColor(ImGuiCol_Text, 0xff3b3bbf);
ImGui::Text("An error has occurred!"); ImGui::Text("An error has occurred!");
@@ -318,48 +339,54 @@ void KaizenGui::RenderUI() {
ImGui::Text(R"(Error message: "%s")", Util::Error::GetError().c_str()); ImGui::Text(R"(Error message: "%s")", Util::Error::GetError().c_str());
auto [lastPC, memoryAccess] = RenderErrorMessageDetails(); auto [lastPC, memoryAccess] = RenderErrorMessageDetails();
const bool ignore = ImGui::Button("Try continuing"); ImGui::SameLine(); const bool ignore = ImGui::Button("Try continuing");
const bool stop = ImGui::Button("Stop emulation"); ImGui::SameLine(); ImGui::SameLine();
const bool stop = ImGui::Button("Stop emulation");
ImGui::SameLine();
const bool chooseAnother = ImGui::Button("Choose another ROM"); const bool chooseAnother = ImGui::Button("Choose another ROM");
const bool openInDebugger = lastPC.has_value() ? ImGui::Button("Add breakpoint at this PC and open the debugger") : false; const bool openInDebugger =
if(ignore || stop || chooseAnother || openInDebugger) { lastPC.has_value() ? ImGui::Button("Add breakpoint at this PC and open the debugger") : false;
if (ignore || stop || chooseAnother || openInDebugger) {
Util::Error::SetHandled(); Util::Error::SetHandled();
ImGui::CloseCurrentPopup(); ImGui::CloseCurrentPopup();
} }
if(ignore) { if (ignore) {
emuThread.TogglePause(); emuThread.TogglePause();
} }
if(stop || chooseAnother) { if (stop || chooseAnother) {
emuThread.Stop(); emuThread.Stop();
} }
if(chooseAnother) { if (chooseAnother) {
fileDialogOpen = true; fileDialogOpen = true;
} }
if(openInDebugger) { if (openInDebugger) {
if(!n64::Core::GetInstance().breakpoints.contains(lastPC.value())) if (!n64::Core::GetInstance().breakpoints.contains(lastPC.value()))
n64::Core::GetInstance().ToggleBreakpoint(lastPC.value()); n64::Core::GetInstance().ToggleBreakpoint(lastPC.value());
debugger.Open(); debugger.Open();
emuThread.Reset(); emuThread.Reset();
} }
} break; }
default: break; break;
default:
break;
} }
ImGui::EndPopup(); ImGui::EndPopup();
} }
if(ImGui::BeginMainStatusBar()) { if (ImGui::BeginMainStatusBar()) {
ImGui::Text("FPS: %.2f", ImGui::GetIO().Framerate); ImGui::Text("FPS: %.2f", ImGui::GetIO().Framerate);
ImGui::EndMainStatusBar(); ImGui::EndMainStatusBar();
} }
if (shouldDisplaySpinner) { if (shouldDisplaySpinner) {
ImGui::SetNextWindowPos({static_cast<float>(width) * 0.5f, static_cast<float>(height) * 0.5f}, 0, ImVec2(0.5f, 0.5f)); ImGui::SetNextWindowPos({static_cast<float>(width) * 0.5f, static_cast<float>(height) * 0.5f}, 0,
ImVec2(0.5f, 0.5f));
ImGui::PushStyleColor(ImGuiCol_WindowBg, IM_COL32_BLACK_TRANS); ImGui::PushStyleColor(ImGuiCol_WindowBg, IM_COL32_BLACK_TRANS);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
@@ -384,11 +411,14 @@ void KaizenGui::RenderUI() {
ImGui::RenderPlatformWindowsDefault(); ImGui::RenderPlatformWindowsDefault();
} }
if(fileDialogOpen) { if (fileDialogOpen) {
fileDialogOpen = false; fileDialogOpen = false;
constexpr SDL_DialogFileFilter filters[] = {{"All files", "*"}, {"Nintendo 64 executable", "n64;z64;v64"}, {"Nintendo 64 executable archive", "rar;tar;zip;7z"}}; constexpr SDL_DialogFileFilter filters[] = {{"All files", "*"},
SDL_ShowOpenFileDialog([](void *userdata, const char * const *filelist, int) { {"Nintendo 64 executable", "n64;z64;v64"},
auto kaizen = static_cast<KaizenGui*>(userdata); {"Nintendo 64 executable archive", "rar;tar;zip;7z"}};
SDL_ShowOpenFileDialog(
[](void *userdata, const char *const *filelist, int) {
auto kaizen = static_cast<KaizenGui *>(userdata);
if (!filelist) { if (!filelist) {
panic("An error occured: {}", SDL_GetError()); panic("An error occured: {}", SDL_GetError());
@@ -405,13 +435,14 @@ void KaizenGui::RenderUI() {
std::thread fileWorker(&KaizenGui::FileWorker, kaizen); std::thread fileWorker(&KaizenGui::FileWorker, kaizen);
fileWorker.detach(); fileWorker.detach();
}, this, window.getHandle(), filters, 3, nullptr, false); },
this, window.getHandle(), filters, 3, nullptr, false);
} }
if(minimized) if (minimized)
return; return;
if(core.romLoaded) { if (core.romLoaded) {
core.parallel.UpdateScreen<true>(); core.parallel.UpdateScreen<true>();
return; return;
} }
@@ -420,18 +451,18 @@ void KaizenGui::RenderUI() {
} }
void KaizenGui::LoadROM(const std::string &path) noexcept { void KaizenGui::LoadROM(const std::string &path) noexcept {
n64::Core& core = n64::Core::GetInstance(); n64::Core &core = n64::Core::GetInstance();
core.LoadROM(path); core.LoadROM(path);
const auto gameNameDB = n64::Core::GetMem().rom.gameNameDB; const auto gameNameDB = n64::Core::GetMem().rom.gameNameDB;
SDL_SetWindowTitle(window.getHandle(), ("Kaizen " KAIZEN_VERSION_STR " - " + gameNameDB).c_str()); SDL_SetWindowTitle(window.getHandle(), ("Kaizen " KAIZEN_VERSION_STR " - " + gameNameDB).c_str());
} }
void KaizenGui::run() { void KaizenGui::run() {
while(!quit) { while (!quit) {
SDL_Event e; SDL_Event e;
while (SDL_PollEvent(&e)) { while (SDL_PollEvent(&e)) {
ImGui_ImplSDL3_ProcessEvent(&e); ImGui_ImplSDL3_ProcessEvent(&e);
switch(e.type) { switch (e.type) {
case SDL_EVENT_QUIT: case SDL_EVENT_QUIT:
quit = true; quit = true;
emuThread.Stop(); emuThread.Stop();
@@ -455,6 +486,4 @@ void KaizenGui::run() {
} }
} }
void KaizenGui::LoadTAS(const std::string &path) noexcept { void KaizenGui::LoadTAS(const std::string &path) noexcept { n64::Core::GetInstance().LoadTAS(fs::path(path)); }
n64::Core::GetInstance().LoadTAS(fs::path(path));
}
+8 -5
View File
@@ -1,13 +1,15 @@
#pragma once #pragma once
#include <RenderWidget.hpp> #include <RenderWidget.hpp>
#include <NativeWindow.hpp> #include <Window.hpp>
#include <Debugger.hpp> #include <Debugger.hpp>
#include <EmuThread.hpp> #include <EmuThread.hpp>
#include <SDL3/SDL_gamepad.h> #include <SDL3/SDL_gamepad.h>
#include <Gamepad.hpp>
class KaizenGui final { class KaizenGui final {
gui::NativeWindow window; gui::Window window;
public:
public:
explicit KaizenGui() noexcept; explicit KaizenGui() noexcept;
~KaizenGui(); ~KaizenGui();
@@ -21,12 +23,13 @@ public:
EmuThread emuThread; EmuThread emuThread;
Debugger debugger; Debugger debugger;
SDL_Gamepad* gamepad = nullptr; SDL_Gamepad *gamepad = nullptr;
void run(); void run();
static void LoadTAS(const std::string &path) noexcept; static void LoadTAS(const std::string &path) noexcept;
void LoadROM(const std::string &path) noexcept; void LoadROM(const std::string &path) noexcept;
private:
private:
int width{}, height{}; int width{}, height{};
bool aboutOpen = false; bool aboutOpen = false;
bool fileDialogOpen = false; bool fileDialogOpen = false;
-28
View File
@@ -1,28 +0,0 @@
#pragma once
#include <SDL3/SDL.h>
#include <string>
#include <memory>
#include <volk.h>
#include <utils/log.hpp>
namespace gui {
struct NativeWindow {
NativeWindow(const std::string& title, int w, int h, int posX = SDL_WINDOWPOS_CENTERED, int posY = SDL_WINDOWPOS_CENTERED) {
SDL_Init(SDL_INIT_VIDEO);
float scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
window = SDL_CreateWindow(title.c_str(), w * scale, h * scale, SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
if(volkInitialize() != VK_SUCCESS) {
panic("Failed to initialize Volk!");
}
}
~NativeWindow() {
SDL_DestroyWindow(window);
}
SDL_Window* getHandle() { return window; }
private:
SDL_Window* window;
};
}
+2 -2
View File
@@ -4,9 +4,9 @@
#include <SDL3/SDL.h> #include <SDL3/SDL.h>
#include <imgui_impl_sdl3.h> #include <imgui_impl_sdl3.h>
RenderWidget::RenderWidget(SDL_Window* window) { RenderWidget::RenderWidget(SDL_Window *window) {
wsiPlatform = std::make_shared<SDLWSIPlatform>(window); wsiPlatform = std::make_shared<SDLWSIPlatform>(window);
windowInfo = std::make_shared<SDLParallelRdpWindowInfo>(window); windowInfo = std::make_shared<SDLParallelRdpWindowInfo>(window);
n64::Core& core = n64::Core::GetInstance(); n64::Core &core = n64::Core::GetInstance();
core.parallel.Init(wsiPlatform, windowInfo, core.GetMem().GetRDRAMPtr()); core.parallel.Init(wsiPlatform, windowInfo, core.GetMem().GetRDRAMPtr());
} }
+12 -11
View File
@@ -10,21 +10,21 @@ struct Core;
} }
class SDLParallelRdpWindowInfo final : public ParallelRDP::WindowInfo { class SDLParallelRdpWindowInfo final : public ParallelRDP::WindowInfo {
public: public:
explicit SDLParallelRdpWindowInfo(SDL_Window* window) : window(window) {} explicit SDLParallelRdpWindowInfo(SDL_Window *window) : window(window) {}
CoordinatePair get_window_size() override { CoordinatePair get_window_size() override {
int w,h; int w, h;
SDL_GetWindowSizeInPixels(window, &w, &h); SDL_GetWindowSizeInPixels(window, &w, &h);
return CoordinatePair{static_cast<float>(w), static_cast<float>(h)}; return CoordinatePair{static_cast<float>(w), static_cast<float>(h)};
} }
private: private:
SDL_Window* window{}; SDL_Window *window{};
}; };
class SDLWSIPlatform final : public Vulkan::WSIPlatform { class SDLWSIPlatform final : public Vulkan::WSIPlatform {
public: public:
explicit SDLWSIPlatform(SDL_Window* window) : window(window) {} explicit SDLWSIPlatform(SDL_Window *window) : window(window) {}
~SDLWSIPlatform() = default; ~SDLWSIPlatform() = default;
std::vector<const char *> get_instance_extensions() override { std::vector<const char *> get_instance_extensions() override {
@@ -64,15 +64,16 @@ public:
VkApplicationInfo appInfo{.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO, .apiVersion = VK_API_VERSION_1_3}; VkApplicationInfo appInfo{.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO, .apiVersion = VK_API_VERSION_1_3};
SDL_Window* window{}; SDL_Window *window{};
VkSurfaceKHR surface; VkSurfaceKHR surface;
private:
private:
bool gamepadConnected = false; bool gamepadConnected = false;
}; };
class RenderWidget final { class RenderWidget final {
public: public:
explicit RenderWidget(SDL_Window*); explicit RenderWidget(SDL_Window *);
std::shared_ptr<ParallelRDP::WindowInfo> windowInfo; std::shared_ptr<ParallelRDP::WindowInfo> windowInfo;
std::shared_ptr<SDLWSIPlatform> wsiPlatform; std::shared_ptr<SDLWSIPlatform> wsiPlatform;
+4 -4
View File
@@ -9,9 +9,9 @@ AudioSettings::AudioSettings() {
} }
void AudioSettings::render() { void AudioSettings::render() {
if(ImGui::Checkbox("Lock channels:", &lockChannels)) { if (ImGui::Checkbox("Lock channels:", &lockChannels)) {
Options::GetInstance().SetValue("audio", "lock", lockChannels); Options::GetInstance().SetValue("audio", "lock", lockChannels);
if(lockChannels) { if (lockChannels) {
volumeR = volumeL; volumeR = volumeL;
Options::GetInstance().SetValue("audio", "volumeR", volumeR / 100.f); Options::GetInstance().SetValue("audio", "volumeR", volumeR / 100.f);
} }
@@ -19,7 +19,7 @@ void AudioSettings::render() {
modified = true; modified = true;
} }
if(ImGui::SliderFloat("Volume L", &volumeL, 0.f, 100.f, "%.2f")) { if (ImGui::SliderFloat("Volume L", &volumeL, 0.f, 100.f, "%.2f")) {
Options::GetInstance().SetValue("audio", "volumeL", volumeL / 100.f); Options::GetInstance().SetValue("audio", "volumeL", volumeL / 100.f);
if (lockChannels) { if (lockChannels) {
volumeR = volumeL; volumeR = volumeL;
@@ -30,7 +30,7 @@ void AudioSettings::render() {
} }
ImGui::BeginDisabled(lockChannels); ImGui::BeginDisabled(lockChannels);
if(ImGui::SliderFloat("Volume R", &volumeR, 0.f, 100.f, "%.2f")) { if (ImGui::SliderFloat("Volume R", &volumeR, 0.f, 100.f, "%.2f")) {
Options::GetInstance().SetValue("audio", "volumeR", volumeR / 100.f); Options::GetInstance().SetValue("audio", "volumeR", volumeR / 100.f);
modified = true; modified = true;
} }
+8 -6
View File
@@ -3,14 +3,15 @@
#include <imgui.h> #include <imgui.h>
#include <log.hpp> #include <log.hpp>
GeneralSettings::GeneralSettings(gui::NativeWindow& window) : window(window) { GeneralSettings::GeneralSettings(gui::Window &window) : window(window) {
savesPath = Options::GetInstance().GetValue<std::string>("general", "savePath"); savesPath = Options::GetInstance().GetValue<std::string>("general", "savePath");
} }
void GeneralSettings::render() { void GeneralSettings::render() {
if(ImGui::Button("Pick...")) { if (ImGui::Button("Pick...")) {
SDL_ShowOpenFolderDialog([](void *userdata, const char * const *filelist, int _) { SDL_ShowOpenFolderDialog(
auto* general = static_cast<GeneralSettings*>(userdata); [](void *userdata, const char *const *filelist, int _) {
auto *general = static_cast<GeneralSettings *>(userdata);
if (!filelist) { if (!filelist) {
panic("An error occurred: {}", SDL_GetError()); panic("An error occurred: {}", SDL_GetError());
@@ -26,10 +27,11 @@ void GeneralSettings::render() {
general->savesPath = fs::absolute(*filelist).string(); general->savesPath = fs::absolute(*filelist).string();
Options::GetInstance().SetValue<std::string>("general", "savePath", general->savesPath); Options::GetInstance().SetValue<std::string>("general", "savePath", general->savesPath);
general->modified = true; general->modified = true;
}, this, window.getHandle(), nullptr, false); },
this, window.getHandle(), nullptr, false);
} }
ImGui::SameLine(); ImGui::SameLine();
ImGui::BeginDisabled(); ImGui::BeginDisabled();
ImGui::InputText("Save Path", const_cast<char*>(savesPath.c_str()), savesPath.length()); ImGui::InputText("Save Path", const_cast<char *>(savesPath.c_str()), savesPath.length());
ImGui::EndDisabled(); ImGui::EndDisabled();
} }
+5 -4
View File
@@ -1,11 +1,12 @@
#pragma once #pragma once
#include <SettingsTab.hpp> #include <SettingsTab.hpp>
#include <NativeWindow.hpp> #include <Window.hpp>
struct GeneralSettings final : SettingsTab { struct GeneralSettings final : SettingsTab {
void render() override; void render() override;
explicit GeneralSettings(gui::NativeWindow&); explicit GeneralSettings(gui::Window &);
private:
gui::NativeWindow& window; private:
gui::Window &window;
std::string savesPath; std::string savesPath;
}; };
+5 -5
View File
@@ -7,13 +7,13 @@ bool SettingsWindow::render() {
const ImVec2 center = ImGui::GetMainViewport()->GetCenter(); const ImVec2 center = ImGui::GetMainViewport()->GetCenter();
ImGui::SetNextWindowPos(center, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f)); ImGui::SetNextWindowPos(center, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
if(!ImGui::BeginPopupModal("Settings", &isOpen, ImGuiWindowFlags_AlwaysAutoResize)) if (!ImGui::BeginPopupModal("Settings", &isOpen, ImGuiWindowFlags_AlwaysAutoResize))
return false; return false;
if(!ImGui::BeginTabBar("SettingsTabBar")) if (!ImGui::BeginTabBar("SettingsTabBar"))
return false; return false;
for (auto& [name, tab] : tabs) { for (auto &[name, tab] : tabs) {
if (ImGui::BeginTabItem(name.c_str())) { if (ImGui::BeginTabItem(name.c_str())) {
tab->render(); tab->render();
if (tab->modified && !applyEnabled) if (tab->modified && !applyEnabled)
@@ -26,7 +26,7 @@ bool SettingsWindow::render() {
ImGui::EndTabBar(); ImGui::EndTabBar();
ImGui::BeginDisabled(!applyEnabled); ImGui::BeginDisabled(!applyEnabled);
if(ImGui::Button("Apply")) { if (ImGui::Button("Apply")) {
applyEnabled = false; applyEnabled = false;
Options::GetInstance().Apply(); Options::GetInstance().Apply();
@@ -38,7 +38,7 @@ bool SettingsWindow::render() {
ImGui::SameLine(); ImGui::SameLine();
if(ImGui::Button("Cancel")) { if (ImGui::Button("Cancel")) {
isOpen = false; isOpen = false;
ImGui::CloseCurrentPopup(); ImGui::CloseCurrentPopup();
} }
+8 -8
View File
@@ -2,25 +2,25 @@
#include <AudioSettings.hpp> #include <AudioSettings.hpp>
#include <CPUSettings.hpp> #include <CPUSettings.hpp>
#include <GeneralSettings.hpp> #include <GeneralSettings.hpp>
#include <NativeWindow.hpp> #include <Window.hpp>
#include <vector> #include <vector>
class SettingsWindow final { class SettingsWindow final {
gui::NativeWindow& window;
GeneralSettings generalSettings; GeneralSettings generalSettings;
CPUSettings cpuSettings; CPUSettings cpuSettings;
AudioSettings audioSettings; AudioSettings audioSettings;
bool applyEnabled = false; bool applyEnabled = false;
std::vector<std::pair<std::string, SettingsTab*>> tabs = { std::vector<std::pair<std::string, SettingsTab *>> tabs = {
{ "General", &generalSettings }, {"General", &generalSettings},
{ "CPU", &cpuSettings }, {"CPU", &cpuSettings},
{ "Audio", &audioSettings }, {"Audio", &audioSettings},
}; };
public:
public:
bool isOpen = false; bool isOpen = false;
bool render(); bool render();
explicit SettingsWindow(gui::NativeWindow& window) : window(window), generalSettings(window) {} explicit SettingsWindow(gui::Window &window) : generalSettings(window) {}
[[nodiscard]] float getVolumeL() const { return audioSettings.volumeL / 100.f; } [[nodiscard]] float getVolumeL() const { return audioSettings.volumeL / 100.f; }
[[nodiscard]] float getVolumeR() const { return audioSettings.volumeR / 100.f; } [[nodiscard]] float getVolumeR() const { return audioSettings.volumeR / 100.f; }
}; };
+23
View File
@@ -0,0 +1,23 @@
#pragma once
#include <SDL3/SDL.h>
#include <string>
#include <utils/log.hpp>
namespace gui {
struct Window {
Window(const std::string &title, int w, int h, int posX = SDL_WINDOWPOS_CENTERED,
int posY = SDL_WINDOWPOS_CENTERED) {
SDL_Init(SDL_INIT_VIDEO);
float scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
window = SDL_CreateWindow(title.c_str(), w * scale, h * scale,
SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
}
~Window() { SDL_DestroyWindow(window); }
SDL_Window *getHandle() { return window; }
private:
SDL_Window *window;
};
} // namespace gui
+5 -3
View File
@@ -4,10 +4,12 @@
int main(const int argc, char **argv) { int main(const int argc, char **argv) {
KaizenGui kaizenGui; KaizenGui kaizenGui;
cflags::cflags flags; cflags::cflags flags;
flags.add_string_callback('\0', "rom", [&kaizenGui](const std::string& v) { kaizenGui.LoadROM(v); }, "Rom to launch from command-line"); flags.add_string_callback(
flags.add_string_callback('\0', "movie", [](const std::string& v) { KaizenGui::LoadTAS(v); }, "Mupen Movie to replay"); '\0', "rom", [&kaizenGui](const std::string &v) { kaizenGui.LoadROM(v); }, "Rom to launch from command-line");
flags.add_string_callback(
'\0', "movie", [](const std::string &v) { KaizenGui::LoadTAS(v); }, "Mupen Movie to replay");
if(!flags.parse(argc, argv)) { if (!flags.parse(argc, argv)) {
return -1; return -1;
} }
+13 -3
View File
@@ -10,22 +10,32 @@ void Options::SetValue<float>(const std::string &key, const std::string &field,
structure[key][field] = std::format("{:.2f}", value); structure[key][field] = std::format("{:.2f}", value);
} }
template <>
void Options::SetValue<int>(const std::string &key, const std::string &field, const int &value) {
structure[key][field] = std::format("{}", value);
}
template <> template <>
void Options::SetValue<bool>(const std::string &key, const std::string &field, const bool &value) { void Options::SetValue<bool>(const std::string &key, const std::string &field, const bool &value) {
structure[key][field] = value ? "true" : "false"; structure[key][field] = value ? "true" : "false";
} }
template<> template <>
std::string Options::GetValue<std::string>(const std::string &key, const std::string &field) { std::string Options::GetValue<std::string>(const std::string &key, const std::string &field) {
return structure[key][field]; return structure[key][field];
} }
template<> template <>
float Options::GetValue<float>(const std::string &key, const std::string &field) { float Options::GetValue<float>(const std::string &key, const std::string &field) {
return std::stof(structure[key][field]); return std::stof(structure[key][field]);
} }
template<> template <>
int Options::GetValue<int>(const std::string &key, const std::string &field) {
return std::stoi(structure[key][field]);
}
template <>
bool Options::GetValue<bool>(const std::string &key, const std::string &field) { bool Options::GetValue<bool>(const std::string &key, const std::string &field) {
return structure[key][field] == "true" ? true : false; return structure[key][field] == "true" ? true : false;
} }
+22 -7
View File
@@ -10,19 +10,33 @@ namespace fs = std::filesystem;
struct Options { struct Options {
Options() : file{"resources/options.ini"} { Options() : file{"resources/options.ini"} {
auto fileExists = fs::exists("resources/options.ini"); auto fileExists = fs::exists("resources/options.ini");
if(fileExists) { if (fileExists) {
file.read(structure); file.read(structure);
return; return;
} }
structure["general"]["savePath"] = "saves"; if (!fs::exists("saves"))
fs::create_directory("saves"); fs::create_directory("saves");
structure["cpu"]["type"] = "interpreter";
structure["audio"]["lock"] = "true";
structure["audio"]["volumeL"] = "0.5"; structure["audio"]["volumeL"] = "0.5";
structure["audio"]["volumeR"] = "0.5"; structure["audio"]["volumeR"] = "0.5";
structure["audio"]["lock"] = "true"; structure["general"]["savePath"] = "saves";
structure["cpu"]["type"] = "interpreter"; structure["gamepad"]["A"] = "SDL_GAMEPAD_BUTTON_SOUTH";
structure["gamepad"]["B"] = "SDL_GAMEPAD_BUTTON_WEST";
structure["gamepad"]["Start"] = "SDL_GAMEPAD_BUTTON_START";
structure["gamepad"]["DUp"] = "SDL_GAMEPAD_BUTTON_DPAD_UP";
structure["gamepad"]["DDown"] = "SDL_GAMEPAD_BUTTON_DPAD_DOWN";
structure["gamepad"]["DLeft"] = "SDL_GAMEPAD_BUTTON_DPAD_LEFT";
structure["gamepad"]["DRight"] = "SDL_GAMEPAD_BUTTON_DPAD_RIGHT";
structure["gamepad"]["LT"] = "SDL_GAMEPAD_BUTTON_LEFT_SHOULDER";
structure["gamepad"]["RT"] = "SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER";
structure["gamepad"]["Z"] = "SDL_GAMEPAD_AXIS_LEFT_TRIGGER";
structure["gamepad"]["X"] = "SDL_GAMEPAD_AXIS_RIGHTX";
structure["gamepad"]["Y"] = "SDL_GAMEPAD_AXIS_RIGHTY";
if(!file.generate(structure)) if (!file.generate(structure))
panic("Couldn't generate settings' INI!"); panic("Couldn't generate settings' INI!");
} }
@@ -37,10 +51,11 @@ struct Options {
T GetValue(const std::string &key, const std::string &field); T GetValue(const std::string &key, const std::string &field);
void Apply() { void Apply() {
if(!file.write(structure)) if (!file.write(structure))
panic("Could not modify options on disk!"); panic("Could not modify options on disk!");
} }
private:
private:
mINI::INIFile file; mINI::INIFile file;
mINI::INIStructure structure; mINI::INIStructure structure;
}; };